6e8fbca745
match the genesis editor version 1.3.0.653.
81 lines
3.2 KiB
Objective-C
81 lines
3.2 KiB
Objective-C
#pragma once
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/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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//------------------------------------------------------------------------------
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/**
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@class Net::MessageClientConnection
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A wrapper class for the Net::TcpClientConnection.
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All data that is send by using Send() will streamed into a container, before
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it will send to the client. The message contains information
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about the full length of the data. This way the receiving site can handle
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messages that are splittet into chunks and may wait until a full message was received.
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The MessageClientConnection will concatenate incoming data chunks to full messages and
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Recv() will only return finished messages.
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(C) 2009 Radon Labs GmbH
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*/
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#include "net/tcpclientconnection.h"
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#include "net/tcpmessagecodec.h"
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#include "util/queue.h"
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//------------------------------------------------------------------------------
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namespace Net
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{
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class MessageClientConnection : public TcpClientConnection
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{
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__DeclareClass(MessageClientConnection);
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public:
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// Constructor
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MessageClientConnection();
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// Destructor
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virtual ~MessageClientConnection();
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/// connect using provided socket
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virtual bool Connect(const GPtr<Socket>& s);
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/// shutdown the connection
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virtual void Shutdown();
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/// send accumulated content of send stream to server
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virtual Socket::Result Send();
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/// directly send a stream to the server, often prevents a memory copy
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virtual Socket::Result Send(const GPtr<IO::Stream>& stream);
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/// access to send stream
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virtual const GPtr<IO::Stream>& GetSendStream();
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/// receive data from server into recv stream
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virtual Socket::Result Recv();
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/// access to recv stream
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virtual const GPtr<IO::Stream>& GetRecvStream();
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private:
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GPtr<IO::Stream> sendMessageStream;
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GPtr<IO::Stream> recvMessageStream;
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Util::Queue<GPtr<IO::Stream> > msgQueue;
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TcpMessageCodec codec;
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};
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} // namespace Net |