6e8fbca745
match the genesis editor version 1.3.0.653.
93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@file memory/win32/win32memory.h
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Win32 specific low level memory functions.
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*/
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#if WIN32
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#include "core/config.h"
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#include "core/debug.h"
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namespace Memory
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{
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//------------------------------------------------------------------------------
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/**
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Copy a chunk of memory (note the argument order is different from memcpy()!!!)
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*/
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__forceinline void
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Copy(const void* from, void* to, size_t numBytes)
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{
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if (numBytes > 0)
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{
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n_assert(0 != from);
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n_assert(0 != to);
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n_assert(from != to);
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CopyMemory(to, from, numBytes);
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}
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}
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//------------------------------------------------------------------------------
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/**
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Copy data from a system memory buffer to graphics resource memory. Some
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platforms may need special handling of this case.
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*/
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__forceinline void
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CopyToGraphicsMemory(const void* from, void* to, size_t numBytes)
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{
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// no special handling on the Win32 platform
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Memory::Copy(from, to, numBytes);
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}
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//------------------------------------------------------------------------------
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/**
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Overwrite a chunk of memory with 0's.
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*/
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__forceinline void
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Clear(void* ptr, size_t numBytes)
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{
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ZeroMemory(ptr, numBytes);
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}
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//------------------------------------------------------------------------------
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/**
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Fill memory with a specific byte.
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*/
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__forceinline void
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Fill(void* ptr, size_t numBytes, unsigned char value)
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{
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FillMemory(ptr, numBytes, value);
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}
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} // namespace Memory
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//------------------------------------------------------------------------------
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#endif |