6e8fbca745
match the genesis editor version 1.3.0.653.
233 lines
5.7 KiB
Objective-C
233 lines
5.7 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2004, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#ifndef MATH_TRANSFORM44_H
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#define MATH_TRANSFORM44_H
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//------------------------------------------------------------------------------
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/**
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@class Math::transform44
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A 4x4 matrix which is described by translation, rotation and scale.
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*/
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#include "math/matrix44.h"
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#include "math/vector.h"
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#include "math/point.h"
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#include "math/quaternion.h"
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//------------------------------------------------------------------------------
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namespace Math
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{
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class transform44
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{
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public:
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/// constructor
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transform44();
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/// set position
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void setposition(const point& p);
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/// get position
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const point& getposition() const;
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/// set rotate
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void setrotate(const quaternion& r);
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/// get rotate
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const quaternion& getrotate() const;
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/// set scale
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void setscale(const vector& s);
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/// get scale
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const vector& getscale() const;
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/// set optional rotate pivot
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void setrotatepivot(const point& p);
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/// get optional rotate pivot
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const point& getrotatepivot() const;
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/// set optional scale pivot
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void setscalepivot(const point& p);
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/// get optional scale pivot
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const point& getscalepivot() const;
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/// set optional offset matrix
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void setoffset(const matrix44& m);
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/// get optional offset matrix
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const matrix44& getoffset() const;
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/// return true if the transformation matrix is dirty
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bool isdirty() const;
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private:
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point position;
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quaternion rotate;
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vector scale;
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point rotatePivot;
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point scalePivot;
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matrix44 offset;
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matrix44 matrix;
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bool isDirty;
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bool offsetValid;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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transform44::transform44() :
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position(0.0f, 0.0f, 0.0f),
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rotate(0.0f, 0.0f, 0.0f, 1.0f),
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scale(1.0f, 1.0f, 1.0f),
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rotatePivot(0.0f, 0.0f, 0.0f),
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scalePivot(0.0f, 0.0f, 0.0f),
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offset(matrix44::identity()),
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isDirty(false),
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offsetValid(false)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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transform44::setposition(const point& p)
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{
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this->position = p;
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this->isDirty = true;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const point&
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transform44::getposition() const
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{
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return this->position;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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transform44::setrotate(const quaternion& r)
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{
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this->rotate = r;
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this->isDirty = true;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const quaternion&
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transform44::getrotate() const
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{
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return this->rotate;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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transform44::setscale(const vector& s)
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{
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this->scale = s;
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this->isDirty = true;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const vector&
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transform44::getscale() const
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{
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return this->scale;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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transform44::setrotatepivot(const point& p)
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{
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this->rotatePivot = p;
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this->isDirty = true;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const point&
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transform44::getrotatepivot() const
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{
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return this->rotatePivot;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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transform44::setscalepivot(const point& p)
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{
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this->scalePivot = p;
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this->isDirty = true;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const point&
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transform44::getscalepivot() const
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{
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return this->scalePivot;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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transform44::setoffset(const matrix44& m)
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{
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this->offset = m;
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this->offsetValid = true;
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this->isDirty = true;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const matrix44&
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transform44::getoffset() const
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{
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return this->offset;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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transform44::isdirty() const
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{
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return this->isDirty;
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}
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} // namespace Math
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//------------------------------------------------------------------------------
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#endif
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