6e8fbca745
match the genesis editor version 1.3.0.653.
467 lines
12 KiB
C++
467 lines
12 KiB
C++
/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "core/types.h"
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#include "math/scalar.h"
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#include "math/float4.h"
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#include "math/line.h"
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#include "math/clipstatus.h"
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//#include "math/float3.h"
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//------------------------------------------------------------------------------
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namespace Math
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{
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class matrix44;
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class plane;
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//class float3;
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// win32 VC++ does not support passing aligned objects as value so far
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// here is a bug-report at microsoft saying so:
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// http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=334581
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typedef const plane& __PlaneArg;
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class plane
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{
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public:
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/// default constructor, NOTE: does NOT setup componenets!
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plane();
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/// !!!! copy constructor forbidden, otherwise passing plane's to a function
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/// !!!! via Registers doesnt work
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//plane(const plane& rhs);
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/// construct from components
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plane(scalar a, scalar b, scalar c, scalar d);
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/// construct from points
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plane(const float4& p0, const float4& p1, const float4& p2);
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/// construct from point and normal
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plane(const float4& p, const float4& n);
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/// construct from Ogre::Vector4
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plane(Ogre::Vector4 rhs);
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/// setup from points
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void setup_from_points(const float4& point1, const float4& point2, const float4& point3);
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/// setup from point and normal
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void setup_from_point_and_normal(const float4& p, const float4& n);
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/// set componenets
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void set(scalar a, scalar b, scalar c, scalar d);
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/// set the x component
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void set_a(scalar a);
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/// set the y component
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void set_b(scalar b);
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/// set the z component
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void set_c(scalar c);
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/// set the w component
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void set_d(scalar d);
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/// read/write access to A component
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scalar& a();
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/// read/write access to B component
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scalar& b();
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/// read/write access to C component
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scalar& c();
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/// read/write access to D component
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scalar& d();
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/// read-only access to A component
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scalar a() const;
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/// read-only access to B component
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scalar b() const;
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/// read-only access to C component
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scalar c() const;
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/// read-only access to D component
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scalar d() const;
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/// compute dot product of plane and vector
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scalar dot(const float4& v) const;
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/// find intersection with line
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bool intersectline(const float4& startPoint, const float4& endPoint, float4& outIntersectPoint) const;
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/// clip line against this plane
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ClipStatus::Type clip(const line& l, line& outClippedLine) const;
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/// normalize plane components a,b,c
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/// distance to point
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float distance(const point& pl) const;
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static plane normalize(const plane& p);
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/// transform plane by inverse transpose of transform
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#ifdef __VC__
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static __declspec(deprecated) plane transform( const matrix44& m, __PlaneArg p);
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#else
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static plane transform( const matrix44& m, __PlaneArg p);
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#endif
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Ogre::Vector4 vec;
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private:
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friend class matrix44;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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plane::plane()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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plane::plane(scalar a, scalar b, scalar c, scalar d)
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{
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this->vec = Ogre::Vector4(a, b, c, d);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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plane::plane(const float4& p0, const float4& p1, const float4& p2)
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{
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this->setup_from_points(p0, p1, p2);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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plane::plane(const float4& p0, const float4& n)
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{
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this->setup_from_point_and_normal(p0, n);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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plane::plane(Ogre::Vector4 rhs) :
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vec(rhs)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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plane::setup_from_points(const float4& point1, const float4& point2, const float4& point3)
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{
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//float4 Result;
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//Ogre::Vector3 N;
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//float4 D;
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//Ogre::Vector3 V21 = Ogre::Vector3(p0.x(),p0.y(),p0.z()) - Ogre::Vector3(p1.x(),p1.y(),p1.z());
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//Ogre::Vector3 V31 = Ogre::Vector3(p0.x(),p0.y(),p0.z()) - Ogre::Vector3(p2.x(),p2.y(),p2.z());
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//N = V21.crossProduct(V31);
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//N = N.normalise();
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////D = XMPlaneDotNormal(N, p1);
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//D.set_x(N.dotProduct(Ogre::Vector3(p1.x(),p1.y(),p1.z())));
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//D.set_y(N.dotProduct(Ogre::Vector3(p1.x(),p1.y(),p1.z())));
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//D.set_z(N.dotProduct(Ogre::Vector3(p1.x(),p1.y(),p1.z())));
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//D.set_w(N.dotProduct(Ogre::Vector3(p1.x(),p1.y(),p1.z())));
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//Result.set_x(N.x);
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//Result.set_y(N.y);
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//Result.set_z(N.z);
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//Result.set_w(-D.w());
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//this->vec = Result.vec;
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// //this->vec = XMPlaneFromPoints(p0.vec, p1.vec, p2.vec);
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float num10 = point2.x() - point1.x();
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float num9 = point2.y() - point1.y();
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float num8 = point2.z() - point1.z();
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float num7 = point3.x() - point1.x();
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float num6 = point3.y() - point1.y();
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float num5 = point3.z() - point1.z();
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float num4 = (num9 * num5) - (num8 * num6);
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float num3 = (num8 * num7) - (num10 * num5);
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float num2 = (num10 * num6) - (num9 * num7);
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float num11 = ((num4 * num4) + (num3 * num3)) + (num2 * num2);
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float num = 1.0f / n_sqrt(num11);
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this->vec.x = num4 * num;
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this->vec.y = num3 * num;
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this->vec.z = num2 * num;
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this->vec.w = -(this->vec.x * point1.x() + this->vec.y * point1.y() + this->vec.z * point1.z());
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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plane::setup_from_point_and_normal(const float4& p, const float4& n)
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{
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float4 Result(0.0f,0.0f,0.0f,0.0f);
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Result.set_x(n.x());
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Result.set_y(n.y());
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Result.set_z(n.z());
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float temp = p.x() * n.x() + p.y() * n.y() + p.z() * n.z();
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Result.set_w(-temp);
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this->vec = Result.vec;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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plane::set(scalar a, scalar b, scalar c, scalar d)
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{
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this->vec = Ogre::Vector4(a, b, c, d);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline scalar&
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plane::a()
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{
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return this->vec.x;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline scalar
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plane::a() const
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{
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return this->vec.x;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline scalar&
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plane::b()
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{
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return this->vec.y;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline scalar
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plane::b() const
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{
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return this->vec.y;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline scalar&
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plane::c()
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{
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return this->vec.z;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline scalar
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plane::c() const
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{
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return this->vec.z;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline scalar&
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plane::d()
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{
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return this->vec.w;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline scalar
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plane::d() const
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{
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return this->vec.w;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline scalar
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plane::dot(const float4& v) const
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{
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return float4::dot4(float4(vec),v);
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//return float4::unpack_x(XMPlaneDot(this->vec, v.vec));
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}
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//------------------------------------------------------------------------------
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/** TODO: this function does not verified by now
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** Warning: this function is assumed that the plane w is 0.0f,it passed ogrin point
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*/
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inline bool
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plane::intersectline(const float4& startPoint, const float4& endPoint, float4& outIntersectPoint) const
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{
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Ogre::Vector4 d = Ogre::Vector4(endPoint.vec.x,endPoint.vec.y,endPoint.vec.z,1.0) - Ogre::Vector4(startPoint.vec.x,startPoint.vec.y,startPoint.vec.z,1.0);
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float denom = vec.dotProduct(d);
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if (fabsf(denom) < std::numeric_limits<scalar>::epsilon())
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{
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//Parallel
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return false;
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}
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else
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{
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scalar nom = vec.dotProduct(Ogre::Vector4(startPoint.vec.x,startPoint.vec.y,startPoint.vec.z,0.0)) + vec.w;
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scalar t = -(nom/denom);
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if (t >= 0 && t <= 1)
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{
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Ogre::Vector3 intersectp = Ogre::Vector3(startPoint.x(),startPoint.y(),startPoint.z()) + t * Ogre::Vector3(d.x,d.y,d.z);
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outIntersectPoint.set_x(intersectp.x);
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outIntersectPoint.set_y(intersectp.y);
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outIntersectPoint.set_z(intersectp.z);
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outIntersectPoint.set_w(1.0f);
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return true;
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}
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else
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return false;
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}
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/*
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outIntersectPoint = XMPlaneIntersectLine(this->vec, startPoint.vec, endPoint.vec);
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if (XMPlaneIsNaN(outIntersectPoint.vec))
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{
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return false;
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}
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else
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{
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return true;
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}
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*/
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline plane
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plane::normalize(const plane& p)
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{
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plane ret;
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ret.vec = float4::normalize(float4(p.vec)).vec;
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return ret;
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//return float4::normalize(float4(p.vec));
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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plane::set_a(scalar a)
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{
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this->vec.x = a;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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plane::set_b(scalar b)
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{
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this->vec.y = b;
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//this->vec = XMVectorSetYPtr(this->vec, &b);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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plane::set_c(scalar c)
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{
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this->vec.z = c;
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//this->vec = XMVectorSetZPtr(this->vec, &c);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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plane::set_d(scalar d)
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{
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this->vec.w = d;
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//this->vec = XMVectorSetWPtr(this->vec, &d);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline ClipStatus::Type
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plane::clip(const line& l, line& clippedLine) const
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{
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n_assert(&l != &clippedLine);
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float d0 = this->dot(l.start());
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float d1 = this->dot(l.end());
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if ((d0 >= N_TINY) && (d1 >= N_TINY))
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{
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// start and end point above plane
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clippedLine = l;
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return ClipStatus::Inside;
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}
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else if ((d0 < N_TINY) && (d1 < N_TINY))
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{
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// start and end point below plane
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return ClipStatus::Outside;
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}
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else
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{
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// line is clipped
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point clipPoint;
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this->intersectline(l.start(), l.end(), clipPoint);
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if (d0 >= N_TINY)
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{
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clippedLine.set(l.start(), clipPoint);
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}
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else
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{
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clippedLine.set(clipPoint, l.end());
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}
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return ClipStatus::Clipped;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline float
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plane::distance(const point& po) const
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{
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return a() * po.x() + b() * po.y() + c() * po.z() + d();
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}
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} // namespace Math
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//------------------------------------------------------------------------------
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