genesis-3d_engine/Engine/foundation/jobs/tp/tpworkerthread.cc
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

197 lines
5.7 KiB
C++

//------------------------------------------------------------------------------
// tpworkerthread.cc
// (C) 2009 Radon Labs GmbH
//------------------------------------------------------------------------------
#include "stdneb.h"
#include "jobs/tp/tpworkerthread.h"
#include "jobs/job.h"
#include "jobs/jobfuncdesc.h"
#include "debug/debugserver.h"
#include "math/scalar.h"
namespace Jobs
{
__ImplementClass(Jobs::TPWorkerThread, 'TPWT', Threading::Thread);
using namespace Util;
//------------------------------------------------------------------------------
/**
*/
TPWorkerThread::TPWorkerThread() :
scratchBuffer(0)
{
this->jobQueue.SetSignalOnEnqueueEnabled(true);
}
//------------------------------------------------------------------------------
/**
*/
TPWorkerThread::~TPWorkerThread()
{
n_assert(this->jobQueue.IsEmpty());
}
//------------------------------------------------------------------------------
/**
*/
void
TPWorkerThread::EmitWakeupSignal()
{
this->jobQueue.Signal();
}
//------------------------------------------------------------------------------
/**
*/
void
TPWorkerThread::PushJobCommand(const TPJobCommand& cmd)
{
this->jobQueue.Enqueue(cmd);
}
//------------------------------------------------------------------------------
/**
*/
void
TPWorkerThread::DoWork()
{
// allocate the scratch buffer
n_assert(0 == this->scratchBuffer);
this->scratchBuffer = (ubyte*) Memory::Alloc(Memory::ScratchHeap, MaxScratchSize);
Array<TPJobCommand> curCommands;
while (!this->ThreadStopRequested())
{
// dequeue current work entries
this->jobQueue.DequeueAll(curCommands);
// process work entries
IndexT i;
for (i = 0; i < curCommands.Size(); i++)
{
const TPJobCommand& curCmd = curCommands[i];
switch (curCmd.GetCode())
{
case TPJobCommand::Run:
this->ProcessJobSlices(curCmd.GetFirstSlice(), curCmd.GetNumSlices(), curCmd.GetStride());
break;
case TPJobCommand::Sync:
curCmd.GetSyncEvent()->Wait();
break;
}
}
// wait for new jobs
this->jobQueue.Wait();
}
// free scratch buffer
Memory::Free(Memory::ScratchHeap, this->scratchBuffer);
this->scratchBuffer = 0;
}
//------------------------------------------------------------------------------
/**
*/
void
TPWorkerThread::ProcessJobSlices(TPJobSlice* firstSlice, ushort numSlices, ushort stride)
{
TPJobSlice* curSlice = firstSlice;
TPJob* job = curSlice->GetJob();
const JobUniformDesc& uniformDesc = job->GetUniformDesc();
const JobDataDesc& inputDesc = job->GetInputDesc();
const JobDataDesc& outputDesc = job->GetOutputDesc();
const JobFuncDesc& funcDesc = job->GetFuncDesc();
IndexT i;
for (i = 0; i < numSlices; i++)
{
n_assert(curSlice->GetJob() == job);
IndexT sliceIndex = curSlice->GetSliceIndex();
JobFuncContext ctx = { 0 };
// setup uniform data
unsigned int bufIndex;
ctx.numUniforms = uniformDesc.GetNumBuffers();
for (bufIndex = 0; bufIndex < ctx.numUniforms; bufIndex++)
{
ctx.uniforms[bufIndex] = (ubyte*) uniformDesc.GetPointer(bufIndex);
ctx.uniformSizes[bufIndex] = uniformDesc.GetBufferSize(bufIndex);
}
// setup scratch buffer
if (uniformDesc.GetScratchSize() > 0)
{
n_assert(uniformDesc.GetScratchSize() < MaxScratchSize);
ctx.scratch = this->scratchBuffer;
}
else
{
ctx.scratch = 0;
}
// setup slice inputs
ctx.numInputs = inputDesc.GetNumBuffers();
for (bufIndex = 0; bufIndex < ctx.numInputs; bufIndex++)
{
ubyte* buf = (ubyte*) inputDesc.GetPointer(bufIndex);
n_assert(0 != buf);
IndexT offset = sliceIndex * inputDesc.GetSliceSize(bufIndex);
ctx.inputs[bufIndex] = buf + offset;
ctx.inputSizes[bufIndex] = Math::n_min(inputDesc.GetSliceSize(bufIndex), inputDesc.GetBufferSize(bufIndex) - offset);
}
ctx.numOutputs = outputDesc.GetNumBuffers();
for (bufIndex = 0; bufIndex < ctx.numOutputs; bufIndex++)
{
ubyte* buf = (ubyte*) outputDesc.GetPointer(bufIndex);
n_assert(0 != buf);
IndexT offset = sliceIndex * outputDesc.GetSliceSize(bufIndex);
ctx.outputs[bufIndex] = buf + offset;
ctx.outputSizes[bufIndex] = Math::n_min(outputDesc.GetSliceSize(bufIndex), outputDesc.GetBufferSize(bufIndex) - offset);
}
// invoke processing function
n_assert(0 != ctx.inputs[0]);
n_assert(0 != ctx.outputs[0]);
#if NEBULA3_ENABLE_PROFILING
if (Debug::DebugServer::HasInstance())
{
if (!this->debugTimer.isvalid())
{
this->debugTimer = Debug::DebugTimer::Create();
this->debugTimer->Setup(this->GetName());
}
this->debugTimer->Start();
}
#endif
funcDesc.GetFunctionPointer()(ctx);
#if NEBULA3_ENABLE_PROFILING
if (this->debugTimer.isvalid())
{
this->debugTimer->Stop();
}
#endif
// proceed to next slice
curSlice += stride;
}
job->NotifySlicesComplete(numSlices);
}
//------------------------------------------------------------------------------
/**
*/
void
TPWorkerThread::Stop()
{
#if NEBULA3_ENABLE_PROFILING
if (this->debugTimer.isvalid())
{
_discard_timer(this->debugTimer);
}
#endif
Threading::Thread::Stop();
}
} // namespace Jobs