6e8fbca745
match the genesis editor version 1.3.0.653.
150 lines
4.1 KiB
Objective-C
150 lines
4.1 KiB
Objective-C
#pragma once
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//------------------------------------------------------------------------------
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/**
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@class Base::JobBase
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Job objects are asynchronous data crunchers.
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A Job is setup from the following components:
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- an input data buffer
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- an output data buffer
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- an uniform data buffer
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- the job function
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The job function will perform parallel processing of input data into
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the output buffer. The input data will be split into independent slices
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and slices will be processed in parallel. The uniform data is identical
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for every slice and can be used to pass additional arguments to the
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job function.
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(C) 2009 Radon Labs GmbH
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*/
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#include "core/refcounted.h"
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#include "jobs/jobuniformdesc.h"
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#include "jobs/jobdatadesc.h"
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#include "jobs/jobfuncdesc.h"
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//------------------------------------------------------------------------------
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namespace Base
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{
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class JobBase : public Core::RefCounted
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{
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__DeclareClass(JobBase);
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public:
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/// max size of a data slice is 16 kByte - 1 byte
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static const SizeT MaxSliceSize = JobMaxSliceSize;
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/// constructor
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JobBase();
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/// destructor
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virtual ~JobBase();
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/// allocate a single memory buffer associated with the job, may only be called once, and before Setup()!
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void* AllocPrivateBuffer(Memory::HeapType heapType, SizeT size);
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/// get pointer to job's optional private buffer
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void* GetPrivateBuffer() const;
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/// get size of job's optional private buffer
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SizeT GetPrivateBufferSize() const;
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/// setup the job
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void Setup(const Jobs::JobUniformDesc& uniformDesc, const Jobs::JobDataDesc& inputDesc, const Jobs::JobDataDesc& outputDesc, const Jobs::JobFuncDesc& funcDesc);
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/// discard the job
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void Discard();
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/// return true if job has been setup
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bool IsValid() const;
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/// patch input pointers after job has been setup
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void PatchInputDesc(const Jobs::JobDataDesc& inputDesc);
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/// patch output pointers after job has been setup
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void PatchOutputDesc(const Jobs::JobDataDesc& outputDesc);
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/// patch uniform pointer after job has been setup
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void PatchUniformDesc(const Jobs::JobUniformDesc& uniformDesc);
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/// get uniform data descriptor
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const Jobs::JobUniformDesc& GetUniformDesc() const;
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/// get input data descriptor
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const Jobs::JobDataDesc& GetInputDesc() const;
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/// get output data descriptor
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const Jobs::JobDataDesc& GetOutputDesc() const;
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/// get function descriptor
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const Jobs::JobFuncDesc& GetFuncDesc() const;
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protected:
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Jobs::JobUniformDesc uniformDesc;
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Jobs::JobDataDesc inputDesc;
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Jobs::JobDataDesc outputDesc;
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Jobs::JobFuncDesc funcDesc;
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Memory::HeapType privateBufferHeapType;
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SizeT privateBufferSize;
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void* privateBuffer;
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bool isValid;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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JobBase::IsValid() const
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{
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return this->isValid;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const Jobs::JobUniformDesc&
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JobBase::GetUniformDesc() const
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{
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return this->uniformDesc;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const Jobs::JobDataDesc&
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JobBase::GetInputDesc() const
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{
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return this->inputDesc;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const Jobs::JobDataDesc&
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JobBase::GetOutputDesc() const
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{
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return this->outputDesc;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const Jobs::JobFuncDesc&
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JobBase::GetFuncDesc() const
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{
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return this->funcDesc;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void*
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JobBase::GetPrivateBuffer() const
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{
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return this->privateBuffer;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline SizeT
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JobBase::GetPrivateBufferSize() const
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{
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return this->privateBufferSize;
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}
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} // namespace Jobs
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//------------------------------------------------------------------------------
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