6e8fbca745
match the genesis editor version 1.3.0.653.
282 lines
7.2 KiB
C++
282 lines
7.2 KiB
C++
/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "io/xmlwriter.h"
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namespace IO
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{
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__ImplementClass(IO::XmlWriter, 'XMLW', IO::StreamWriter);
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using namespace Util;
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#if !__OSX__
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using namespace Math;
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#endif
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//------------------------------------------------------------------------------
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/**
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*/
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XmlWriter::XmlWriter() :
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xmlDocument(0),
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curNode(0)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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XmlWriter::~XmlWriter()
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{
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if (this->IsOpen())
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{
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this->Close();
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}
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}
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//------------------------------------------------------------------------------
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/**
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Open the XML stream for writing. This will create a new TiXmlDocument
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object which will be written to the stream in Close().
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*/
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bool
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XmlWriter::Open()
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{
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n_assert(0 == this->xmlDocument);
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n_assert(0 == this->curNode);
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if (StreamWriter::Open())
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{
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// create xml document object
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this->xmlDocument = n_new(TiXmlDocument);
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// add declaration (<?xml version="1.0" encoding="UTF-8"?>)
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this->xmlDocument->InsertEndChild(TiXmlDeclaration("1.0", "UTF-8", ""));
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return true;
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}
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return false;
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}
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//------------------------------------------------------------------------------
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/**
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Close the XML stream.
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*/
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void
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XmlWriter::Close()
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{
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n_assert(this->IsOpen());
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n_assert(0 != this->xmlDocument);
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// write XML data to stream
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this->xmlDocument->SaveStream(this->stream);
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// delete the XML document object
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n_delete(this->xmlDocument);
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this->xmlDocument = 0;
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this->curNode = 0;
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// close the stream
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StreamWriter::Close();
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}
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//------------------------------------------------------------------------------
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/**
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Begin a new node. The new node will be set as the current
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node. Nodes may form a hierarchy. Make sure to finalize a node
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with a corresponding call to EndNode()!
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*/
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bool
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XmlWriter::BeginNode(const String& name)
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{
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n_assert(this->IsOpen());
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if (0 == this->curNode)
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{
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// create the root node
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this->curNode = this->xmlDocument->InsertEndChild(TiXmlElement(name.AsCharPtr()))->ToElement();
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}
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else
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{
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// create a child node
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this->curNode = this->curNode->InsertEndChild(TiXmlElement(name.AsCharPtr()))->ToElement();
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}
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return true;
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}
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//------------------------------------------------------------------------------
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/**
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Finalize current node. This will set the parent of the current node as
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new current node so that correct hierarchical behaviour is implemented.
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*/
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void
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XmlWriter::EndNode()
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{
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n_assert(this->IsOpen());
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n_assert(0 != this->curNode);
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TiXmlNode* parent = this->curNode->Parent();
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n_assert(parent);
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if (parent == this->xmlDocument)
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{
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// we're back at the root
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this->curNode = 0;
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}
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else
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{
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this->curNode = parent->ToElement();
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}
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}
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//------------------------------------------------------------------------------
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/**
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Write inline text at current position.
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*/
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void
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XmlWriter::WriteContent(const String& text)
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{
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n_assert(0 != this->curNode);
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this->curNode->InsertEndChild(TiXmlText(text.AsCharPtr()));
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}
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//------------------------------------------------------------------------------
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/**
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Write a comment into the XML file.
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*/
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void
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XmlWriter::WriteComment(const String& comment)
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{
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n_assert(0 != this->curNode);
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TiXmlComment tiXmlComment;
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tiXmlComment.SetValue(comment.AsCharPtr());
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this->curNode->InsertEndChild(tiXmlComment);
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}
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//------------------------------------------------------------------------------
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/**
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Set the provided attribute to a string value.
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*/
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void
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XmlWriter::SetString(const String& name, const String& value)
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{
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n_assert(this->IsOpen());
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n_assert(0 != this->curNode);
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n_assert(name.IsValid());
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this->curNode->SetAttribute(name.AsCharPtr(), value.AsCharPtr());
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}
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//------------------------------------------------------------------------------
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/**
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Set the provided attribute to a bool value.
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*/
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void
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XmlWriter::SetBool(const String& name, bool value)
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{
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String s;
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s.SetBool(value);
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this->SetString(name, s);
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}
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//------------------------------------------------------------------------------
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/**
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Set the provided attribute to an int value.
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*/
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void
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XmlWriter::SetInt(const String& name, int value)
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{
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String s;
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s.SetInt(value);
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this->SetString(name, s);
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}
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//------------------------------------------------------------------------------
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/**
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Set the provided attribute to a float value.
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*/
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void
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XmlWriter::SetFloat(const String& name, float value)
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{
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String s;
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s.SetFloat(value);
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this->SetString(name, s);
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}
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//------------------------------------------------------------------------------
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/**
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Set the provided attribute to a float4 value.
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*/
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void
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XmlWriter::SetFloat4(const String& name, const Math::float4& value)
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{
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String s;
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s.SetFloat4(value);
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this->SetString(name, s);
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}
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//------------------------------------------------------------------------------
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/**
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Set the provided attribute to a matrix44 value. The stream must be
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in Write or ReadWrite mode for this.
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*/
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void
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XmlWriter::SetMatrix44(const String& name, const Math::matrix44& value)
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{
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String s;
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s.SetMatrix44(value);
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this->SetString(name, s);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void XmlWriter::SetAssetPath( const Util::String& name, const Util::AssetPath& value )
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{
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String s;
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s.SetAssetPath(value);
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this->SetString( name, s);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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XmlWriter::SetFloat2(const Util::String& name, const Math::float2& value)
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{
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String s;
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s.SetFloat2(value);
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this->SetString(name, s);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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XmlWriter::SetFloat3(const Util::String& name, const Math::float3& value)
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{
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String s;
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s.SetFloat3(value);
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this->SetString(name, s);
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}
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} // namespace IO
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