6e8fbca745
match the genesis editor version 1.3.0.653.
214 lines
10 KiB
Plaintext
214 lines
10 KiB
Plaintext
/**
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@namespace IO
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@section Nebula3IOSystem The Nebula3 IO Subsystem
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The Nebula3 IO subsystem is a huge step forward from the Nebula1 and Nebula2
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IO systems. The main design goals of the new IO subsystem are:
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- use more standard mechanisms, like URIs to identify resource locations, and
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MIME types to identify data formats
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- a flexible stream model, it shouldn't matter whether data comes from a file,
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from a memory buffer, an HTTP connection or somewhere else
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- reading and writing data from and to a stream in different data formats should
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be more orthogonal, for instance it shouldn't matter if XML-formatted data is
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read from memory, from a file, from a network connection or from anywhere else
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- extensibility, new stream and reader/writer classes can be registered
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with the IO subsystem at runtime
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- portability without performance compromises, the entire IO subsystem must be
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able to use platform-specific IO functions under the hood instead of relying
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to CLib functions like fopen() for portability, which may come with an additional
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performance or memory overhead compared to the platform specific IO functions
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The main concepts of the Nebula3 IO subsystem are:
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- A central <b>IO::Console</b> object for <b>all</b> text input and output with attachable
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console handlers. It is guaranteed that all Nebula3 text output goes through the
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console as the one centralized in/out channel. Specialized console handlers can
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be used to handle text output in a special way (for instance writing the output
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to stdout, an ingame console, a log file or a network connection).
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- <b>Assigns</b> as path aliases. The general functionality is the same as in Nebula1
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and Nebula2, or the original AmigaOS assigns which inspired Nebula's assign mechanism.
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A new feature of Nebula3 assigns is that they can be aliases for complete URI's. For instance,
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the assign "textures:" could be defined as "http://www.radonlabs.de/textures", so that the
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shortcut resource path "textures:mytexture.dds" would be resolve to the absolute location
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"http://www.radonlabs.de/textures/mytexture.dds"
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- <b>Streams</b> as basic in/out data channel. Streams are the replacement for Nebula2's nFile
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objects. Streams offer the same basic API with Open()/Close()/Read()/Write(), but may
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hide completely different transport or storage channels behind their common interface. Examples
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of stream classes are IO::FileStream, IO::MemoryStream, or Net::HttpStream
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- <b>Stream readers and writers</b> are attached to streams and generally implement
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easy-to-use interfaces to read and write different data formats. For instance one could
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attach an IO::XmlReader to a IO::FileStream to read XML-formatted data from a filesystem
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file, or attach it to an IO::HttpStream to read XML-formatted data from a HTTP connection.
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A good example to show the power of the Nebula3 in/out system is the following
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code fragment:
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@code
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IO::FileServer::Instance()->CopyFile("http://www.radonlabs.de/index.html", "temp:index.html");
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@endcode
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This single line of code copies a file from a HTTP server into the current user's
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temp directory. With only a few lines more you could create a stream object pointing
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to a HTML file on a HTTP server, attach an XML reader to the stream, and parse the
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content of the HTML file without any intermediate storage file.
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@subsection Nebula3Assigns Nebula3 Standard Assigns
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Nebula3 initializes the following standard assigns:
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- <b>home:</b> Points to the application directory, in a German Windows
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installation, this is usually somewhere under "C:/Programme". Nebula3 applications
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should treat the home: location as a read only directory so that the user doesn't
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need administrator rights to run the application.
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- <b>user:</b> This points to the currently logged in user directory for this
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Nebula3 application. In a German Windows installation, this is somewhere under
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"C:/Eigene Dateien/[username]". Nebula3 will automatically create a local directory in the
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user directory to prevent different applications to overwrite their data. It is generally
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safe to write data to the user directory. This is the place where configuration and
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save game data should be written, or any other data which should persist between
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application invokations.
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- <b>temp:</b> This assign points to the current user's temp directory. This directory
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is generally writable. It should not be assumed that data in temp: survives until the
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next application start.
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- <b>bin:</b> This points to the directory of the application's executable file. This
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may or may not be identical with the home: directory. The bin: assign should
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be treated as read-only.
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Custom assigns may be defined at runtime by the application. Often this is used
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to define abstract path to resources like textures, sound data, and so on. That
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way the locations of those resources can be easily changes by setting a single
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assign instead of fixing all the resource paths. A nice side effect of assigns is
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that a path with assigns is often much shorter then an "absolute" path resulting
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in a smaller memory footprint.
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@subsection Nebula3URI Nebula3 URIs
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Resource locations are generally defined through standard URIs in Nebula3. URIs
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may consist of the following parts, some of them optional:
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- a scheme, for instance "http:", "file:", etc... Nebula3 doesn't define any
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hardcoded schemes, instead, schemes are bound to stream classes by registering
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them with the IO::StreamServer singleton
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- an optional user info field, often this is a login name and a password to
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authenticate with a remote FTP or HTTP host
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- a hostname, like "www.radonlabs.de"
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- an optional portname following the hostname
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- a local path, pointing to a resource on the host
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- an optional fragment, which often points to a location inside the resource
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- an optional query part, which often contains arguments for a PHP script or some
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similar dynamic response mechamism
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The class IO::URI is used to pass URIs around and to crack URI strings into
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its various components. It should be noted however, that an URI object has a
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bigger memory footprint compared to storing the URI in a simple string. So sometimes
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it may be better keep URIs around in strings and only use the IO::URI class to
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split the URI string into its parts.
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Here are some examples for URI's:
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@verbatim
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file:///c:/temp/bla.txt
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file://samba/temp/bla.txt
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http://www.radonlabs.de/index.html
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http://user:password@www.myserver.com:8080/index.html#main
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@endverbatim
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By using Nebula3 assigns you can simplify those complex pathnames a lot. To reference
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a file in the application directory you can write for instance <b>home:bla.txt</b> which
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would resolve to something like <b>file:///c:/programme/[myapp]/bla.txt</b>.
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@subsection Nebula3StreamsReadersWriters Nebula3 Streams, Readers and Writers
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Streams provide a common interface for storing or transporting raw data. They
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replace the nFile class of Nebula2 with a much more general approach for storing,
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retrieving and transporting data. A stream object provides the traditional
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Open()/Close()/Read()/Write()/Seek() interface. Some stream classes provide
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memory mapping, so that data can be read or written by direct memory access.
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Stream objects use an IO::URI object to define their resource location. Usually,
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one URI scheme maps to a specific stream class. For instance the URI scheme
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"http:" usually maps to the Net::HttpStream class, while the scheme "file:" maps
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to the IO::FileStream class. This mapping is implemented by the StreamServer
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which constructs a matching stream object given an URI. A Nebula3 application
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is responsible to provide the mapping of URI scheme to stream classes using the
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StreamServer::Register() method. This is also the way how new stream classes
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and schemes are registered with Nebula3.
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Important stream classes in Nebula3 are for instance:
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- IO::FileStream: provides access to the host's filesystem
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- IO::MemoryStream: a dynamic memory buffer with a stream interface
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- IO::HttpStream: provides a stream interface to files on a HTTP server
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To read and write formatted stream data in a more flexible way then Nebula2,
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stream reader and stream writer classes have been introduced in Nebula3.
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Stream reader and writer classes provide a comfortable interface which is
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specialized on a specific data format. Here are some examples of stream
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readers and writers provided by Nebula3:
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- IO::BinaryReader/IO::BinaryWriter: read and write binary data
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- IO::TextReader/IO::TextWriter: read and write text and character data
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- IO::XmlReader/IO::XmlWriter: read and write XML formatted data
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- Messaging::MessageReader/Messaging::MessageWriter: Message serialization
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Here's a simple example how to access a file on a HTTP server with a XmlReader:
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@code
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using namespace IO;
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Ptr<Stream> stream = StreamServer::Instance()->CreateStream("http://www.radonlabs.de/index.html");
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Ptr<XmlReader> xmlReader = XmlReader::Create();
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xmlReader->SetStream(stream);
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if (xmlReader->Open())
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{
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// parse content here using the XmlReader interface
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}
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@endcode
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@subsection Nebula3FileServer The Nebula3 File Server
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The Nebula3 IO::FileServer class provides a singleton which offers access to the
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hosts filesystem for global operations like defining assigns, copying, deleting and
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checking for existance of files and directories, listing directory contents, and so on.
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Here's some sample code fragments for some of the more useful FileServer methods:
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@code
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using namespace IO;
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using namespace Util;
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FileServer* fs = FileServer::Instance();
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// check if a file or directory exists
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bool fileExists = fs->FileExists("home:bla.txt");
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bool dirExists = fs->DirectoryExists("temp:bla/blub");
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// resolve a path with assigns into an absolute filesystem
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// path, this is sometimes necessary to interface with
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// 3rd party libraries which don't understand Nebula3 paths directly
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String absPath = fs->ResolveAssings("user:myapp/savegames");
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// create a directory, note that all missing subdirectories will
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// be created as well
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fs->CreateDirectory("user:myapp/savegames");
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// copy and delete files
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fs->CopyFile("home:movie.mpg", "temp:movie.mpg");
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fs->DeleteFile("temp:movie.mpg");
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// list files in a directory matching a pattern
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Array<String> files = fs->ListFiles("temp:", "*.txt");
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// list all subdirectories in temp:
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Array<String> dirs = fs->ListDirectories("temp:", "*");
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@endcode
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@subsection Nebula3Console The Nebula3 Console
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[TODO]
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*/
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