6e8fbca745
match the genesis editor version 1.3.0.653.
132 lines
4.1 KiB
Objective-C
132 lines
4.1 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2008, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class Interface::InterfaceBase
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Base class for interfaces. An interface is the frontend of a fat thread,
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visible from all threads in the Nebula3 application. Other threads can
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send messages to the Interface singleton which will dispatch the
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messages to handlers running in the thread context.
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*/
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#include "messaging/asyncport.h"
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#include "util/stringatom.h"
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//------------------------------------------------------------------------------
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namespace Interface
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{
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class InterfaceBase : public Messaging::AsyncPort
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{
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__DeclareClass(InterfaceBase);
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public:
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/// constructor
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InterfaceBase();
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/// destructor
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virtual ~InterfaceBase();
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/// attach a handler to the port (call before open!)
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virtual void AttachHandler(const GPtr<Messaging::Handler>& h);
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/// open the async port
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virtual void Open();
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/// get the company name
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const Util::StringAtom& GetCompanyName() const;
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/// get the application name
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const Util::StringAtom& GetAppName() const;
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/// get the root directory
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const Util::StringAtom& GetRootDirectory() const;
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private:
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/// set the company name
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void SetCompanyName(const Util::StringAtom& companyName);
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/// set the application name
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void SetAppName(const Util::StringAtom& appName);
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/// set the root directory (default is home:)
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void SetRootDirectory(const Util::StringAtom& dir);
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Util::StringAtom rootDirectory;
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Util::StringAtom companyName;
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Util::StringAtom appName;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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InterfaceBase::SetCompanyName(const Util::StringAtom& n)
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{
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this->companyName = n;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const Util::StringAtom&
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InterfaceBase::GetCompanyName() const
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{
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return this->companyName;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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InterfaceBase::SetAppName(const Util::StringAtom& n)
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{
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this->appName = n;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const Util::StringAtom&
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InterfaceBase::GetAppName() const
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{
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return this->appName;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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InterfaceBase::SetRootDirectory(const Util::StringAtom& d)
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{
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this->rootDirectory = d;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const Util::StringAtom&
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InterfaceBase::GetRootDirectory() const
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{
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return this->rootDirectory;
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}
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} // namespace Interface
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//------------------------------------------------------------------------------
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