6e8fbca745
match the genesis editor version 1.3.0.653.
168 lines
5.4 KiB
Objective-C
168 lines
5.4 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#ifndef HTTP_HTTPSERVER_H
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#define HTTP_HTTPSERVER_H
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//------------------------------------------------------------------------------
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/**
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@class Http::HttpServer
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Implements an extremly simple standalone HTTP server with attached
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HttpRequestHandlers. Can be used to serve debug information about the
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Nebula3 application to web browsers.
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*/
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#include "core/refcounted.h"
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#include "core/singleton.h"
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#include "net/tcpserver.h"
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#include "net/socket/ipaddress.h"
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#include "io/textreader.h"
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#include "io/textwriter.h"
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#include "http/httpresponsewriter.h"
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#include "http/httprequesthandler.h"
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#include "http/defaulthttprequesthandler.h"
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//------------------------------------------------------------------------------
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namespace Http
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{
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class HttpServer : public Core::RefCounted
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{
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__DeclareClass(HttpServer);
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__DeclareThreadSingleton(HttpServer);
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public:
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/// constructor
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HttpServer();
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/// destructor
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virtual ~HttpServer();
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/// set port number for http service
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void SetPort(ushort p);
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/// get port number of http service
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ushort GetPort() const;
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/// turn single-thread mode on/off (useful for debugging), default is off
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void SetSingleThreadMode(bool b);
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/// get single-thread mode
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bool IsSingleThreadMode() const;
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/// open the http server
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bool Open();
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/// close the http server
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void Close();
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/// return true if server is open
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bool IsOpen() const;
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/// attach a request handler to the server
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void AttachRequestHandler(const GPtr<HttpRequestHandler>& h);
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/// remove a request handler from the server
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void RemoveRequestHandler(const GPtr<HttpRequestHandler>& h);
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/// get registered request handlers
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Util::Array<GPtr<HttpRequestHandler> > GetRequestHandlers() const;
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/// call this method frequently to serve http connections
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void OnFrame();
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private:
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/// handle an HttpRequest
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bool HandleHttpRequest(const GPtr<Net::TcpClientConnection>& clientConnection);
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/// build an HttpResponse for a handled http request
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bool BuildHttpResponse(const GPtr<Net::TcpClientConnection>& clientConnection, const GPtr<HttpRequest>& httpRequest);
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struct PendingRequest
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{
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GPtr<Net::TcpClientConnection> clientConnection;
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GPtr<HttpRequest> httpRequest;
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};
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Util::Dictionary<Util::String, GPtr<HttpRequestHandler> > requestHandlers;
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GPtr<DefaultHttpRequestHandler> defaultRequestHandler;
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Net::IpAddress ipAddress;
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GPtr<Net::TcpServer> tcpServer;
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Util::Array<PendingRequest> pendingRequests;
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bool isOpen;
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bool isSingleThreadMode;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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HttpServer::IsOpen() const
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{
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return this->isOpen;
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}
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//------------------------------------------------------------------------------
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/**
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Switch on single thread mode, default is off. In single thread mode,
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http requests will be processed immediately in the OnFrame() method,
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not added to the request handler for asynchronous processing. This
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may be useful for debugging, but is dangerous/impossible if HTTP
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request handlers live in different threads!!!
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*/
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inline void
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HttpServer::SetSingleThreadMode(bool b)
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{
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n_assert(!this->isOpen);
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this->isSingleThreadMode = b;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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HttpServer::IsSingleThreadMode() const
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{
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return this->isSingleThreadMode;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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HttpServer::SetPort(ushort p)
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{
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this->ipAddress.SetPort(p);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline ushort
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HttpServer::GetPort() const
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{
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return this->ipAddress.GetPort();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline Util::Array<GPtr<HttpRequestHandler> >
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HttpServer::GetRequestHandlers() const
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{
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return this->requestHandlers.ValuesAsArray();
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}
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} // namespace Http
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//------------------------------------------------------------------------------
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#endif
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