6e8fbca745
match the genesis editor version 1.3.0.653.
99 lines
3.3 KiB
Objective-C
99 lines
3.3 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class Http::HttpClient
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Use a HTTP client to send HTTP requests to a HTTP server, and
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receive and decode HTTP responses. The HttpClient class
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is generally blocking. For non-blocking behaviour it's best
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to wrap the HttpClient into a thread.
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*/
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#include "core/config.h"
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// HttpClient not implemented on the Wii
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#if __NEBULA3_HTTP_FILESYSTEM__
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#include "core/refcounted.h"
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#include "net/tcpclient.h"
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#include "http/httpstatus.h"
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#include "http/httpmethod.h"
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#include "io/uri.h"
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#include "io/stream.h"
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//------------------------------------------------------------------------------
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namespace Http
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{
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class HttpClient : public Core::RefCounted
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{
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__DeclareClass(HttpClient);
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public:
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/// constructor
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HttpClient();
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/// destructor
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virtual ~HttpClient();
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/// set the user-agent to use for HTTP requests
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void SetUserAgent(const Util::String& userAgent);
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/// get the user-agent
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const Util::String& GetUserAgent() const;
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/// establish a connection to a HTTP server
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bool Connect(const IO::URI& uri);
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/// disconnect from the server
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void Disconnect();
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/// return true if currently connected
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bool IsConnected() const;
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/// send request and write result to provided response content stream
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HttpStatus::Code SendRequest(HttpMethod::Code requestMethod, const IO::URI& uri, const GPtr<IO::Stream>& responseContentStream);
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private:
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Util::String userAgent;
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GPtr<Net::TcpClient> tcpClient;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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HttpClient::SetUserAgent(const Util::String& agent)
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{
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this->userAgent = agent;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const Util::String&
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HttpClient::GetUserAgent() const
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{
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return this->userAgent;
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}
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} // namespace Http
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//------------------------------------------------------------------------------
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#endif // __WII__ |