6e8fbca745
match the genesis editor version 1.3.0.653.
72 lines
2.7 KiB
C++
72 lines
2.7 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _TERRAINRENDEROBJECT_H_
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#define _TERRAINRENDEROBJECT_H_
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#include "graphicfeature/components/apprenderable.h"
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#include "graphicfeature/components/apprenderobject.h"
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#include "resource/meshres.h"
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namespace App
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{
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class TerrainRenderComponent;
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class TerrainNode;
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class TerrainRenderObject : public AppRenderObject
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{
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__DeclareSubClass(TerrainRenderObject, AppRenderObject)
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public:
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typedef AppSimpleRenderable RenderableType;
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typedef TerrainRenderComponent Owner;
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TerrainRenderObject();
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virtual ~TerrainRenderObject();
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virtual void AddToCollection(Graphic::RenderDataCollection* collection, const Graphic::RenderConfig* renderConfig);
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virtual void Render(const Graphic::Renderable* renderable, Graphic::RenderPassType passType, const Graphic::Material* customizedMaterial);
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void Set(Owner* comObject, TerrainNode* node, const Math::matrix44& world);
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TerrainNode* GetTerrainNode();
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virtual bool IsUseLM() const;
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virtual bool IsLMHandleValid() const;
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Resources::Index16Container::value_type* GetTerrainNodeIndexData();
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SizeT GetTerrainNodeIndexDataCount();
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const Resources::PositionData::Elem* GetTerrainNodePosData();
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SizeT GetTerrainNodePosCount();
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protected:
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TerrainNode* m_TerrainNode;
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private:
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Owner* getOwner() const;
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};
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//------------------------------------------------------------------------
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inline TerrainNode* TerrainRenderObject::GetTerrainNode(){
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return m_TerrainNode;
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}
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}
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#endif //_TERRAINRENDEROBJECT_H_
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