6e8fbca745
match the genesis editor version 1.3.0.653.
109 lines
3.3 KiB
C++
109 lines
3.3 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef __SoundFeature_H__
|
|
#define __SoundFeature_H__
|
|
|
|
#include "soundsystem/SoundSystem.h"
|
|
|
|
|
|
#include "foundation/core/types.h"
|
|
#include "appframework/feature.h"
|
|
#include "soundfeature/SoundRes.h"
|
|
#include "soundfeature/SoundTypes.h"
|
|
#include "soundfeature/SoundSouceInfo.h"
|
|
#include "soundfeature/components/SoundListenerComponent.h"
|
|
#include "addons/soundsystem/SoundInterface.h"
|
|
|
|
namespace App
|
|
{
|
|
|
|
class SoundSource;
|
|
class SoundListener;
|
|
|
|
|
|
class SoundFeature : public App::Feature
|
|
{
|
|
__DeclareSubClass(SoundFeature, Feature);
|
|
__DeclareImageSingleton(SoundFeature);
|
|
public:
|
|
|
|
/// constructor
|
|
SoundFeature();
|
|
/// destructor
|
|
virtual ~SoundFeature();
|
|
|
|
/// called from GameServer::AttachGameFeature()
|
|
virtual void OnActivate();
|
|
|
|
/// called in the middle of the feature trigger cycle
|
|
virtual void OnFrame();
|
|
|
|
virtual void OnStopped();
|
|
|
|
virtual void OnResumed();
|
|
public:
|
|
|
|
bool InitSoundSystem();
|
|
|
|
void AttachSoundListener(SoundListener* listener);
|
|
void DetachSoundListener(SoundListener* listener);
|
|
|
|
void AttachSoundSource(SoundSource* source);
|
|
void DetachSoundSource(SoundSource* source);
|
|
|
|
SoundListener* GetSoundListener();
|
|
|
|
Sound::SoundBuffer* CreateSoundBuffer(const char* nameOrData, SizeT dataSize,
|
|
GENESISOUND_MODE mode,
|
|
GENESIS_FILE_FORMAT fileFormat);
|
|
Sound::SoundSystemSource* GetFreeSoundSystemSource(Sound::SoundBuffer* soungBuffer, bool paused = true);
|
|
Sound::SoundSystem* GetSoundSystem() const { return mSoundSystem; }
|
|
|
|
|
|
float CalcInvFrameTime (const float dt);
|
|
|
|
|
|
void UpdateListenerAttrs(const Math::vector& pos,
|
|
const Math::vector& v,
|
|
const Math::vector& up,
|
|
const Math::vector& forward);
|
|
|
|
float GetVolume(void) const;
|
|
void SetVolume(const float volume);
|
|
|
|
const GPtr<Sound::SoundInterface>& GetSoundInterface() { return mSoundInterface; }
|
|
|
|
private:
|
|
float mVolume;
|
|
bool mIsStopped;
|
|
|
|
Util::List< GPtr<SoundSource> > mSources;
|
|
Util::List< GPtr<SoundListener> > mListeners;
|
|
Util::List< bool > mActiveList;
|
|
GPtr<Sound::SoundSystem> mSoundSystem;
|
|
GPtr<Sound::SoundInterface> mSoundInterface;
|
|
};
|
|
}
|
|
|
|
#endif //__SoundFeature_H__
|