ad5cd7b16a
match the genesis editor version 1.3.1.921.
261 lines
8.8 KiB
C++
261 lines
8.8 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "foundation/memory/memory.h"
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#include "foundation/io/assignregistry.h"
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#include "scriptfeature/mono_icall_registration.h"
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#include "scriptfeature/script_general_manager.h"
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#include "scriptfeature/mono_script_manager.h"
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#include "scriptfeature/inc/script_utility.h"
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#include "scriptfeature/mono_script.h"
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#include "foundation/io/stream.h"
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#include "foundation/io/ioserver.h"
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#include "foundation/io/memorystream.h"
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#include "foundation/io/iointerface.h"
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#include "foundation/io/iointerfaceprotocol.h"
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namespace App
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{
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// - ScriptGeneralManager implement --------------------------------------------------------------------
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__ImplementClass( App::ScriptGeneralManager, 'SPGM', Core::RefCounted );
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__ImplementImageSingleton( App::ScriptGeneralManager );
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//------------------------------------------------------------------------
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static Util::Dictionary<MonoClassIndex,MonoClass*> s_dicMonoClassMap;
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//------------------------------------------------------------------------
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ScriptGeneralManager::~ScriptGeneralManager()
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{
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__DestructImageSingleton;
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}
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//------------------------------------------------------------------------
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TMonoScriptPtr ScriptGeneralManager::GetMonoScript( const Util::String& sClassName,
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const Util::String& sNamespace,
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const Util::String& sAssemblyName,
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const bool mem /*=false*/)
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{
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TMonoScriptPtr pMonoScript = m_pMonoScriptManager->Find( sClassName, sNamespace, sAssemblyName );
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if ( NULL!=pMonoScript )
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{
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return pMonoScript;
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}
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MonoClass* pMonoClass = GetMonoClassByName( sClassName, sNamespace, sAssemblyName );
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pMonoScript = MonoScript::Create();
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pMonoScript->Init( pMonoClass, sClassName, sNamespace, sAssemblyName, mem );
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if ( NULL==pMonoScript ||
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!pMonoScript->IsValid() )
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{
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return pMonoScript;
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}
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MonoScriptIndex key( sClassName, sNamespace, sAssemblyName );
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m_pMonoScriptManager->Add( key, pMonoScript );
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return pMonoScript;
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}
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//------------------------------------------------------------------------
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MonoClass* ScriptGeneralManager::GetMonoClassByName( const Util::String& sClassName,
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const Util::String& sNamespace,
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const Util::String& sAssemblyName )
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{
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MonoClassIndex monoIdx( sClassName, sNamespace, sAssemblyName );
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IndexT idx = s_dicMonoClassMap.FindIndex( monoIdx );
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if ( InvalidIndex!=idx )
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{
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return s_dicMonoClassMap.ValueAtIndex( idx );
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}
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// - look up class in the image
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idx = m_dicImages.FindIndex( sAssemblyName );
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if ( InvalidIndex==idx )
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{
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return NULL;
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}
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MonoImage* pImage = m_dicImages.ValueAtIndex( idx );
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n_assert( NULL!=pImage );
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MonoClass* pMonoClass = mono_class_from_name( pImage, sNamespace.AsCharPtr(), sClassName.AsCharPtr() );
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if ( NULL!=pMonoClass )
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{
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s_dicMonoClassMap.Add( monoIdx, pMonoClass );
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}
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return pMonoClass;
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}
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//------------------------------------------------------------------------
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void ScriptGeneralManager::CreateSingleton( void )
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{
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ScriptGeneralManager::Create();
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ScriptGeneralManager::Instance()->AddRef();
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}
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//------------------------------------------------------------------------
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void ScriptGeneralManager::DestorySingleton( void )
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{
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ScriptGeneralManager::Instance()->Release();
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}
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//------------------------------------------------------------------------
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ScriptGeneralManager::ScriptGeneralManager()
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: m_dicImages()
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, m_pMonoScriptManager()
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{
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__ConstructImageSingleton
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MonoScriptManager* pMgr = MonoScriptManager::Create();
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n_assert( NULL!=pMgr );
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m_pMonoScriptManager.reset( pMgr );
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}
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//------------------------------------------------------------------------
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bool ScriptGeneralManager::IsDllLoaded( const Util::String& sDllName )
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{
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int idx = m_dicImages.FindIndex( sDllName );
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if ( InvalidIndex == idx )
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{
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return false;
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}
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return true;
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}
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//------------------------------------------------------------------------
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void ScriptGeneralManager::LoadAssemblies( bool needDebug )
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{
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// clear key(MonoCommonIndex)/value(MonoScript) collections from Mono
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m_pMonoScriptManager->ClearScriptDic();
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// clear the MomoImage records that have already loaded into Mono
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m_dicImages.Clear();
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// clear the Script(C#)definitions from Mono
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s_dicMonoClassMap.Clear();
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#ifndef __OSX__
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MonoDomain* pDomain = mono_domain_get();
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script_fatal_error( NULL != pDomain );
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MonoDomain* pRootDomain = mono_get_root_domain();
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script_fatal_error( NULL != pRootDomain );
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//-a child domain must hane been ceated before loading the assemblies;
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script_fatal_error( pDomain!=pRootDomain );
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#endif
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int iAssemblyCount = sizeof(s_cAssemblies)/sizeof(AssemblyNameAndPath);
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for ( int ii=0; ii<iAssemblyCount; ii++ )
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{
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Util::String sPath = s_cAssemblies[ii].__pAssign;
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sPath += s_cAssemblies[ii].__pName;
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// - load the assemblies to memory first,so that mono won't lock it.
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#if __ANDROID__
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GPtr<IO::Stream> srcStream = IO::IoServer::Instance()->ReadFileFromDisk( sPath );
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#else
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GPtr<IO::Stream> srcStream = IO::IoServer::Instance()->ReadFile( sPath );
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#endif
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if (!srcStream.isvalid())
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{
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n_warning("Assemblie is no found: %s.", sPath.AsCharPtr());
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continue;
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}
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srcStream->SetAccessMode( IO::Stream::ReadAccess );
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void* dllData = NULL;
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int dataSize = 0;
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MonoImage* pImage = NULL;
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int status = 0;
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bool streamOpen = srcStream->Open();
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if ( streamOpen )
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{
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// read Dll : hard disk -> Memory --> Mono(MonoImage)
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dllData = srcStream->Map(); n_assert( dllData!=NULL );
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dataSize = srcStream->GetSize();
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pImage = mono_image_open_from_data_full ( dllData, dataSize, /*Copy data*/true, &status, false /* ref only*/ );
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script_fatal_error( pImage != NULL );
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// - now we need to load the mdb file by our self ,
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// because mono won't load it automatically if we let it load the image from memory
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if( needDebug )
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{
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Util::String sMdbPath = sPath;
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sMdbPath.Append( ".mdb" );
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GPtr<IO::Stream> srcMdbStream = IO::IoServer::Instance()->ReadFileFromDisk( sMdbPath.AsCharPtr() );
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if(srcMdbStream.isvalid())
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{
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srcMdbStream->SetAccessMode( IO::Stream::ReadAccess );
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if ( srcMdbStream->Open() )
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{
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int mdbSize = 0;
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const char* mdbData = NULL;
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mdbData =static_cast<const char*>( srcMdbStream->Map() ); n_assert( mdbData!=NULL );
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mdbSize = srcMdbStream->GetSize();
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mono_debug_open_image_from_memory( pImage, mdbData, mdbSize );
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srcMdbStream->Close();
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}
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else
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{
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n_warning( "mdb file not found or open failed" );
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}
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}
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}
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// Load MonoImage here
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// Maybe you see the code upon the load of the mdb file is to read Dll from hard disk to Memory,
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// and then you want to put these flowing codes before loading the mdb file to make these codes
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// more clear.But, don't do this.
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// Because if function mono_assembly_load_from_full is executed before the load of mdb file ,mono
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// debugger will not work. So keep the code like this, keep it unclear.
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MonoAssembly* pAssembly = mono_assembly_load_from_full ( pImage, sPath.AsCharPtr (), &status, false/* ref only*/ );
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script_fatal_error( pAssembly != NULL );
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if ( mono_assembly_get_image( pAssembly )!=pImage )
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{
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n_error( "this assemble has already been loaded" );
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//n_printf( "this assemble has already been loaded" );
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}
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m_dicImages.Add( s_cAssemblies[ii].__pName, pImage );
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srcStream->Close();
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}
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else
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{
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Util::String warning = "ScriptGeneralManager::LoadAssemblies, dll not loaded,path:"+ sPath;
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n_printf( warning.AsCharPtr() );
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continue;
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}
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}
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}
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}
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