ad5cd7b16a
match the genesis editor version 1.3.1.921.
268 lines
7.0 KiB
C++
268 lines
7.0 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "profilesystem/ProfileSystem.h"
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#include "scriptfeature/inc/script_feature.h"
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#include "scriptfeature/mono_script.h"
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#include "scriptfeature/inc/script_instance.h"
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#include "scriptfeature/inc/script_component.h"
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namespace App
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{
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__ImplementClass( App::ScriptFeature, 'SCSR', App::Feature );
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__ImplementImageSingleton( App::ScriptFeature );
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//------------------------------------------------------------------------
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ScriptFeature::ScriptFeature()
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{
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__ConstructImageSingleton;
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mFeatureName = "Script";
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}
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//------------------------------------------------------------------------
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ScriptFeature::~ScriptFeature()
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{
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for ( int i = 0; i<m_ScriptInstanceArraies.Size(); i++ )
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{
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for ( int j = 0; i<m_ScriptInstanceArraies[i].Size(); j++)
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{
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m_ScriptInstanceArraies[i][j] = NULL;
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}
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m_ScriptInstanceArraies[i].Clear();
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}
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m_ScriptInstanceArraies.Clear();
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__DestructImageSingleton;
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}
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//------------------------------------------------------------------------
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void ScriptFeature::OnActivate()
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{
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Feature::OnActivate();
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m_ScriptInstanceArraies.Reserve( 20 );
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}
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//------------------------------------------------------------------------
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void ScriptFeature::OnDeactivate()
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{
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m_ScriptInstanceArraies.Clear();
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m_pScriptComs.Clear();
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Feature::OnDeactivate();
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}
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//------------------------------------------------------------------------
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void ScriptFeature::OnBeginFrame()
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{
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#if __EDIT_STATUS__
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if (!EditStatus::IsPlayingGame())
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{
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return;
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}
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#endif
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PROFILER_ADDDTICKBEGIN(scriptsTime);
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Utility_ScriptRootTick();
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for( IndexT i=0; i < m_ScriptInstanceArraies.Size(); ++i )
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{
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for( IndexT j=0; j < m_ScriptInstanceArraies[i].Size(); ++j )
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{
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if ( m_ScriptInstanceArraies[i][j].isvalid() )
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{
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m_ScriptInstanceArraies[i][j]->OnBeginFrame();
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}
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}
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}
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PROFILER_ADDDTICKEND(scriptsTime);
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}
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//------------------------------------------------------------------------
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void ScriptFeature::OnFrame()
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{
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#if __EDIT_STATUS__
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if (!EditStatus::IsPlayingGame())
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{
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return;
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}
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#endif
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PROFILER_ADDDTICKBEGIN(scriptsTime);
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for( IndexT i=0; i < m_ScriptInstanceArraies.Size(); ++i )
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{
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for( IndexT j=0; j < m_ScriptInstanceArraies[i].Size(); ++j)
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{
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if (m_ScriptInstanceArraies[i][j].isvalid())
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{
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m_ScriptInstanceArraies[i][j]->OnFrame();
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}
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}
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}
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PROFILER_ADDDTICKEND(scriptsTime);
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}
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//------------------------------------------------------------------------
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void ScriptFeature::OnEndFrame()
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{
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#if __EDIT_STATUS__
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if (!EditStatus::IsPlayingGame())
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{
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return;
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}
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#endif
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PROFILER_ADDDTICKBEGIN(scriptsTime);
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for ( IndexT i=0; i<m_ScriptInstanceArraies.Size(); ++i )
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{
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for ( IndexT j=0; j<m_ScriptInstanceArraies[i].Size(); ++j )
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{
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if ( m_ScriptInstanceArraies[i][j].isvalid() )
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{
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m_ScriptInstanceArraies[i][j]->OnEndFrame();
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}
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}
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}
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PROFILER_ADDDTICKEND(scriptsTime);
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}
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//------------------------------------------------------------------------
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void ScriptFeature::OnStopped()
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{
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#if __EDIT_STATUS__
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if (!EditStatus::IsPlayingGame())
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{
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return;
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}
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#endif
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for ( IndexT i=0; i<m_ScriptInstanceArraies.Size(); ++i )
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{
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for ( IndexT j=0; j<m_ScriptInstanceArraies[i].Size(); ++j )
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{
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if ( m_ScriptInstanceArraies[i][j].isvalid() )
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{
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m_ScriptInstanceArraies[i][j]->OnStopped();
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}
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}
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}
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Utility_ScriptRootStop();
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}
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//------------------------------------------------------------------------
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void ScriptFeature::OnResumed()
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{
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#if __EDIT_STATUS__
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if (!EditStatus::IsPlayingGame())
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{
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return;
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}
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#endif
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for ( IndexT i=0; i<m_ScriptInstanceArraies.Size(); ++i )
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{
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for ( IndexT j=0; j<m_ScriptInstanceArraies[i].Size(); ++j )
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{
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if ( m_ScriptInstanceArraies[i][j].isvalid() )
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{
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m_ScriptInstanceArraies[i][j]->OnResumed();
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}
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}
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}
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Utility_ScriptRootResume();
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}
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//------------------------------------------------------------------------
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void ScriptFeature::AttachScriptInstances(const ScriptInstances &scriptInstances)
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{
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IndexT found = m_ScriptInstanceArraies.FindIndex( scriptInstances );
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if ( found == InvalidIndex )
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{
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m_ScriptInstanceArraies.Append( scriptInstances );
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#if __EDIT_STATUS__
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if (!EditStatus::IsPlayingGame())
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{
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return;
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}
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#endif
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ScriptInstances::Iterator it = scriptInstances.Begin();
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ScriptInstances::Iterator end = scriptInstances.End();
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while(it != end)
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{
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if ((*it).isvalid())
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{
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(*it)->OnLoad();
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}
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++it;
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}
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}
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}
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//------------------------------------------------------------------------
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void ScriptFeature::AttachScriptCom(App::ScriptComponent* pCom)
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{
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IndexT found = m_pScriptComs.FindIndex( pCom );
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if ( found==InvalidIndex )
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{
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m_pScriptComs.Append( pCom );
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}
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}
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void ScriptFeature::RemoveScriptInstances( const ScriptInstances& scriptInstances )
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{
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IndexT found = m_ScriptInstanceArraies.FindIndex( scriptInstances );
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if( found!=InvalidIndex )
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{
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m_ScriptInstanceArraies.EraseIndex( found );
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#if __EDIT_STATUS__
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if (!EditStatus::IsPlayingGame())
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{
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return;
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}
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#endif
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ScriptInstances::Iterator it = scriptInstances.Begin();
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ScriptInstances::Iterator end = scriptInstances.End();
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while(it != end)
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{
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if ((*it).isvalid())
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{
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(*it)->OnExit();
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}
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++it;
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}
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}
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}
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void ScriptFeature::RemoveScriptCom( ScriptComponent* const pCom )
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{
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IndexT found = m_pScriptComs.FindIndex( pCom );
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if( found!=InvalidIndex )
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{
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m_pScriptComs.EraseIndex( found );
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}
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}
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void ScriptFeature::RemoveScript( ScriptComponent* const pCom, const ScriptInstances& scriptInstances )
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{
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RemoveScriptCom(pCom);
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RemoveScriptInstances(scriptInstances);
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}
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void ScriptFeature::AttachScript( ScriptComponent* const pCom, const ScriptInstances& scriptInstances )
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{
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AttachScriptCom(pCom);
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AttachScriptInstances(scriptInstances);
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}
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} |