6e8fbca745
match the genesis editor version 1.3.0.653.
158 lines
5.6 KiB
C++
158 lines
5.6 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __APP_EDITABLE_FIELD_H__
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#define __APP_EDITABLE_FIELD_H__
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#include "foundation/core/rtti.h"
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#include "scriptfeature/inc/script_message.h"
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namespace App
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{
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typedef Util::Array<Util::Dictionary<Util::String,float> > SFDicArray;
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typedef Util::Array<Util::Dictionary<Util::String,Math::float2> > SF2DicArray;
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typedef Util::Array<Util::Dictionary<Util::String,Math::float3> > SF3DicArray;
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typedef Util::Array<Util::Dictionary<Util::String,Math::float4> > SF4DicArray;
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typedef Util::Array<Util::Dictionary<Util::String,Util::String> > SSDicArray;
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typedef Util::Array<Util::Dictionary<Util::String,int> > SIDicArray;
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typedef Util::Array<Util::Dictionary<Util::String,Math::Color32> > SCDicArray;
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typedef Util::Array<Util::Dictionary<Util::String,Util::String> > SIPDicArray;
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typedef Util::Array<Util::Dictionary<Util::String,Util::AssetPath> > SAPDicArray;
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class EditableFeilValue
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{
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public:
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EditableFeilValue();
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virtual ~EditableFeilValue();
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void Clear();
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void GrowAllArray();
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void RemoveArrayAt(int idx);
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void ClearValueAt(int idx);
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void AddInt(int row,Util::String key,int value);
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void AddFloat(int row,Util::String key,float value);
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void AddFloat2(int row,Util::String key,Math::float2& value);
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void AddFloat3(int row,Util::String key,Math::float3& value);
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void AddFloat4(int row,Util::String key,Math::float4& value);
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void AddString(int row,Util::String key,Util::String& value);
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void AddColor32(int row, Util::String key, Math::Color32& value);
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void AddImagePath(int row, Util::String key, Util::String& value);
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void AddAssetPath(int row, Util::String key, Util::AssetPath& value);
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void AssignAll(int row);
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void AssignInt(int row,Util::String key,int value);
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void AssignFloat(int row,Util::String key,float value);
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void AssignFloat2(int row,Util::String key,Math::float2& value);
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void AssignFloat3(int row,Util::String key,Math::float3& value);
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void AssignFloat4(int row,Util::String key,Math::float4& value);
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void AssignString(int row,Util::String key,Util::String& value);
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void AssignColor32(int row, Util::String key, Math::Color32& value);
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void AssignImagePath(int row, Util::String key, Util::String& value);
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void AssignAssetPath(int row, Util::String key, Util::AssetPath& value);
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void SetInt(int row,Util::String key,int value);
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void SetFloat(int row,Util::String key,float value);
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void SetFloat2(int row,Util::String key,Math::float2& value);
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void SetFloat3(int row,Util::String key,Math::float3& value);
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void SetFloat4(int row,Util::String key,Math::float4& value);
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void SetString(int row,Util::String key,Util::String& value);
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void SetColor32(int row,Util::String key, Math::Color32& value);
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void SetImagePath(int row,Util::String key, Util::String& value);
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void SetAssetPath(int row, Util::String key, Util::AssetPath& value);
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const SIDicArray& GetArrInt() const;
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const SFDicArray& GetArrFloat() const;
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const SF2DicArray& GetArrFloat2() const;
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const SF3DicArray& GetArrFloat3() const;
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const SF4DicArray& GetArrFloat4() const;
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const SSDicArray& GetArrString() const;
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const SCDicArray& GetArrColor() const;
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const SIPDicArray& GetArrImagePath() const;
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const SAPDicArray& GetArrAssetPath() const;
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EditableFeilValue GetSingleValueAt(int i);
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void InsertValueAt(const EditableFeilValue& value,int i);
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private:
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SIDicArray m_arrInt;
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SFDicArray m_arrFloat;
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SF2DicArray m_arrFloat2;
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SF3DicArray m_arrFloat3;
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SF4DicArray m_arrFloat4;
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SSDicArray m_arrString;
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SCDicArray m_arrColor32;
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SIPDicArray m_arrImagePath;
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SAPDicArray m_arrAssetPath;
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};
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inline const SFDicArray& EditableFeilValue::GetArrFloat() const
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{
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return m_arrFloat;
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}
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inline const SF2DicArray& EditableFeilValue::GetArrFloat2() const
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{
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return m_arrFloat2;
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}
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inline const SF3DicArray& EditableFeilValue::GetArrFloat3() const
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{
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return m_arrFloat3;
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}
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inline const SF4DicArray& EditableFeilValue::GetArrFloat4() const
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{
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return m_arrFloat4;
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}
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inline const SSDicArray& EditableFeilValue::GetArrString() const
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{
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return m_arrString;
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}
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inline const SIDicArray& EditableFeilValue::GetArrInt() const
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{
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return m_arrInt;
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}
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inline const SCDicArray& EditableFeilValue::GetArrColor() const
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{
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return m_arrColor32;
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}
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inline const SIPDicArray& EditableFeilValue::GetArrImagePath() const
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{
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return m_arrImagePath;
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}
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inline const SAPDicArray& EditableFeilValue::GetArrAssetPath() const
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{
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return m_arrAssetPath;
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}
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}
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#endif |