6e8fbca745
match the genesis editor version 1.3.0.653.
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
/****************************************************************************
|
||
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
||
|
||
http://www.genesis-3d.com.cn
|
||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
of this software and associated documentation files (the "Software"), to deal
|
||
in the Software without restriction, including without limitation the rights
|
||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
copies of the Software, and to permit persons to whom the Software is
|
||
furnished to do so, subject to the following conditions:
|
||
|
||
The above copyright notice and this permission notice shall be included in
|
||
all copies or substantial portions of the Software.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
THE SOFTWARE.
|
||
****************************************************************************/
|
||
#ifndef __ResourceFeature_H__
|
||
#define __ResourceFeature_H__
|
||
#include "appframework/feature.h"
|
||
|
||
namespace App
|
||
{
|
||
/*! \class ResourceFeature ResourceFeature.h
|
||
* \brief This is a class.
|
||
*
|
||
* 该Feature用于资源的管理,包括资源调度,资源使用等
|
||
*/
|
||
class ResourceFeature : public App::Feature
|
||
{
|
||
__DeclareClass(ResourceFeature);
|
||
__DeclareImageSingleton(ResourceFeature);
|
||
public:
|
||
|
||
/// constructor
|
||
ResourceFeature();
|
||
/// destructor
|
||
virtual ~ResourceFeature();
|
||
|
||
/// called from BaseGameFeature::ActivateProperties()
|
||
virtual void OnActivate();
|
||
/// called from BaseGameFeature::DeactivateProperties()
|
||
virtual void OnDeactivate();
|
||
|
||
/// called on begin of frame
|
||
virtual void OnBeginFrame();
|
||
/// called at the end of the feature trigger cycle
|
||
virtual void OnEndFrame();
|
||
///
|
||
virtual void OnFrame();
|
||
};
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
#endif // __ResourceFeature_H__
|