6e8fbca745
match the genesis editor version 1.3.0.653.
232 lines
5.7 KiB
C++
232 lines
5.7 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef SPRITERENDERCOMPONENT_H_
|
|
#define SPRITERENDERCOMPONENT_H_
|
|
#include "rendersystem/base/RenderDeviceTypes.h"
|
|
#include "graphicfeature/components/spritebaserendercomponent.h"
|
|
|
|
|
|
namespace App
|
|
{
|
|
class GraphicsFeature;
|
|
class SpriteRenderComponent: public App::SpriteBaseRenderComponent
|
|
{
|
|
__DeclareSubClass(SpriteRenderComponent, App::SpriteBaseRenderComponent)
|
|
public:
|
|
SpriteRenderComponent();
|
|
virtual ~SpriteRenderComponent();
|
|
/// @Component::SetupCallbacks setup callbacks for this component, call by Actor in OnActivate()
|
|
virtual void SetupCallbacks();
|
|
|
|
virtual void Setup(const Resources::ResourceId& packId);
|
|
|
|
virtual void StandaloneRender(const GPtr<Graphic::Material>& customMat);
|
|
|
|
void MaterialDirty();
|
|
|
|
void SetBlock(const Util::String& blockName);
|
|
|
|
void SetAnimation(const Util::String& name, int loops = 0 , bool play = true, float speed = 1.0f);
|
|
|
|
void SetAnimationSpeed(float speed);
|
|
|
|
void RemoveBlock();
|
|
|
|
void RemoveAnimation();
|
|
|
|
void Replay();
|
|
|
|
void Play();
|
|
|
|
void Pause();
|
|
|
|
void Stop();
|
|
|
|
Util::String GetBlockName() const;
|
|
|
|
Util::String GetAnimationName() const;
|
|
|
|
int GetAnimationLoops() const;
|
|
|
|
float GetAnimationSpeed() const;
|
|
|
|
bool IsAnimationPlaying() const;
|
|
|
|
void SetPlayOnWake(bool bPlayOnWake);
|
|
|
|
bool GetPlayOnWake() const;
|
|
|
|
int GetFrameCount() const;
|
|
|
|
int GetCurrentFrameIndex() const;
|
|
|
|
void SetCurrentFrame(int frameIndex);
|
|
|
|
float GetTotalUnits() const;
|
|
|
|
float GetCurrentUnits() const;
|
|
|
|
void SetCurrentUnits(float units);
|
|
|
|
// Serialization
|
|
// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
|
|
virtual Version GetVersion() const;
|
|
// @ISerialization::Load
|
|
virtual void Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args );
|
|
|
|
// @ISerialization::Save
|
|
virtual void Save( AppWriter* pWriter ) const;
|
|
|
|
|
|
// copy from other component
|
|
virtual void CopyFrom( const GPtr<Component>& pComponent );
|
|
|
|
protected:
|
|
/// @Component::OnActivate called from Actor::ActivateComponents()
|
|
virtual void OnActivate();
|
|
|
|
/// @Component::OnDeactivate called from Actor::DeactivateComponents()
|
|
virtual void OnDeactivate();
|
|
|
|
virtual void _OnFrame();
|
|
|
|
void _Update();
|
|
|
|
void _OnDeviceLost(GraphicsFeature* sender);
|
|
|
|
void Load_1( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args );
|
|
void Load_2( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args );
|
|
private:
|
|
typedef SpriteRenderObject RenderObjectType;
|
|
typedef GPtr<RenderObjectType> RenderObjectPtr;
|
|
Sprite::SpritePlayer mPlayer;
|
|
bool mPlayOnWake;
|
|
|
|
};
|
|
|
|
inline Util::String SpriteRenderComponent::GetBlockName() const
|
|
{
|
|
return mPlayer.GetBlockName();
|
|
}
|
|
|
|
inline Util::String SpriteRenderComponent::GetAnimationName() const
|
|
{
|
|
return mPlayer.GetAnimationName();
|
|
}
|
|
|
|
inline void SpriteRenderComponent::SetAnimationSpeed(float speed)
|
|
{
|
|
mPlayer.SetAnimationSpeed(speed);
|
|
}
|
|
|
|
inline void SpriteRenderComponent::RemoveBlock()
|
|
{
|
|
mPlayer.RemoveBlock();
|
|
}
|
|
|
|
inline void SpriteRenderComponent::RemoveAnimation()
|
|
{
|
|
mPlayer.RemoveAnimation();
|
|
}
|
|
|
|
inline void SpriteRenderComponent::Replay()
|
|
{
|
|
mPlayer.Replay();
|
|
}
|
|
|
|
inline void SpriteRenderComponent::Play()
|
|
{
|
|
mPlayer.Play();
|
|
}
|
|
|
|
inline void SpriteRenderComponent::Pause()
|
|
{
|
|
mPlayer.Pause();
|
|
}
|
|
|
|
inline void SpriteRenderComponent::Stop()
|
|
{
|
|
mPlayer.Stop();
|
|
}
|
|
inline int SpriteRenderComponent::GetAnimationLoops() const
|
|
{
|
|
return mPlayer.GetAnimationLoops();
|
|
}
|
|
|
|
inline float SpriteRenderComponent::GetAnimationSpeed() const
|
|
{
|
|
return mPlayer.GetAnimationSpeed();
|
|
}
|
|
|
|
inline bool SpriteRenderComponent::IsAnimationPlaying() const
|
|
{
|
|
return mPlayer.IsAnimationPlaying();
|
|
}
|
|
|
|
inline void SpriteRenderComponent::SetPlayOnWake(bool bPlayOnWake)
|
|
{
|
|
mPlayOnWake = bPlayOnWake;
|
|
}
|
|
|
|
inline bool SpriteRenderComponent::GetPlayOnWake() const
|
|
{
|
|
return mPlayOnWake;
|
|
}
|
|
|
|
inline int SpriteRenderComponent::GetFrameCount() const
|
|
{
|
|
return mPlayer.GetAnimationLoops();
|
|
}
|
|
|
|
inline int SpriteRenderComponent::GetCurrentFrameIndex() const
|
|
{
|
|
return mPlayer.GetCurrentFrameIndex();
|
|
}
|
|
|
|
inline void SpriteRenderComponent::SetCurrentFrame(int frameIndex)
|
|
{
|
|
return mPlayer.SetCurrentFrame(frameIndex);
|
|
}
|
|
|
|
inline float SpriteRenderComponent::GetTotalUnits() const
|
|
{
|
|
return mPlayer.GetTotalUnits();
|
|
}
|
|
|
|
inline float SpriteRenderComponent::GetCurrentUnits() const
|
|
{
|
|
return mPlayer.GetCurrentUnits();
|
|
}
|
|
|
|
inline void SpriteRenderComponent::SetCurrentUnits(float units)
|
|
{
|
|
mPlayer.SetCurrentUnits(units);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif // SPRITERENDERCOMPONENT_H_
|