6e8fbca745
match the genesis editor version 1.3.0.653.
107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __sceneschedulemanager_H__
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#define __sceneschedulemanager_H__
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#include "appframework/manager.h"
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#include "appframework/scene.h"
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#include "core/singleton.h"
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namespace Graphic
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{
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class RenderScene;
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}
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namespace App
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{
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class SceneScheduleManager: public App::Manager
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{
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__DeclareClass(SceneScheduleManager);
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__DeclareThreadSingleton(SceneScheduleManager);
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public:
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typedef GPtr<Scene> ScenePtr;
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typedef Util::Array<ScenePtr> Scenes;
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SceneScheduleManager();
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virtual ~SceneScheduleManager();
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virtual void OnBeginFrame();
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void Open();
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void Close();
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ScenePtr OpenScene(const Util::String& sceneName, bool newScene, bool privateScene = false);
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bool SaveScene(const Util::String& sceneFile );
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bool SaveScene(const Util::String& sceneFile, int iFileType);
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bool CloseScene(const Util::String& sceneName);
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bool CloseScene(ScenePtr& scene);
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void CloseAllScenes();
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ScenePtr GetScene(const Util::String& sceneName) const;
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const ScenePtr& GetMainScene(void) const;
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// internal call.
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Graphic::RenderScene* _GetMainRenderScene() const;
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protected:
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bool _SetMainScene(const Util::String& sceneName);
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GPtr<Scene> mMainScene;
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Graphic::RenderScene* mMainRenderScene;
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Scenes mScenes;
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Scenes mScenesDelayDel;
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};
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//------------------------------------------------------------------------
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inline
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const GPtr<Scene>&
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SceneScheduleManager::GetMainScene(void) const
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{
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return mMainScene;
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}
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inline
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Graphic::RenderScene*
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SceneScheduleManager::_GetMainRenderScene() const
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{
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return mMainRenderScene;
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}
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}
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#endif // __sceneschedulemanager_H__
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