genesis-3d_engine/Engine/app/apputil/shadowmaputil.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

56 lines
3.1 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
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#ifndef _H_SHADOWMAPUTIL_
#define _H_SHADOWMAPUTIL_
#include "math/matrix44.h"
//------------------------------------------------------------------------------
namespace AppUtil
{
static int s_cascadePartitionsZeroToOne[8] = {10, 30, 50, 100, 100, 100, 100, 100};
static float s_cascadePartitionsFrustum[8] = {100000.f, 100000.f, 100000.f, 100000.f, 100000.f, 100000.f, 100000.f, 100000.f};
static float s_cascadePartitionsZeroToOne_x[5] = { 0.0f, 5.0f/100.0f, 15.0f/100.0f, 60.0f/100.0f, 1.0f };
static float s_cascadePartitionsFrustum_x[8] = {100000.f, 100000.f, 100000.f, 100000.f, 100000.f, 100000.f, 100000.f, 100000.f};
//TODO:this is only support in 32bit system
static const Math::float4 S_C_FLOAT4MAX(3.402823466e+38F, 3.402823466e+38F, 3.402823466e+38F, 3.402823466e+38F);
static const Math::float4 S_C_FLOAT4MIN(-3.402823466e+38F, -3.402823466e+38F, -3.402823466e+38F, -3.402823466e+38F);
class ShadowMapUtil
{
public:
/// this function simply converts the center and extents of an AABB into 8 points
static void CalculateAABBPoints(Math::float4* aabbPoints, const Math::float4& sceneCenter, const Math::float4& sceneExtends);
static void CreateFrustumPointsFromCascadeInterval( float fCascadeIntervalBegin, float fCascadeIntervalEnd, const Math::matrix44 &vProjection,Math::float4* pvCornerPointsWorld);
// Compute the near and far plane by intersecting an Ortho Projection with the Scenes AABB.
static void ComputeNearAndFar( float& fNearPlane, float& fFarPlane, Math::float4 vLightCameraOrthographicMin, Math::float4 vLightCameraOrthographicMax, Math::float4* pvPointsInCameraView );
// Compute a sphere from the eight points of frustum
static void CalculateCloseSphereFromFrustum(const Math::float4 points[8], Math::float4& outCenter, float& outRadius);
};
} // namespace AppUtil
//------------------------------------------------------------------------------
#endif // _H_SHADOWMAPUTIL_