6e8fbca745
match the genesis editor version 1.3.0.653.
89 lines
3.8 KiB
C++
89 lines
3.8 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "app/appframework/gameapplication.h"
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#include "app/appframework/actor.h"
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#include "app/appframework/actormanager.h"
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#include "app/appframework/component.h"
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#include "app/appframework/scene.h"
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#include "app/basegamefeature/managers/gameconfigmanger.h"
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#include "app/graphicfeature/components/cameracomponent.h"
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#include "app/graphicfeature/components/lightcomponent.h"
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#include "app/graphicfeature/components/meshrendercomponent.h"
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#include "app/graphicfeature/components/skeletoncomponent.h"
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#include "app/graphicfeature/components/animationcomponent.h"
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#include "app/graphicfeature/components/skinnedmeshrendercomponent.h"
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#include "app/graphicfeature/components/spriterendercomponent.h"
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#include "app/scriptfeature/inc/script_component.h"
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#include "app/scriptfeature/mono_script.h"
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#include "app/scriptfeature/mono_script_manager.h"
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#include "app/scriptfeature/script_general_manager.h"
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#include "app/scriptfeature/inc/script_instance.h"
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#include "app/graphicfeature/components/projectorcomponent.h"
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#include "soundfeature/components/SoundSourceComponent.h"
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#include "soundfeature/components/SoundListenerComponent.h"
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#include "app/vegetationfeature/components/vegetationrendercomponent.h"
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#include "app/terrainfeature/components/TerrainRenderComponent.h"
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#include "app/graphicfeature/components/simpleskycomponent.h"
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namespace App
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{
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void GameApplication::_RegisterDynamicClass() const
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{
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Actor::RegisterWithFactory();
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ActorManager::RegisterWithFactory();
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Component::RegisterWithFactory();
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Scene::RegisterWithFactory();
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GameConfigManager::RegisterWithFactory();
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CameraComponent::RegisterWithFactory();
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LightComponent::RegisterWithFactory();
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MeshRenderComponent::RegisterWithFactory();
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SkeletonComponent::RegisterWithFactory();
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AnimationComponent::RegisterWithFactory();
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SkinnedMeshRenderComponent::RegisterWithFactory();
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//SkyComponent::RegisterWithFactory();
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SpriteRenderComponent::RegisterWithFactory();
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#ifndef __SCRIPT_COMMIT__
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ScriptComponent::RegisterWithFactory();
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MonoScript::RegisterWithFactory();
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MonoScriptManager::RegisterWithFactory();
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ScriptGeneralManager::RegisterWithFactory();
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ScriptInstance::RegisterWithFactory();
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#endif
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VegetationRenderComponent::RegisterWithFactory();
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#ifndef __PROJECTOR_COMMIT__
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ProjectorRenderComponent::RegisterWithFactory();
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#endif
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#if __USE_AUDIO__ || __GENESIS_EDITOR__
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SoundSource::RegisterWithFactory();
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SoundListener::RegisterWithFactory();
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#endif // __USE_AUDIO__ || __GENESIS_EDITOR__
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TerrainRenderComponent::RegisterWithFactory();
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SimpleSkyComponent::RegisterWithFactory();
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}
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}
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