6e8fbca745
match the genesis editor version 1.3.0.653.
114 lines
3.5 KiB
C++
114 lines
3.5 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#ifndef __LIGHTMAPSETTING_H__
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#define __LIGHTMAPSETTING_H__
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#include "foundation/core/singleton.h"
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#include "resource/resource.h"
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#include "addons/resource/resourcemanager.h"
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#include "appframework/serialization.h"
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namespace App
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{
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typedef Util::StringAtom LightmapName;
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typedef Util::Dictionary<LightmapName, GPtr<Resources::TextureResInfo> > LightMapInfos;
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typedef Util::Dictionary<int, LightmapName > LightmapIndexToName;
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class LightmapSetting
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{
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private:
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/// constructor
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LightmapSetting();
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/// destructor
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virtual ~LightmapSetting();
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public:
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/// get lightmapTexture handle
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RenderBase::TextureHandle GetLightmapTexHandle(int lightmapIndex,int subIndex);
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/// clearn up lightmap resource detail
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void ClearLightmapInfos();
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/// set lightmap by lightmapIndex and subIndex
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void SetLightmap(int lightmapIndex, int subIndex, Util::String & lightmapName);
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/// set lightmap by combinIndex
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void SetLightmap(int lightmapCombinIndex, Util::String & lightmapName);
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/// get lightmap
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void GetLightmap( int lightmapIndex, int subIndex, LightmapName &LightmapName ) const;
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/// update the exist all lightmaps
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#ifdef __GENESIS_EDITOR__
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void UpdateLightmaps();
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/// update single lightmap
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void UpdateSingleLightmap(Resources::ResourceId);
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#endif
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/// get instance
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static LightmapSetting& GetInstance()
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{
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static LightmapSetting lightmapSetting;
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return lightmapSetting;
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}
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/// get indexToName counts
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SizeT GetLightmapCounts() const
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{
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return indexToName.Size();
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}
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/// get indexToName map
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const LightmapIndexToName & GetINdexToNameMap() const
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{
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return indexToName;
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}
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/// preload lightmaps
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void PreLoadLightmaps();
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private:
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LightMapInfos m_LightmapInfos;
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LightmapIndexToName indexToName;
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//int m_LightmapTextureCount;
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};
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class LightmapFile: public Core::RefCounted, App::ISerialization
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{
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__DeclareClass(LightmapFile)
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public:
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LightmapFile(){ }
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virtual ~LightmapFile(){ }
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// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
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virtual Version GetVersion() const ;
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// @ISerialization::Load
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virtual void Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args ) ;
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// @ISerialization::Save
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virtual void Save( AppWriter* pWriter ) const ;
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};
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} // namespace InputFeature
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#endif //__LIGHTMAPSETTING_H__
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