ad5cd7b16a
match the genesis editor version 1.3.1.921.
868 lines
25 KiB
CMake
868 lines
25 KiB
CMake
#****************************************************************************
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# Copyright (c) 2011-2013,WebJet Business Division,CYOU
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#
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# http://www.genesis-3d.com.cn
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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#****************************************************************************
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##################################################################################
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# Build app
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##################################################################################
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#appframework folder
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SET ( APPFRAMEWORK_HEADER_FILES
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appframework/actor.h
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appframework/actormanager.h
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appframework/app_fwd_decl.h
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appframework/appconfig.h
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appframework/component.h
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appframework/editstatus.h
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appframework/feature.h
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appframework/feature_fwd_decl.h
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appframework/gameapplication.h
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appframework/gameserver.h
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appframework/manager.h
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appframework/serialization.h
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appframework/scene.h
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appframework/statehandler.h
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appframework/profiletool.h
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)
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#appframework folder
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SET ( APPFRAMEWORK_SOURCE_FILES
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appframework/actor.cc
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appframework/actormanager.cc
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appframework/actormanagerserialization.cc
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appframework/actorserialization.cc
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appframework/appframeworkprotocol.cc
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appframework/editstatus.cc
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appframework/component.cc
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appframework/component_force_compile.cc
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appframework/componentserialization.cc
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appframework/feature.cc
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appframework/gameapplication.cc
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appframework/gameserver.cc
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appframework/manager.cc
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appframework/serialization.cc
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appframework/scene.cc
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appframework/sceneserialization.cc
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appframework/statehandler.cc
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appframework/profiletool.cc
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)
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#apputil folder
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SET ( APPUTIL_HEADER_FILES
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apputil/intersectutil.h
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apputil/manuresutil.h
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apputil/mouserayutil.h
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apputil/shadowmaputil.h
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)
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#apputil folder
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SET ( APPUTIL_SOURCE_FILES
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apputil/intersectutil.cc
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apputil/manuresutil.cc
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apputil/mouserayutil.cc
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apputil/shadowmaputil.cc
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)
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#lightmap folder
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SET ( LIGHTMAP_HEADER_FILES
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Lightmap/lightmapSetting.h
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)
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#lightmap folder
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SET ( LIGHTMAP_SOURCE_FILES
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Lightmap/lightmapSetting.cc
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Lightmap/lightMapSerialization.cc
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)
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#basegamefeature folder
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SET ( BASEGAMEFEATURE_HEADER_FILES
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basegamefeature/managers/timesource.h
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basegamefeature/managers/timemanager.h
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basegamefeature/managers/sceneschedulemanager.h
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basegamefeature/managers/gameconfigmanger.h
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basegamefeature/basegamefeature.h
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)
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#basegamefeature folder
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SET ( BASEGAMEFEATURE_SOURCE_FILES
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basegamefeature/managers/timesource.cc
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basegamefeature/managers/timemanager.cc
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basegamefeature/managers/sceneschedulemanager.cc
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basegamefeature/managers/gameconfigmanger.cc
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basegamefeature/basegamefeature.cc
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)
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#graphicfeature folder
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SET ( GRAPHICFEATURE_HEADER_FILES
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graphicfeature/components/apprenderable.h
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graphicfeature/components/skinnedrenderable.h
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graphicfeature/components/apprenderobject.h
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graphicfeature/components/meshrenderobject.h
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graphicfeature/components/skinnedrenderobject.h
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graphicfeature/components/screenmeshrenderobject.h
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graphicfeature/components/spriterenderobject.h
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graphicfeature/components/animationcomponent.h
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graphicfeature/components/cameracomponent.h
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graphicfeature/components/lightcomponent.h
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graphicfeature/components/meshrendercomponent.h
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graphicfeature/components/spriterendercomponent.h
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graphicfeature/components/spritebaserendercomponent.h
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#graphicfeature/components/volumefogcomponent.h
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graphicfeature/components/mesh2drendercomponent.h
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graphicfeature/components/rendercomponent.h
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graphicfeature/components/skeletoncomponent.h
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#graphicfeature/components/volumefogrender.h
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graphicfeature/components/skinnedmeshrendercomponent.h
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graphicfeature/graphicsfeature.h
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graphicfeature/graphicsfeaturecomponents.h
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#graphicfeature/components/GoldenShineComponent.h
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graphicfeature/components/projectorcomponent.h
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graphicfeature/components/projectorrenderobject.h
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graphicfeature/components/simpleskycomponent.h
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graphicfeature/components/lightprobecomponent.h
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graphicfeature/components/locatercomponent.h
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)
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#graphicfeature folder
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SET ( GRAPHICFEATURE_SOURCE_FILES
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graphicfeature/components/apprenderable.cc
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graphicfeature/components/skinnedrenderable.cc
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graphicfeature/components/apprenderobject.cc
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graphicfeature/components/meshrenderobject.cc
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graphicfeature/components/skinnedrenderobject.cc
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graphicfeature/components/screenmeshrenderobject.cc
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graphicfeature/components/spriterenderobject.cc
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graphicfeature/components/animationcomponent.cc
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graphicfeature/components/animationcomponentserialization.cc
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graphicfeature/components/cameracomponent.cc
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graphicfeature/components/cameracomponentserialization.cc
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graphicfeature/components/lightcomponent.cc
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graphicfeature/components/lightcomponentserialization.cc
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graphicfeature/components/meshrendercomponent.cc
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graphicfeature/components/spriterendercomponent.cc
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graphicfeature/components/spriterendercomponentserialization.cc
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graphicfeature/components/spritebaserendercomponent.cc
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graphicfeature/components/spritebaserendercomponentserialization.cc
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graphicfeature/components/mesh2drendercomponent.cc
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graphicfeature/components/meshrendercomponentserialization.cc
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graphicfeature/components/rendercomponent.cc
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graphicfeature/components/rendercomponentserialization.cc
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graphicfeature/components/skeletoncomponent.cpp
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graphicfeature/components/skeletoncomponentserialization.cc
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graphicfeature/components/skinnedmeshrendercomponent.cc
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graphicfeature/components/skinnedmeshrendercomponentserialization.cc
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graphicfeature/graphicsfeature.cc
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graphicfeature/components/projectorcomponent.cc
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graphicfeature/components/projectorrenderobject.cc
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graphicfeature/components/projectorcomponentserialization.cc
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graphicfeature/components/simpleskycomponent.cc
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graphicfeature/components/simpleskycomponentserialization.cc
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graphicfeature/components/lightprobecomponent.cc
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graphicfeature/components/locatercomponentserialization.cc
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graphicfeature/components/locatercomponent.cc
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)
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#inputfeature folder
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SET ( INPUTFEATURE_HEADER_FILES
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inputfeature/inputfeature.h
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)
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#inputfeature folder
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SET ( INPUTFEATURE_SOURCE_FILES
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inputfeature/inputfeature.cc
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)
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#ALSystemFeature folder
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SET ( ALSystemFeature_HEADER_FILES
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ALSystemFeature/ALSystemFeature.h
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ALSystemFeature/GameIap.h
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)
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SET ( ALSystemFeature_SOURCE_FILES
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ALSystemFeature/ALSystemFeature.cc
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ALSystemFeature/GameIap.cc
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)
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#paticle folder
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SET ( PATICLE_HEADER_FILES
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particlefeature/components/particlerenderable.h
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particlefeature/components/particlerenderobject.h
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particlefeature/components/particlerendercomponent.h
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particlefeature/particlefeatureprotocol.h
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particlefeature/particlefeature.h
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)
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#paticle folder
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SET ( PATICLE_SOURCE_FILES
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particlefeature/components/particlerenderable.cc
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particlefeature/components/particlerenderobject.cc
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particlefeature/components/particlerendercomponentserialization.cc
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particlefeature/components/particlerendercomponent.cc
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particlefeature/particlefeatureprotocol.cc
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particlefeature/particlefeature.cc
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)
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#vegetation folder
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SET ( VEGETATION_HEADER_FILES
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vegetationfeature/vegetationfeature.h
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vegetationfeature/vegetationfeatureprotocol.h
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vegetationfeature/components/vegetationrendercomponent.h
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)
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#vegetation folder
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SET ( VEGETATION_SOURCE_FILES
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vegetationfeature/vegetationfeature.cc
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vegetationfeature/vegetationfeatureprotocol.cc
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vegetationfeature/components/vegetationrendercomponent.cc
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vegetationfeature/components/vegetationcomponentserialization.cc
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)
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#scriptfeature folder
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SET ( SCRIPTFEATURE_HEADER_FILES
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scriptfeature/mono_script_manager.h
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scriptfeature/mono_script.h
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scriptfeature/mono_icall_registration.h
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scriptfeature/script_general_manager.h
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scriptfeature/script_message_regist.h
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scriptfeature/editable_field_value.h
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scriptfeature/script_root_instance.h
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scriptfeature/script_IAP_instance.h
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scriptfeature/script_render_buffer_filter.h
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scriptfeature/script_app.h
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)
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#scriptfeature folder
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SET ( SCRIPTFEATURE_SOURCE_FILES
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scriptfeature/script_utility.cc
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scriptfeature/script_component.cc
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scriptfeature/mono_script_manager.cc
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scriptfeature/mono_script.cc
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scriptfeature/mono_icall_registration.cc
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scriptfeature/script_general_manager.cc
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scriptfeature/script_instance.cc
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scriptfeature/script_message.cc
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scriptfeature/script_message_regist.cc
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scriptfeature/script_feature.cc
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scriptfeature/editable_field_value.cc
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scriptfeature/script_root_instance.cc
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scriptfeature/script_IAP_instance.cc
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scriptfeature/script_render_buffer_filter.cc
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scriptfeature/script_app.cc
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)
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#scriptfeature inc folder
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SET ( SCRIPTFEATURE_INC_HEADER_FILES
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scriptfeature/inc/script_utility.h
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scriptfeature/inc/script_instance.h
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scriptfeature/inc/script_fwd_decl.h
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scriptfeature/inc/script_message.h
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scriptfeature/inc/script_feature.h
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scriptfeature/inc/script_component.h
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)
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#terrain folder
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SET ( TERRAIN_HEADER_FILES
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terrainfeature/components/TerrainRenderComponent.h
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terrainfeature/components/TerrainRenderObject.h
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terrainfeature/components/TerrainNode.h
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terrainfeature/components/TerrainNodeTree.h
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terrainfeature/components/TerrainNodeTraverser.h
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terrainfeature/components/TerrainNodeFrameTraverser.h
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)
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#terrain folder
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SET ( TERRAIN_SOURCE_FILES
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terrainfeature/components/TerrainRenderComponent.cc
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terrainfeature/components/TerrainRenderComponentSerialization.cc
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terrainfeature/components/TerrainRenderObject.cc
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terrainfeature/components/TerrainNode.cc
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terrainfeature/components/TerrainNode_Tear_Reqular.cc
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terrainfeature/components/TerrainNodeTree.cc
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terrainfeature/components/TerrainNodeTraverser.cc
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terrainfeature/components/TerrainNodeFrameTraverser.cc
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)
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#AnimationFeature
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SET ( ANIMATIONFEATURE_HEADER_FILES
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animationfeature/AnimationFeature.h
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)
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#AnimationFeature
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SET ( ANIMATIONFEATURE_SOURCE_FILES
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animationfeature/AnimationFeature.cc
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)
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#physXfeature folder
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SET ( PHYSX_HEADER_FILES
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physXfeature/physicsCore/PhysicsDynamic.h
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physXfeature/physicsCore/PhysicsStatic.h
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physXfeature/physicsCore/PhysicsRole.h
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physXfeature/physicsCore/PhysicsEntity.h
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physXfeature/physicsCore/PhysicsBoxShape.h
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physXfeature/physicsCore/PhysicsMaterial.h
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physXfeature/physicsCore/PhysicsPlaneShape.h
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physXfeature/physicsCore/PhysicsShape.h
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physXfeature/physicsCore/PhysicsSphereShape.h
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physXfeature/physicsCore/PhysicsTerrian.h
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physXfeature/physicsCore/PhysicsCapsuleShape.h
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physXfeature/physicsCore/PhysicsMeshShape.h
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physXfeature/physicsCore/PhysicsConvexShape.h
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physXfeature/physicsCore/PhysicsServer.h
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physXfeature/physicsCore/PhysicsUtil.h
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physXfeature/physicsCore/UserStream.h
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physXfeature/physicsCore/PhysicsDeclaration.h
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physXfeature/physicsCore/PhysicsDynamic.cc
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physXfeature/physicsCore/PhysicsStatic.cc
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physXfeature/physicsCore/PhysicsRole.cc
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physXfeature/physicsCore/PhysicsEntity.cc
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physXfeature/physicsCore/PhysicsBoxShape.cc
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physXfeature/physicsCore/PhysicsMaterial.cc
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physXfeature/physicsCore/PhysicsPlaneShape.cc
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physXfeature/physicsCore/PhysicsShape.cc
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physXfeature/physicsCore/PhysicsSphereShape.cc
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physXfeature/physicsCore/PhysicsTerrian.cc
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physXfeature/physicsCore/PhysicsCapsuleShape.cc
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physXfeature/physicsCore/PhysicsMeshShape.cc
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physXfeature/physicsCore/PhysicsConvexShape.cc
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physXfeature/physicsCore/PhysicsServer.cc
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physXfeature/physicsCore/UserStream.cc
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)
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#sprite bacth folder
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SET ( SPRITEBACTH_FILES
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spritebacth/sprite.h
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spritebacth/spritebacth.cc
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spritebacth/spritebacth.h
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spritebacth/spriterenderable.cc
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spritebacth/spriterenderable.h
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spritebacth/statictext.cc
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spritebacth/statictext.h
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spritebacth/drawunit.cc
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spritebacth/drawunit.h
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spritebacth/debugboard.h
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spritebacth/debugboard.cc
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spritebacth/DrawTextManager.h
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spritebacth/DrawTextManager.cc
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)
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#ui system folder
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SET ( GUIFEATURE_FILES
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guifeature/gui.h
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guifeature/guiserver.h
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guifeature/guiserver.cc
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guifeature/guiinputhandler.h
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guifeature/guiinputhandler.cc
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guifeature/win32guiinputhandler.h
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guifeature/win32guiinputhandler.cc
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guifeature/androidguiinputhandler.h
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guifeature/androidguiinputhandler.cc
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guifeature/guiroot.h
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guifeature/guiroot.cc
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guifeature/scriptgui.h
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guifeature/scriptgui.cc
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guifeature/guiutility.h
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guifeature/guiutility.cc
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guifeature/guievent.h
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guifeature/guievent.cc
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guifeature/FontFeature.h
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guifeature/FontFeature.cc
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)
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SET ( JNI_FILES
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Jni/imejni.h
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Jni/imejni.cc
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Jni/jnihelper.h
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Jni/jnihelper.cc
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)
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SET ( GUIBIND_FILES
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guibind/scriptbind_gui.cc
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guibind/scriptbind_widget.cc
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guibind/scriptbind_textbox.cc
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guibind/scriptbind_window.cc
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guibind/scriptbind_tabitem.cc
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guibind/scriptbind_tabcontrol.cc
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guibind/scriptbind_scrollview.cc
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guibind/scriptbind_scrollbar.cc
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guibind/scriptbind_progressbar.cc
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guibind/scriptbind_popupmenu.cc
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guibind/scriptbind_multilistitem.cc
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guibind/scriptbind_multilistbox.cc
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guibind/scriptbind_menuitem.cc
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guibind/scriptbind_menucontrol.cc
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guibind/scriptbind_menubar.cc
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guibind/scriptbind_listbox.cc
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guibind/scriptbind_itembox.cc
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guibind/scriptbind_imagebox.cc
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guibind/scriptbind_editbox.cc
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guibind/scriptbind_ddcontainer.cc
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guibind/scriptbind_combobox.cc
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guibind/scriptbind_canvas.cc
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guibind/scriptbind_rendertarget.cc
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guibind/scriptbind_button.cc
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)
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#physXfeature folder
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SET ( PHYSX_SOURCE_FILES
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physXfeature/PhysicsBodyComponent.h
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physXfeature/PhysicsFeature.h
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physXfeature/UserReport.h
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physXfeature/PhysicsBodyComponent.cc
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physXfeature/PhysicsBodyComponentSerialization.cc
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physXfeature/PhysicsFeature.cc
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physXfeature/UserReport.cc
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)
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#sound folder
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SET ( SOUND_HEADER_FILES
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soundfeature/SoundFeature.h
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soundfeature/SoundRes.h
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soundfeature/SoundTypes.h
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soundfeature/SoundSouceInfo.h
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soundfeature/components/SoundSourceComponent.h
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soundfeature/components/SoundListenerComponent.h
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soundfeature/components/SoundEchoFilterComponent.h
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soundfeature/components/SoundFilterComponent.h
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soundfeature/components/SoundLowPassFilterComponent.h
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soundfeature/components/SoundReverbFilterComponent.h
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)
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#sound folder
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SET ( SOUND_SOURCE_FILES
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soundfeature/SoundFeature.cc
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soundfeature/SoundRes.cc
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soundfeature/components/SoundSourceComponent.cc
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soundfeature/components/SoundListenerComponent.cc
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soundfeature/components/SoundSourceComponentSerialization.cc
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soundfeature/components/SoundListenerComponentSerialization.cc
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soundfeature/components/SoundEchoFilterComponent.cc
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soundfeature/components/SoundEchoFilterComponentSerialization.cc
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soundfeature/components/SoundFilterComponent.cc
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soundfeature/components/SoundLowPassFilterComponent.cc
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soundfeature/components/SoundLowPassFilterComponentSerialization.cc
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soundfeature/components/SoundReverbFilterComponent.cc
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soundfeature/components/SoundReverbFilterComponentSerialization.cc
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)
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#scriptbind folder
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SET ( SCRIPTBIND_SOURCE_FILES
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scriptbind/scriptbind_actor.cc
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scriptbind/scriptbind_application.cc
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scriptbind/scriptbind_animation_component.cc
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scriptbind/scriptbind_scriptable_class.cc
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scriptbind/scriptbind_input.cc
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scriptbind/scriptbind_mesh_render_component.cc
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scriptbind/scriptbind_skeleton_component.cc
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scriptbind/scriptbind_particle_render_component.cc
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scriptbind/scriptbind_particle_system.cc
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scriptbind/scriptbind_intersectWorld.cc
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scriptbind/scriptbind_actor_manager.cc
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scriptbind/scriptbind_render_component.cc
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scriptbind/scriptbind_camera.cc
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scriptbind/scriptbind_camera_component.cc
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scriptbind/scriptbind_light_component.cc
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scriptbind/scriptbind_util.cc
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scriptbind/scriptbind_script_component.cc
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scriptbind/scriptbind_debug.cc
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scriptbind/scriptbind_IO.cc
|
|
scriptbind/scriptbind_XmlReader.cc
|
|
scriptbind/scriptbind_xml_writer.cc
|
|
scriptbind/scriptbind_component.cc
|
|
scriptbind/scriptbind_soundsource_component.cc
|
|
scriptbind/scriptbind_physicsbody_component.cc
|
|
scriptbind/scriptbind_physicscapsuleshape.cc
|
|
scriptbind/scriptbind_physicsmeshshape.cc
|
|
scriptbind/scriptbind_physicsscene.cc
|
|
scriptbind/scriptbind_physicsshape.cc
|
|
scriptbind/scriptbind_physicssphereshape.cc
|
|
scriptbind/scriptbind_physicsboxshape.cc
|
|
scriptbind/scriptbind_graphic_system.cc
|
|
scriptbind/scriptbind_render_to_texture.cc
|
|
scriptbind/scriptbind_material.cc
|
|
scriptbind/scriptbind_soundechofilter_component.cc
|
|
scriptbind/scriptbind_soundlowpassfilter_component.cc
|
|
scriptbind/scriptbind_soundreverbfilter_component.cc
|
|
scriptbind/scriptbind_soundFilter_component.cc
|
|
scriptbind/scriptbind_soundListener_component.cc
|
|
scriptbind/scriptbind_scene.cc
|
|
scriptbind/scriptbind_InAppPurchase.cc
|
|
scriptbind/scriptbind_sprite_render_component.cc
|
|
scriptbind/scriptbind_androidjni.cc
|
|
scriptbind/scriptbind_androidjnihelper.cc
|
|
scriptbind/scriptbind_projector_component.cc
|
|
)
|
|
|
|
#ResourceFeature folder
|
|
SET ( RESOURCEFEATURE_HEADER_FILES
|
|
resourcefeature/ResourceFeature.h
|
|
)
|
|
|
|
#ResourceFeature folder
|
|
SET ( RESOURCEFEATURE_SOURCE_FILES
|
|
resourcefeature/ResourceFeature.cc
|
|
)
|
|
|
|
# folder
|
|
SET ( _HEADER_FILES
|
|
stdneb.h
|
|
)
|
|
|
|
# folder
|
|
SET ( _SOURCE_FILES
|
|
app_classregistry.cc
|
|
stdneb.cc
|
|
)
|
|
|
|
#<--------nidl fils------------------>
|
|
SET ( _NIDL_FILES
|
|
graphicfeature/graphicsfeatureprotocol.nidl
|
|
appframework/appframeworkprotocol.nidl
|
|
particlefeature/particlefeatureprotocol.nidl
|
|
)
|
|
|
|
#<--------generated fils------------------>
|
|
SET ( GENERATED_FILES
|
|
appframework/appframeworkprotocol.h
|
|
appframework/appframeworkprotocol.cc
|
|
graphicfeature/graphicsfeatureprotocol.h
|
|
graphicfeature/graphicsfeatureprotocol.cc
|
|
)
|
|
|
|
#<-------- Source Group ------------------>
|
|
SOURCE_GROUP(
|
|
AppFramework
|
|
FILES
|
|
${APPFRAMEWORK_HEADER_FILES}
|
|
${APPFRAMEWORK_SOURCE_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
BaseGameFeature
|
|
FILES
|
|
${BASEGAMEFEATURE_HEADER_FILES}
|
|
${BASEGAMEFEATURE_SOURCE_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
AppUtil
|
|
FILES
|
|
${APPUTIL_HEADER_FILES}
|
|
${APPUTIL_SOURCE_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
Lightmap
|
|
FILES
|
|
${LIGHTMAP_HEADER_FILES}
|
|
${LIGHTMAP_SOURCE_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
GraphicFeature
|
|
FILES
|
|
${GRAPHICFEATURE_HEADER_FILES}
|
|
${GRAPHICFEATURE_SOURCE_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
InputFeature
|
|
FILES
|
|
${INPUTFEATURE_HEADER_FILES}
|
|
${INPUTFEATURE_SOURCE_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
ALSystemFeature
|
|
FILES
|
|
${ALSystemFeature_HEADER_FILES}
|
|
${ALSystemFeature_SOURCE_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
PaticleFeature
|
|
FILES
|
|
${PATICLE_HEADER_FILES}
|
|
${PATICLE_SOURCE_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
ScriptFeatrue
|
|
FILES
|
|
${SCRIPTFEATURE_SOURCE_FILES}
|
|
${SCRIPTFEATURE_HEADER_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
ScriptFeatrue\\Inc
|
|
FILES
|
|
${SCRIPTFEATURE_INC_HEADER_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
VegetationFeature
|
|
FILES
|
|
${VEGETATION_HEADER_FILES}
|
|
${VEGETATION_SOURCE_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
ScriptBind
|
|
FILES
|
|
${SCRIPTBIND_SOURCE_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
TerrainFeature
|
|
FILES
|
|
${TERRAIN_HEADER_FILES}
|
|
${TERRAIN_SOURCE_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
PhysXFeature\\Core
|
|
FILES
|
|
${PHYSX_HEADER_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
PhysXFeature\\Components
|
|
FILES
|
|
${PHYSX_SOURCE_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
SoundFeature
|
|
FILES
|
|
${SOUND_HEADER_FILES}
|
|
${SOUND_SOURCE_FILES}
|
|
)
|
|
|
|
SOURCE_GROUP(
|
|
"SpriteBacth"
|
|
FILES
|
|
${SPRITEBACTH_FILES}
|
|
)
|
|
SOURCE_GROUP(
|
|
"GuiFeature"
|
|
FILES
|
|
${GUIFEATURE_FILES}
|
|
)
|
|
SOURCE_GROUP(
|
|
"Jni"
|
|
FILES
|
|
${JNI_FILES}
|
|
)
|
|
SOURCE_GROUP(
|
|
"GuiBind"
|
|
FILES
|
|
${GUIBIND_FILES}
|
|
)
|
|
SOURCE_GROUP(
|
|
AnimationFeature
|
|
FILES
|
|
${ANIMATIONFEATURE_HEADER_FILES}
|
|
${ANIMATIONFEATURE_SOURCE_FILES}
|
|
)
|
|
SOURCE_GROUP(
|
|
ResourceFeature
|
|
FILES
|
|
${RESOURCEFEATURE_HEADER_FILES}
|
|
${RESOURCEFEATURE_SOURCE_FILES}
|
|
)
|
|
|
|
|
|
#<-------- Additional Include Directories ------------------>
|
|
IF ( ANDROID_BUILD )
|
|
INCLUDE_DIRECTORIES(
|
|
#TODO:Make this clear and simple
|
|
${CMAKE_SOURCE_DIR}/foundation
|
|
${CMAKE_SOURCE_DIR}/rendersystem
|
|
${CMAKE_SOURCE_DIR}/app
|
|
|
|
${CMAKE_SOURCE_DIR}/addons
|
|
${CMAKE_SOURCE_DIR}/extincludes
|
|
${CMAKE_SOURCE_DIR}/depends
|
|
${CMAKE_SOURCE_DIR}/depends/boostWraper
|
|
${CMAKE_SOURCE_DIR}/depends/freetype/include
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/cooking
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/foundation
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/common
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/characterkinematic
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/cloth
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/extensions
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/geometry
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/gpu
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/particles
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/physxprofilesdk
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/physxvisualdebuggersdk
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/pvd
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/pxtask
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/RepX
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/RepXUpgrader
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/linux/vehicle
|
|
|
|
# should remove later
|
|
${CMAKE_SOURCE_DIR}/graphicsystem
|
|
${CMAKE_SOURCE_DIR}/
|
|
${CMAKE_SOURCE_DIR}/addons/myguiplatforms/include
|
|
${CMAKE_SOURCE_DIR}/addons/myguiengine/include
|
|
${CMAKE_SOURCE_DIR}/../../genesis_externals/Externals
|
|
${CMAKE_SOURCE_DIR}/../../genesis_externals/Externals/libmpg123/
|
|
)
|
|
ENDIF( ANDROID_BUILD )
|
|
|
|
IF ( WINDOWS_BUILD )
|
|
INCLUDE_DIRECTORIES(
|
|
#TODO:Make this clear and simple
|
|
${CMAKE_SOURCE_DIR}/foundation
|
|
${CMAKE_SOURCE_DIR}/rendersystem
|
|
${CMAKE_SOURCE_DIR}/app
|
|
|
|
${CMAKE_SOURCE_DIR}/addons
|
|
${CMAKE_SOURCE_DIR}/extincludes
|
|
${CMAKE_SOURCE_DIR}/depends
|
|
${CMAKE_SOURCE_DIR}/depends/boostWraper
|
|
${CMAKE_SOURCE_DIR}/depends/freetype/include
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/cooking
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/foundation
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/common
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/characterkinematic
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/cloth
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/extensions
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/geometry
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/gpu
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/particles
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/physxprofilesdk
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/physxvisualdebuggersdk
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/pvd
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/pxtask
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/RepX
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/RepXUpgrader
|
|
${CMAKE_SOURCE_DIR}/extincludes/physX3/windows/vehicle
|
|
|
|
|
|
# should remove later
|
|
${CMAKE_SOURCE_DIR}/graphicsystem
|
|
${CMAKE_SOURCE_DIR}/
|
|
${CMAKE_SOURCE_DIR}/addons/myguiplatforms/include
|
|
${CMAKE_SOURCE_DIR}/addons/myguiengine/include
|
|
)
|
|
ENDIF ( WINDOWS_BUILD )
|
|
|
|
ADD_LIBRARY(
|
|
App
|
|
STATIC
|
|
#header
|
|
${APPFRAMEWORK_HEADER_FILES}
|
|
${APPUTIL_HEADER_FILES}
|
|
${LIGHTMAP_HEADER_FILES}
|
|
${BASEGAMEFEATURE_HEADER_FILES}
|
|
${GRAPHICFEATURE_HEADER_FILES}
|
|
${INPUTFEATURE_HEADER_FILES}
|
|
${PATICLE_HEADER_FILES}
|
|
${SCRIPTFEATURE_HEADER_FILES}
|
|
${SCRIPTFEATURE_INC_HEADER_FILES}
|
|
${VEGETATION_HEADER_FILES}
|
|
${PHYSX_HEADER_FILES}
|
|
${_HEADER_FILES}
|
|
${TERRAIN_HEADER_FILES}
|
|
${SOUND_HEADER_FILES}
|
|
${ANIMATIONFEATURE_HEADER_FILES}
|
|
${RESOURCEFEATURE_HEADER_FILES}
|
|
${ALSystemFeature_HEADER_FILES}
|
|
|
|
#source
|
|
${APPFRAMEWORK_SOURCE_FILES}
|
|
${APPUTIL_SOURCE_FILES}
|
|
${LIGHTMAP_SOURCE_FILES}
|
|
${BASEGAMEFEATURE_SOURCE_FILES}
|
|
${GRAPHICFEATURE_SOURCE_FILES}
|
|
${INPUTFEATURE_SOURCE_FILES}
|
|
${PATICLE_SOURCE_FILES}
|
|
${SCRIPTFEATURE_SOURCE_FILES}
|
|
${VEGETATION_SOURCE_FILES}
|
|
${SCRIPTBIND_SOURCE_FILES}
|
|
${PHYSX_SOURCE_FILES}
|
|
${_SOURCE_FILES}
|
|
${TERRAIN_SOURCE_FILES}
|
|
${SOUND_SOURCE_FILES}
|
|
${ANIMATIONFEATURE_SOURCE_FILES}
|
|
${RESOURCEFEATURE_SOURCE_FILES}
|
|
${ALSystemFeature_SOURCE_FILES}
|
|
|
|
#generate
|
|
${GENERATED_FILES}
|
|
|
|
${SPRITEBACTH_FILES}
|
|
${GUIFEATURE_FILES}
|
|
${GUIBIND_FILES}
|
|
${JNI_FILES}
|
|
)
|
|
|
|
#Organize projects into folders
|
|
SET_PROPERTY(TARGET App PROPERTY FOLDER "4.App")
|
|
|
|
#Compile properties
|
|
_MACRO_TREAT_WARRINGS_AS_ERRORS( App )
|
|
|
|
#<--------dependencies------------------>
|
|
ADD_DEPENDENCIES(
|
|
App
|
|
#dependencies
|
|
App_nidls
|
|
)
|
|
|
|
##################################################################################
|
|
# Build App_nidls
|
|
##################################################################################
|
|
#add App_nidls projct
|
|
ADD_CUSTOM_TARGET(
|
|
App_nidls
|
|
ALL
|
|
COMMAND ${CMAKE_SOURCE_DIR}/buildingtools/idlcompiler/IdlcCompiler.exe ${CMAKE_SOURCE_DIR}/app/appframework/appframeworkprotocol.nidl ${CMAKE_SOURCE_DIR}/app/graphicfeature/graphicsfeatureprotocol.nidl
|
|
SOURCES ${_NIDL_FILES}
|
|
)
|
|
|
|
#Organize projects into folders
|
|
SET_PROPERTY(TARGET App_nidls PROPERTY FOLDER "4.App")
|
|
|
|
#<--------dependencies------------------>
|
|
ADD_DEPENDENCIES(
|
|
App_nidls
|
|
#dependencies
|
|
IdlcCompiler
|
|
)
|
|
|
|
|