84 lines
3.7 KiB
C++
84 lines
3.7 KiB
C++
/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#ifndef D3D9TYPES_H_
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#define D3D9TYPES_H_
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#include "core/types.h"
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#include "base/RenderDeviceTypes.h"
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#include "base/RenderResource.h"
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#include "base/VertexComponent.h"
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//#include "base/IndexBuffer.h"
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#include "base/BufferData.h"
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//------------------------------------------------------------------------------
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namespace D3D9
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{
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using namespace RenderBase;
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class D3D9Types
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{
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public:
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/// convert Nebula pixel format to D3D9 pixel format
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static D3DFORMAT AsD3D9PixelFormat(PixelFormat::Code p);
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/// convert Direct3D to Nebula pixel format
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static PixelFormat::Code AsGenesisPixelFormat(D3DFORMAT f);
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/// convert vertex component type to D3D9 declaration type
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static D3DDECLTYPE AsD3D9VertexDeclarationType(VertexComponent::Format f);
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/// convert vertex component semantic name as D3D9 declaration usage
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static D3DDECLUSAGE AsD3D9VertexDeclarationUsage(VertexComponent::SemanticName n);
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/// convert primitive topology to D3D
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static D3DPRIMITIVETYPE AsD3D9PrimitiveType(PrimitiveTopology::Code t);
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/// convert antialias quality to D3D multisample type
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static D3DMULTISAMPLE_TYPE AsD3D9MultiSampleType(AntiAliasQuality::Code c);
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/// convert image file format to D3DX file format
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static D3DXIMAGE_FILEFORMAT AsD3DXImageFileFormat(ImageFileFormat::Code c);
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/// convert resource usage/access flag pair into D3D9 pool
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static D3DPOOL AsD3D9Pool(RenderResource::Usage usage, RenderResource::Access access);
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/// convert resource usage/access flag pair into D3D9 usage flags
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static DWORD AsD3D9Usage(RenderResource::Usage usage, RenderResource::Access access);
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static D3DPOOL AsD3D9Pool(BufferData::Usage usage);
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static DWORD AsD3D9Usage(BufferData::Usage usage);
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/// convert index type to D3DFORMAT
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static D3DFORMAT IndexTypeAsD3D9Format(IndexBufferData::IndexType indexType);
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static DWORD AsD3D9ColorMask(unsigned int mask);
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static D3DBLEND AsD3D9BlendFactor(BlendFactor factor);
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static D3DBLENDOP AsD3D9BlendOperation(BlendOperation blendop);
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static D3DSTENCILOP AsD3D9StencilOperation(StencilOperation so);
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static D3DCMPFUNC AsD3D9CompareFunction(CompareFunction func);
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static D3DCULL AsD3D9CullMode(CullMode mode);
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static D3DFILLMODE AsD3D9FillMode(FillMode mode);
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static D3DTEXTUREADDRESS AsD3D9TextureAddress(TextureAddressMode mode);
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static HRESULT AsD3D9TextureFilter(int texUnit,TextureFilter filter);
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};
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} // namespace D3D9
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//------------------------------------------------------------------------------
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#endif |