genesis-3d_engine/Engine/players/DemoUI/simplegame.cc
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

100 lines
2.1 KiB
C++

#include "stdneb.h"
#include "simplegameapplication.h"
#include "system/appentry.h"
//ImplementNebulaApplication()
void NebulaMain(const Util::CommandLineArgs& args, bool mono_debug = false);
//LRESULT CALLBACK
//WinProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
//{
// switch( uMsg )
// {
// case WM_DESTROY:
// PostQuitMessage( 0 );
// return 0;
// default:
// return DefWindowProc(hWnd, uMsg, wParam, lParam);
// }
// return DefWindowProc(hWnd, uMsg, wParam, lParam);
//}
#if __WIN32__
//------------------------------------------------------------------------
//Èë¿Úµã
//int main(int argc, char *argv[])
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, LPSTR lpCmdLine, int nShowCmd)
{
bool mono_debug = false;
char* begin = strstr(lpCmdLine,"--mono_debug");
if (begin)
{
mono_debug = true;
*begin = 0;
}
Util::CommandLineArgs args(lpCmdLine); //argv[1]
NebulaMain(args, mono_debug);
return 0;
//HWND mWnd;
//WNDCLASS wc = { 0, WinProc, 0, 0, GetModuleHandle(0),
// LoadIcon(0, IDI_APPLICATION), LoadCursor(NULL, IDC_ARROW),
// (HBRUSH)GetStockObject(BLACK_BRUSH), 0, "Test" };
//RegisterClass(&wc);
//mWnd = CreateWindowEx(0, "Test", "WebJet", WS_VISIBLE | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW,
// 0, 0, 800, 600, 0, 0, GetModuleHandle(0), 0);
//ShowWindow(mWnd, nShowCmd);
//UpdateWindow(mWnd);
//MSG msg;
//while (1)
//{
// if (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
// {
// //int msgHandled = TranslateAccelerator(mWin32Device->hPresentWnd, mWin32Device->hAccel, &msg);
// //if (0 == msgHandled)
// //{
// TranslateMessage(&msg);
// DispatchMessage(&msg);
// //}
// }
//}
//return 0;
}
#else
ImplementNebulaApplication()
#endif
using namespace Sample;
//------------------------------------------------------------------------------
/**
*/
void
NebulaMain(const Util::CommandLineArgs& args, bool mono_debug)
{
SimpleGameApplication app;
app.SetMonoDebug(mono_debug);
app.SetCompanyName("Radon Labs GmbH");
app.SetAppTitle("UI Game");
app.SetCmdLineArgs(args);
if (app.Open())
{
app.Run();
app.Close();
}
app.Exit();
}