genesis-3d_engine/Engine/graphicsystem/Material/MaterialManager.cc
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "stdneb.h"
#include "materialinstance.h"
#include "addons/resource/resourcemanager.h"
#include "serialization/serializeserver.h"
#include "materialmaker/GenesisMaterial.h"
#include "materialmaker/parser/GenesisShaderParser.h"
#include "io/memorystream.h"
#include "io/iointerfaceprotocol.h"
#include "io/iointerface.h"
#include "MaterialManager.h"
namespace Graphic
{
const Resources::ResourceId s_strMatMngFile ("asset:AllMaterialInfo.mng");
const Resources::ResourceId s_strMatInstancePath("asset:");
const Resources::ResourceId s_strMatInstanceFile ("NewMaterial");
const Resources::ResourceId s_strMatInstanceFileExt (".material");
const Resources::ResourceId DefalutShaderID("shd:Common_Diffuse.shader");
__ImplementClass( MaterialInstanceManager, 'MIMA', Core::RefCounted);
MaterialInstanceManager::MaterialInstanceManager():m_usedMaterialNameIdx(0)
{
//empty
}
//------------------------------------------------------------------------
MaterialInstanceManager::~MaterialInstanceManager()
{
}
//------------------------------------------------------------------------
GPtr<Graphic::MaterialInstance>
MaterialInstanceManager::CreateMaterialInstance( const Resources::ResourceId& shaderID )
{
if ( !shaderID.IsValid() )
{
n_error("invalid shaderID!");
}
GPtr<MaterialInstance> pAppMaterial = _CreateMaterialInstance( shaderID );
if ( !pAppMaterial.isvalid() )
{
n_error("can't create AppMaterial!");
//return MaterialInstance::Create();
}
return pAppMaterial;
}
//------------------------------------------------------------------------
GPtr<Graphic::MaterialInstance>
MaterialInstanceManager::UpdateShader(const Resources::ResourceId& shaderID)
{
IndexT index = m_graphicMaterialMap.FindIndex(shaderID);
GPtr<Graphic::Material> mat = GenesisMaterialMaker::MakeFromShader(shaderID);
if (InvalidIndex != index)
m_graphicMaterialMap.Erase(shaderID);
m_graphicMaterialMap.Add(shaderID,mat);
GPtr<MaterialInstance> aMat = MaterialInstance::Create();
_InitMaterialInstance(aMat,shaderID,mat);
return aMat;
}
//------------------------------------------------------------------------
void
MaterialInstanceManager::_SetMaterialID(GPtr<Graphic::MaterialInstance>& matIns)
{
if ( !matIns )
{
n_assert(0);
return;
}
Util::Guid guid;
guid.Generate();
Util::String guidStr = guid.AsString();
//android platform guid generate repate,so hack solve
{
static int s_count = 0;
++s_count;
if ( s_count < 0 )
{
s_count = 0;
}
guidStr.AppendInt(s_count);
}
Util::String strMatID = s_strMatInstancePath.Value();
strMatID = strMatID + guidStr + s_strMatInstanceFileExt.Value();
//strMatID.Format("%s%s%d%s",s_strMatInstancePath.Value(),s_strMatInstanceFile.Value(),GetMaterialNameIdx(),s_strMatInstanceFileExt.Value());
Resources::ResourceId matID(strMatID.Get());
matIns->SetMaterialID(matID);
m_graphicMaterialInstanceMap.Add(matIns->GetMaterialID(),matIns);
}
//------------------------------------------------------------------------
GPtr<MaterialInstance>
MaterialInstanceManager::_CreateMaterialInstance( const Resources::ResourceId& shaderID )
{
// <20><><EFBFBD><EFBFBD>ij<EFBFBD><C4B3><EFBFBD><EFBFBD><EFBFBD>ʵĸ<CAB5><C4B8><EFBFBD>
GPtr<MaterialInstance> aMat = 0;
aMat = _CreateNewMaterialInstance(shaderID);
_SetMaterialID(aMat);
return aMat;
}
//------------------------------------------------------------------------
GPtr<Graphic::MaterialInstance>
MaterialInstanceManager::_CreateNewMaterialInstance( const Resources::ResourceId& shaderID )
{// ע<><D7A2><EFBFBD>˺<EFBFBD><CBBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2>ʲ<EFBFBD><CAB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܲ<EFBFBD><DCB2>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĺ<EFBFBD><C4B9><EFBFBD>
GPtr<MaterialInstance> aMat = 0;
IndexT index = m_graphicMaterialMap.FindIndex(shaderID);
if (InvalidIndex != index)
{
GPtr<Graphic::Material>& mat = m_graphicMaterialMap.ValueAtIndex(index);
// add ref cnt
//mat->SetHaveMaterialInstanceCnt(mat->GetHaveMaterialInstanceCnt() + 1);
aMat = MaterialInstance::Create();
_InitMaterialInstance(aMat,shaderID,mat);
}
else
{
GPtr<Graphic::Material> mat = GenesisMaterialMaker::MakeFromShader(shaderID);
m_graphicMaterialMap.Add(shaderID,mat);
aMat = MaterialInstance::Create();
_InitMaterialInstance(aMat,shaderID,mat);
}
return aMat;
}
//------------------------------------------------------------------------
void MaterialInstanceManager::_InitMaterialInstance(GPtr<Graphic::MaterialInstance>& matIns, const Resources::ResourceId& shaderID,const GPtr<Graphic::Material>& mat)
{
matIns->Clone(mat);
matIns->_SetShaderID(shaderID);
matIns->_AssignDefaultToInstance();
}
//------------------------------------------------------------------------
bool
MaterialInstanceManager::HaveMaterialInstance(const MaterialId& matID)
{
IndexT index = m_graphicMaterialInstanceMap.FindIndex(matID);
return (InvalidIndex != index );
}
//------------------------------------------------------------------------
const GPtr<Graphic::MaterialInstance>&
MaterialInstanceManager::GetMaterialInstance(const MaterialId& matID)
{
IndexT index = m_graphicMaterialInstanceMap.FindIndex(matID);
if(InvalidIndex != index )
{
return m_graphicMaterialInstanceMap.ValueAtIndex(index);
}
return MaterialInstance::NullMaterial;
}
//------------------------------------------------------------------------
GPtr<Graphic::MaterialInstance>
MaterialInstanceManager::NewMaterialInstanceCopyByMatID(const MaterialId& matID)
{// <20>иò<D0B8><C3B2><EFBFBD><EFBFBD>򴴽<EFBFBD><F2B4B4BD>ò<EFBFBD><C3B2>ʵ<EFBFBD>copy<70><79>
GPtr<MaterialInstance> aMat = 0;
IndexT index = m_graphicMaterialInstanceMap.FindIndex(matID);
if(InvalidIndex == index )
{
n_assert(0);
return aMat;
}
aMat = m_graphicMaterialInstanceMap.ValueAtIndex(index);
// <20><><EFBFBD><EFBFBD>id <20><><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>ɵ<EFBFBD>
GPtr<MaterialInstance> aMatRet = _CreateMaterialInstance(aMat->GetShaderID());
aMatRet->CopyFrom(aMat); //copyFrom need to be continue...
return aMatRet;
}
//------------------------------------------------------------------------
void
MaterialInstanceManager::RemoveMaterialInstance(const MaterialId& matID)
{
IndexT index = m_graphicMaterialInstanceMap.FindIndex(matID);
if(InvalidIndex != index )
{
m_graphicMaterialInstanceMap.Erase(matID);
}
}
//------------------------------------------------------------------------
/*
* <20>޸IJ<DEB8><C4B2>ʲ<EFBFBD><CAB2><EFBFBD><EFBFBD>ӿڼ<D3BF>
*/
GPtr<Graphic::MaterialInstance>
MaterialInstanceManager::ModifyMaterialInstance(const MaterialId& matID,const Resources::ResourceId& newShaderID)
{
GPtr<MaterialInstance> aMat = 0;
IndexT index = m_graphicMaterialInstanceMap.FindIndex(matID);
if(InvalidIndex == index )
{
n_assert(0);
return aMat;
}
aMat = m_graphicMaterialInstanceMap.ValueAtIndex(index);
GPtr<MaterialInstance> newMat = _CreateNewMaterialInstance(newShaderID);
newMat->SetMaterialID(aMat->GetMaterialID());
aMat->CopyFrom(newMat);
return aMat;
}
//------------------------------------------------------------------------
void MaterialInstanceManager::ModifyMaterialInstanceID(const MaterialId& matID,const MaterialId& newMatID)
{
IndexT index = m_graphicMaterialInstanceMap.FindIndex(matID);
if(InvalidIndex == index )
{
n_assert(0);
return ;
}
GPtr<MaterialInstance> aMat = 0;
aMat = m_graphicMaterialInstanceMap.ValueAtIndex(index);
m_graphicMaterialInstanceMap.EraseAtIndex(index);
aMat->SetMaterialID(newMatID);
m_graphicMaterialInstanceMap.Add(newMatID,aMat);
}
//------------------------------------------------------------------------
GPtr<Graphic::MaterialInstance>
MaterialInstanceManager::LoadMaterialInstance(const MaterialId& matID,const Resources::ResourceId& shaderID )
{// <20>˺<EFBFBD><CBBA><EFBFBD><EFBFBD>Ĵ<EFBFBD><C4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD>2<EFBFBD><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>load<61><64><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD>ɵģ<C9B5><C4A3>ٴӴ<D9B4><D3B4>̼<EFBFBD><CCBC><EFBFBD>һ<EFBFBD><EFBFBD><E9A1A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̣<EFBFBD>
GPtr<MaterialInstance> aMat = 0;
IndexT index = m_graphicMaterialInstanceMap.FindIndex(matID);
if(InvalidIndex != index )
{
n_warning("LoadMaterialInstance load same material %s",matID.Value());
m_graphicMaterialInstanceMap.EraseAtIndex(index);
}
//
aMat = _CreateNewMaterialInstance(shaderID);
aMat->SetMaterialID(matID);
m_graphicMaterialInstanceMap.Add(aMat->GetMaterialID(),aMat);
return aMat;
}
//------------------------------------------------------------------------
void
MaterialInstanceManager::SaveMaterial()
{
//_SaveMaterialMngFile();
//_SaveAllMaterialInstance();
Resources::ResourceManager::Instance()->SaveMaterials();
}
//------------------------------------------------------------------------
void MaterialInstanceManager::SaveOneMaterialInstance(const Resources::ResourceId& matID)
{
Resources::ResourceManager::Instance()->SaveMaterial(matID);
}
//------------------------------------------------------------------------
Util::String MaterialInstanceManager::GetInitParamValue(const Resources::ResourceId& matID,int paramIndex)
{
int index = m_graphicMaterialMap.FindIndex(matID);
if(index == -1)
return "";
GPtr<Graphic::Material>& mat = m_graphicMaterialMap.ValueAtIndex(index);
const MaterialParamList& paramList = mat->GetParamList();
if(paramIndex >= paramList.Size())
return "";
return paramList[paramIndex]->GetStringValue();
}
}