genesis-3d_engine/Engine/foundation/jobs/tp/tpjobthreadpool.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

70 lines
1.8 KiB
Objective-C

#pragma once
//------------------------------------------------------------------------------
/**
@class Jobs::TPJobThreadPool
Manages the thread-pool, distributes TPJobSlice objects to the
worker threads.
FIXME: class is currently not thread-safe!
(C) 2009 Radon Labs GmbH
*/
#include "core/types.h"
#include "jobs/tp/tpworkerthread.h"
//------------------------------------------------------------------------------
namespace Jobs
{
class TPJobThreadPool
{
public:
/// constructor
TPJobThreadPool();
/// destructor
~TPJobThreadPool();
/// setup the thread pool
void Setup();
/// discard the thread pool
void Discard();
/// return true if object is setup
bool IsValid() const;
/// push a sync command into the thread pool
void PushSync(const Threading::Event* syncEvent);
/// push job slices into the the thread pool
void PushJobSlices(TPJobSlice* firstSlice, SizeT numSlices, IndexT threadIndex=InvalidIndex);
/// get a suitable worker thread index (optimally a thread with currently no load)
IndexT GetNextThreadIndex() const;
private:
static const SizeT NumWorkerThreads = 4;
Threading::CriticalSection critSect;
GPtr<TPWorkerThread> workerThreads[NumWorkerThreads];
Util::Array<TPJobSlice*> tmpJobSliceQueue[NumWorkerThreads];
IndexT nextThreadIndex;
bool isValid;
};
//------------------------------------------------------------------------------
/**
*/
inline bool
TPJobThreadPool::IsValid() const
{
return this->isValid;
}
//------------------------------------------------------------------------------
/**
*/
inline IndexT
TPJobThreadPool::GetNextThreadIndex() const
{
return this->nextThreadIndex;
}
} // namespace Jobs
//------------------------------------------------------------------------------