genesis-3d_engine/Engine/foundation/debug/debugcounter.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

187 lines
5.3 KiB
Objective-C

/****************************************************************************
Copyright (c) 2008, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
//------------------------------------------------------------------------------
/**
@class Debug::DebugCounter
A debug counter for counting events.
*/
#include "core/refcounted.h"
#include "util/stringatom.h"
#include "util/ringbuffer.h"
#include "threading/criticalsection.h"
//------------------------------------------------------------------------------
#if NEBULA3_ENABLE_PROFILING
#define _declare_counter(counter) GPtr<Debug::DebugCounter> counter;
#define _setup_counter(counter) counter = Debug::DebugCounter::Create(); counter->Setup(Util::StringAtom(#counter));
#define _discard_counter(counter) counter->Discard(); counter = 0;
#define _begin_counter(counter) counter->Begin();
#define _begin_counter_noreset() counter->Begin(false);
#define _reset_counter(counter) counter->Reset();
#define _incr_counter(counter, val) counter->Incr(val);
#define _decr_counter(counter, val) counter->Decr(val);
#define _set_counter(counter, val) counter->Set(val);
#define _end_counter(counter) counter->End();
#else
#define _declare_counter(counter)
#define _setup_counter(counter)
#define _discard_counter(counter)
#define _begin_counter(counter)
#define _begin_counter_noreset()
#define _reset_counter(counter)
#define _incr_counter(counter, val)
#define _decr_counter(counter, val)
#define _set_counter(counter, val)
#define _end_counter(counter)
#endif
//------------------------------------------------------------------------------
namespace Debug
{
class DebugCounter : public Core::RefCounted
{
__DeclareClass(DebugCounter);
public:
/// constructor
DebugCounter();
/// destructor
virtual ~DebugCounter();
/// setup the counter
void Setup(const Util::StringAtom& name);
/// discard the counter
void Discard();
/// return true if object has been setup
bool IsValid() const;
/// begin counting, optionally reset the counter
void Begin(bool reset=true);
/// manually reset the counter to zero
void Reset();
/// increment the counter by a specific value
void Incr(int amount);
/// decrement the counter by a specific value
void Decr(int amount);
/// set the counter directly
void Set(int val);
/// end counting, write current value to history
void End();
/// get the counter's name
const Util::StringAtom& GetName() const;
/// get the most recent sample
int GetSample() const;
/// get the counter's history
Util::Array<int> GetHistory() const;
private:
Threading::CriticalSection critSect;
Util::StringAtom name;
int value;
Util::RingBuffer<int> history;
};
//------------------------------------------------------------------------------
/**
*/
inline bool
DebugCounter::IsValid() const
{
return this->name.IsValid();
}
//------------------------------------------------------------------------------
/**
*/
inline void
DebugCounter::Begin(bool reset)
{
if (reset)
{
this->value = 0;
}
}
//------------------------------------------------------------------------------
/**
*/
inline void
DebugCounter::Reset()
{
this->value = 0;
}
//------------------------------------------------------------------------------
/**
*/
inline void
DebugCounter::Incr(int amount)
{
this->value += amount;
}
//------------------------------------------------------------------------------
/**
*/
inline void
DebugCounter::Decr(int amount)
{
this->value -= amount;
}
//------------------------------------------------------------------------------
/**
*/
inline void
DebugCounter::Set(int val)
{
this->value = val;
}
//------------------------------------------------------------------------------
/**
*/
inline void
DebugCounter::End()
{
this->critSect.Enter();
this->history.Add(this->value);
this->critSect.Leave();
}
//------------------------------------------------------------------------------
/**
*/
inline const Util::StringAtom&
DebugCounter::GetName() const
{
return this->name;
}
} // namespace Debug
//------------------------------------------------------------------------------