genesis-3d_engine/Engine/app/physXfeature/physicsCore/PhysicsSphereShape.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

77 lines
2.7 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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****************************************************************************/
#ifndef __PHYSICSSHPERESHAPE_H__
#define __PHYSICSSHPERESHAPE_H__
#include "PhysicsShape.h"
namespace App
{
class PhysicsBodyComponent;
class PhysicsSphere : public PhysicsShape
{
__DeclareSubClass(PhysicsSphere, App::PhysicsShape);
public:
PhysicsSphere();
virtual ~PhysicsSphere();
bool OnCreate(GPtr<PhysicsBodyComponent> component);
void OnResize(const Math::bbox& bb);
void ScaleWithActor(const Math::vector& scale);
bool CopyFrom( const GPtr<PhysicsShape>& pComponent );
void Save(AppWriter* pSerialize);
void Load(Version ver, AppReader* pReader);
bool IsGeometryValid();
public:
Math::scalar GetRadius() { return m_Radius; }
void SetRadius(Math::scalar radius);
Math::scalar CaculateVolume();
void GetGlobalTransform(Math::matrix44& tran);
__forceinline Math::scalar getRealRadius() { return _GetRealRadius(); }
protected:
void SetRadiusDo(Math::scalar radius);
Math::scalar _GetRealRadius();
private:
Math::scalar m_Radius;
Math::vector m_ActorScale;
};
inline Math::scalar PhysicsSphere::_GetRealRadius()
{
m_ActorScale.set(Math::n_abs(m_ActorScale.x()), Math::n_abs(m_ActorScale.y()), Math::n_abs(m_ActorScale.z()));
return m_Radius * Math::n_max(m_ActorScale.x(), Math::n_max(m_ActorScale.y(), m_ActorScale.z()));
}
inline void PhysicsSphere::GetGlobalTransform(Math::matrix44& tran)
{
Super::GetGlobalTransform(tran);
tran.scale(Math::float4(_GetRealRadius(),_GetRealRadius(),_GetRealRadius(),1.f));
}
}
#endif