genesis-3d_engine/Engine/app/physXfeature/physicsCore/PhysicsConvexShape.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

104 lines
3.3 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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****************************************************************************/
#ifndef __PHYSICSCONCEXSHAPE_H__
#define __PHYSICSCONCEXSHAPE_H__
#include "PhysicsShape.h"
#include "resource/meshres.h"
#include "PhysicsDeclaration.h"
namespace Resources
{
class PrimitiveResInfo;
}
using namespace physx;
namespace App
{
class PhysicsConvexShape : public App::PhysicsShape
{
__DeclareSubClass(PhysicsConvexShape, App::PhysicsShape);
public:
PhysicsConvexShape();
virtual ~PhysicsConvexShape();
bool OnCreate(GPtr<PhysicsBodyComponent> component);
bool CopyFrom(const GPtr<PhysicsShape>& pShape);
void Save(AppWriter* pSerialize);
void Load(Version ver, AppReader* pReader);
bool IsGeometryValid();
public:
void ScaleWithActor(const Math::vector& scale);
void GetGlobalTransform(Math::matrix44& tran);
const Math::float3& GetScale() { return m_Scale; }
void SetScale(const Math::float3& scale);
void SetMeshFileName(const Util::String& strName);
Util::String& GetMeshFileName() { return m_MeshFileName; }
protected:
bool CreateShape(GPtr<PhysicsBodyComponent> component);
PxConvexMesh* CreatePxMesh(Math::float3* pData, SizeT nVertexCount, SizeT nIndexCount,
uint* pIndex32, ushort* pIndex16);
GPtr<Resources::PrimitiveResInfo> CreatePhysicsMeshFromFile(const Util::String& fileName);
void SetScaleDo(Math::float3 scale);
Math::float3 _GetRealScale();
private:
bool m_UseActorMesh;
Math::float3 m_Scale;
Math::float3 m_RightScale;
Util::String m_MeshFileName;
Math::float3 m_ActorScale;
};
inline void PhysicsConvexShape::ScaleWithActor(const Math::vector& scale)
{
m_ActorScale = Math::float3(scale.x(),scale.y(),scale.z());
SetScaleDo(_GetRealScale());
}
inline void PhysicsConvexShape::SetScale( const Math::float3& scale )
{
if(m_Scale == scale)
return;
m_Scale = scale;
SetScaleDo(_GetRealScale());
}
inline void PhysicsConvexShape::GetGlobalTransform(Math::matrix44& tran)
{
Super::GetGlobalTransform(tran);
Math::float3 _realScale = _GetRealScale();
tran.scale(Math::float4(_realScale.x(),_realScale.y(),_realScale.z(),1.f));
}
}
#endif