6e8fbca745
match the genesis editor version 1.3.0.653.
835 lines
25 KiB
C++
835 lines
25 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "appframework/actor.h"
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#include "particlefeature/components/particlerenderobject.h"
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#include "particlefeature/components/particlerendercomponent.h"
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#include "particlefeature/particlefeatureprotocol.h"
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#include "graphicfeature/graphicsfeatureprotocol.h"
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#include "particles/particletarget.h"
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#include "particles/targets/particleEntityTarget.h"
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#include "particles/particleserver.h"
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#include "serialization/serializeserver.h"
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#include "graphicfeature/graphicsfeature.h"
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#include "basegamefeature/managers/timemanager.h"
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#include "basegamefeature/managers/timesource.h"
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#include "graphicfeature/components/skinnedmeshrendercomponent.h"
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#include "particles/affectors/particleLinearForceAffector.h"
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#include "particles/affectors/particleTextureRotatorAffector.h"
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#include "particles/affectors/particleGravityAffector.h"
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#include "particles/affectors/particleVortexAffector.h"
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#include "particles/affectors/particleLimitAffector.h"
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#include "particles/affectors/particleColorAffector.h"
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#include "particles/affectors/particleMovementAffector.h"
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#include "particles/affectors/particleScaleAffector.h"
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#include "particles/affectors/particleTextureAnimatorAffector.h"
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#include "particles/emitters/particleSphereSurfaceEmitter.h"
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#include "particles/emitters/particleModelEmitter.h"
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#include "particles/emitters/particleBoxEmitter.h"
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#include "particles/emitters/particleConeEmitter.h"
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#include "particles/targets/particlebillboardtarget.h"
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#include "particles/targets/particleDecalTarget.h"
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#include "particles/targets/particleGPUTarget.h"
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#include "particles/targets/particleEntityTarget.h"
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#include "graphicfeature/components/skinnedmeshrendercomponent.h"
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namespace App
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{
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using namespace Resources;
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using namespace Particles;
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using namespace RenderBase;
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using namespace Graphic;
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__ImplementClass(App::ParticleRenderComponent, 'APRC', App::RenderComponent);
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//------------------------------------------------------------------------
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ParticleRenderComponent::ParticleRenderComponent()
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: mIsBuild(false)
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, mIsAttached(false)
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, mIsTrans(false)
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, mPrimitiveResInfo(NULL)
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, mEmitMeshRes(NULL)
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, mShowSimpleShape(false)
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, mSelectTech(0)
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, mTemplateName("sys:Mesh.template")
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{
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mMeshInfo.dirty = false;
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mMeshInfo.meshID = "sys:box.mesh";
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mMeshInfo.priority = Resources::ResourcePriority::Synchronization;
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}
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//------------------------------------------------------------------------
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void ParticleRenderComponent::InitParticleSystem()
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{
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GPtr<ParticleSystem> ParSystem = ParticleSystem::Create();
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{
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GPtr<SphereSurfaceEmitter> emitter = SphereSurfaceEmitter::Create();
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emitter->getMinMaxCurve(Emitter_SphereRadius)->SetScalar(0.1f);
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ParSystem->SetEmitter( emitter.get() );
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GPtr<ParticleAffector> pAffector = ParticleAffector::Create();
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ParSystem->AddAffector( pAffector.get() );
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GPtr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
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ParSystem->SetTarget( target.get() );
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}
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ParSystem->SetName(Util::String("system_14"));
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this->SetParticleSystem(ParSystem);
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//create Matrails
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this->SetMaterialID(0, "sys:Default_Particle.material");
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}
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//------------------------------------------------------------------------
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void ParticleRenderComponent::InitMobielParticle()
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{
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GPtr<ParticleSystem> ParSystem = ParticleSystem::Create();
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{
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GPtr<SphereSurfaceEmitter> emitter = SphereSurfaceEmitter::Create();
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emitter->getMinMaxCurve(Emitter_SphereRadius)->SetScalar(0.1f);
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ParSystem->SetEmitter( emitter.get() );
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GPtr<ParticleGPUTarget> target = ParticleGPUTarget::Create();
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ParSystem->SetTarget( target.get() );
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}
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ParSystem->SetName(Util::String("system_14"));
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this->SetParticleSystem(ParSystem);
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//create Matrails
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this->SetMaterialID(0, "sys:Default_MobielParticle.material");
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}
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//------------------------------------------------------------------------
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ParticleRenderComponent::~ParticleRenderComponent()
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{
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mPrimitiveResInfo = NULL;
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}
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//------------------------------------------------------------------------
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void
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ParticleRenderComponent::SetupCallbacks(void)
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{
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mActor->RegisterComponentCallback(this, BeginFrame );
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mActor->RegisterComponentCallback(this, OnFrame );
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mActor->RegisterComponentCallback(this, MoveAfter);
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Super::SetupCallbacks();
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}
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//------------------------------------------------------------------------
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void
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ParticleRenderComponent::SetupAcceptedMessages()
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{
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Super::SetupAcceptedMessages();
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}
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//------------------------------------------------------------------------
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void
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ParticleRenderComponent::HandleMessage(const GPtr<Messaging::Message>& msg)
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{
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}
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//------------------------------------------------------------------------
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void ParticleRenderComponent::SetRenderShapeEnable(bool enable)
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{
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//[zhongdaohuan][render_obj
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}
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//------------------------------------------------------------------------
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void ParticleRenderComponent::OnActivate()
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{
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if ( mParticleSystem.isvalid() )
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{
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mParticleSystem->Active();
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if ( NULL!=mActor )
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{
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mParticleSystem->SetWorldMatrix( mActor->GetWorldTransform() );
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}
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}
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n_assert( mRenderDates.Size() == 0 );
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LoadEmitterMesh();
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BuildRenderData();
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Graphic::GraphicSystem::Instance()->m_BeforeDrawEvent += Delegates::newDelegate(this, &ParticleRenderComponent::_updateTarget);
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Super::OnActivate();
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}
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//------------------------------------------------------------------------
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void
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ParticleRenderComponent::OnDeactivate()
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{
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if ( mParticleSystem.isvalid() )
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{
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mParticleSystem->DeActive();
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}
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_DeattachRenderObject();
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DiscardRenderData();
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Graphic::GraphicSystem::Instance()->m_BeforeDrawEvent -= Delegates::newDelegate(this, &ParticleRenderComponent::_updateTarget);
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Super::OnDeactivate();
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}
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//------------------------------------------------------------------------
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void
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ParticleRenderComponent::OnDestroy()
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{
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if ( mParticleSystem.isvalid() && mParticleSystem->IsActive() )
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{
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mParticleSystem->DeActive();
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}
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mParticleSystem = NULL;
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_DeattachRenderObject();
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DiscardRenderData();
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}
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//------------------------------------------------------------------------
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void ParticleRenderComponent::_OnMoveAfter()
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{
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if ( !mActor || !mParticleSystem.isvalid() )
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return;
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if ( !mActor || !mParticleSystem.isvalid() )
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return;
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//const Math::vector& wolrdPos = mActor->GetWorldPosition();
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const Math::matrix44& worldMat = mActor->GetWorldTransform();
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mParticleSystem->SetWorldMatrix(worldMat);
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if (mRenderObject.isvalid())
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{
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mRenderObject->SetTransform(worldMat);
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}
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//if (mSimpleShape.isvalid())
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//{
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// mSimpleShape->SetTransform(worldMat);
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//}
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}
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//------------------------------------------------------------------------
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void
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ParticleRenderComponent::_OnBeginFrame()
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{
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if ( !mParticleSystem.isvalid() )
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return;
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if ( mMeshInfo.dirty)
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{
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if (CheckMeshChanged() )
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{
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mIsBuild = false;
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mIsAttached = false;
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mMeshInfo.dirty = false;
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_DeattachRenderObject();
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}
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}
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//const GPtr<Actor>& pCamera = GraphicsFeature::Instance()->GetDefaultCameraActor();
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// if ( pCamera.isvalid() )
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// mParticleSystem->SetCameraMatrix( pCamera->GetWorldTransform() );
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LoadEmitterMesh();
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BuildRenderData();
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Super::_OnBeginFrame();
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}
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//------------------------------------------------------------------------
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void
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ParticleRenderComponent::OnParticleDataChange()
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{
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_DeattachRenderObject();
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DiscardRenderData();
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BuildRenderData();
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}
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//------------------------------------------------------------------------
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bool ParticleRenderComponent::CheckMeshChanged(void)
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{
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if(mPrimitiveResInfo&& mPrimitiveResInfo->GetHandle().IsValid())
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return true;
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return false;
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}
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//--------------------------------------------------------------------------------
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const GPtr<Resources::MeshRes> ParticleRenderComponent::GetMesh() const
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{
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if (!mPrimitiveResInfo || !mPrimitiveResInfo->GetRes().isvalid())
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{
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return NULL;
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}
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else
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{
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return mPrimitiveResInfo->GetRes().downcast<Resources::MeshRes>();
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}
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}
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//--------------------------------------------------------------------------------
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void ParticleRenderComponent::LoadEmitterMesh(void)
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{
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const GPtr<ParticleSystem>& parSystem = GetParticleSystem();
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if ( !parSystem.isvalid() )
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return;
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// load modelEmitter 's meshres
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if ( !parSystem->IsLoadEmitterMesh())
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{
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const GPtr<Particles::ParticleEmitter>& pEmit = parSystem->GetEmitter();
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if( pEmit.isvalid() && pEmit->IsA( Particles::ModelEmitter::RTTI ) )
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{
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const GPtr<Particles::ModelEmitter>& pModelEmit = pEmit.downcast<Particles::ModelEmitter>();
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const Resources::ResourceId& meshId= pModelEmit->GetMeshName();
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if("" == meshId.AsString())
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return;
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if ( !mEmitMeshRes || mEmitMeshRes->GetResID() != meshId)
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{
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mEmitMeshRes = Resources::ResourceManager::Instance()->CreatePrimitiveInfo(meshId, Resources::ResourcePriority::MeshDefault);
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}
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if ( mEmitMeshRes->GetHandle().IsValid() )
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{
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pModelEmit->SetMeshRes(mEmitMeshRes->GetRes());
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}
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}
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parSystem->SetLoadEmitterMesh(true);
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}
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}
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//------------------------------------------------------------------------
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void ParticleRenderComponent::BuildRenderData(void)
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{
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if ( mIsBuild )
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return;
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mRenderDates.Clear();
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n_assert( mRenderDates.Size() == 0 );
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const GPtr<ParticleSystem>& parSystem = GetParticleSystem();
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if ( !parSystem.isvalid() )
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return;
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const GPtr<Particles::ParticleTarget>& pTarget = parSystem->GetTarget();
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if( !pTarget.isvalid() )
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return;
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if ( pTarget->GetTargetType() == ParticleTarget::Mesh )
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{
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ResourceId& resId = mMeshInfo.meshID;
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Resources::Priority priority = mMeshInfo.priority;
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if ( !mPrimitiveResInfo.isvalid() || mPrimitiveResInfo->GetResID() != resId )
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{
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mPrimitiveResInfo = Resources::ResourceManager::Instance()->CreatePrimitiveInfo( resId, priority);
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return;
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}
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if ( !mPrimitiveResInfo->GetHandle().IsValid() )
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return;
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const GPtr<Resources::Resource>& resource = mPrimitiveResInfo->GetRes();
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if ( resource.isvalid() && resource->GetState() == Resource::Loaded )
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{
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const GPtr<Resources::MeshRes>& meshResource = resource.downcast<Resources::MeshRes>();
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n_assert( meshResource.isvalid() );
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SizeT subMeshCount = meshResource->GetSubMeshCount();
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while ( mRenderableResUnitList.Size() < subMeshCount )
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{
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mRenderableResUnitList.Append(RenderbleResUnit());
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mRenderableResUnitList.Back().CopyFrom( mRenderableResUnitList[0]);
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}
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Math::bbox box;
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box.begin_extend();
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SizeT curMat = 0;
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for ( IndexT subIndex = 0 ; subIndex < subMeshCount; ++subIndex)
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{
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mRenderDates.Append( RenderData());
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RenderData& renderData = mRenderDates.Back();
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renderData.mPartType = (ushort)ParticleTarget::Mesh;
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renderData.mPrimitiveHandle = mPrimitiveResInfo->GetHandle();
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renderData.mSubmeshIndex = subIndex;
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renderData.mTargetIndex = 0;
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const SubMesh* subMesh = meshResource->GetSubMesh(subIndex);
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RenderObjectType::RenderableType* renderable = mRenderableResUnitList[curMat].ResetRenderable<RenderObjectType::RenderableType>();
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_SetRenderable( meshResource, curMat, renderable);
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box.extend( subMesh->box );
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++curMat;
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}
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box.end_extend();
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const ParticleTargetPtr& target = mParticleSystem->GetTarget();
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target.downcast<ParticleEntityTarget>()->_setMeshBox(box);
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}
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else
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{
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_DeattachRenderObject();
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return;
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}
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}
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else
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{
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// just rebuild pool
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int quota = parSystem->GetParticleQuota();
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parSystem->_resetPool( quota );
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mRenderDates.Append( RenderData() );
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RenderData& renderData = mRenderDates[0];
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//renderData.mPrimitiveGroup = PrimitiveGroup::Create();
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renderData.mTargetIndex = 0;
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renderData.mPartType = pTarget->GetTargetType();
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//pTarget->SetPrimitiveGroup( renderData.mPrimitiveGroup );
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pTarget->SetNeedPrimitive(true);
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RenderObjectType::RenderableType* renderable = mRenderableResUnitList[0].ResetRenderable<RenderObjectType::RenderableType>();
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_SetRenderable(NULL, 0, renderable);
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}
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//New RenderObject
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if( !mRenderObject.isvalid() )
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{
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mRenderObject = RenderObjectType::Create();
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}
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mRenderObject->SetOwner(this);
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mRenderObject->SetTransform(mActor->GetWorldTransform());
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_AttachRenderObject();
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mIsBuild = true;
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}
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//------------------------------------------------------------------------
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void ParticleRenderComponent::DiscardRenderData(void)
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{
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//if ( !mIsBuild )
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//{
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// n_assert( mRenderDates.IsEmpty() );
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// return;
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//}
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mIsBuild = false;
|
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SizeT count = mRenderDates.Size();
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for ( IndexT index = 0; index < mRenderDates.Size(); ++index )
|
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{
|
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RenderData& renderData = mRenderDates[index];
|
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|
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if ( renderData.mPrimitiveHandle.IsValid() )
|
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{
|
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//GraphicSystem::Instance()->RemovePrimitive( renderData.mPrimitiveHandle );
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//GraphicObjectManager::Instance()->DiscardPrimitiveHandle( renderData.mPrimitiveHandle );
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const ParticleTargetPtr& target = mParticleSystem->GetTarget();
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if(target.isvalid())
|
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target->SetDirtyPrim(true);
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renderData.mPrimitiveHandle = RenderBase::PrimitiveHandle();
|
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}
|
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}
|
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mRenderDates.Clear();
|
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}
|
||
|
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void ParticleRenderComponent::UpdateRenderLayer()
|
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{
|
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if (mRenderObject.isvalid())
|
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{
|
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mRenderObject->SetLayerID(mActor->GetLayerID());
|
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}
|
||
}
|
||
|
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void ParticleRenderComponent::SetVisible(bool bVis)
|
||
{
|
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mVisible = bVis;
|
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if (IsActive())
|
||
{
|
||
if (mVisible)
|
||
{
|
||
_AttachRenderObject();
|
||
}
|
||
else
|
||
{
|
||
_DeattachRenderObject();
|
||
}
|
||
}
|
||
}
|
||
|
||
void ParticleRenderComponent::OnRenderSceneChanged()
|
||
{
|
||
if (mRenderObject.isvalid() && mRenderObject->Attached())
|
||
{
|
||
mRenderObject->Attach(mActor->GetRenderScene());
|
||
}
|
||
}
|
||
|
||
void ParticleRenderComponent::_AttachRenderObject()
|
||
{
|
||
if(!mVisible)
|
||
return;
|
||
if (mRenderObject.isvalid())
|
||
{
|
||
n_assert(mActor);
|
||
mRenderObject->Attach(mActor->GetRenderScene());
|
||
}
|
||
|
||
}
|
||
|
||
void ParticleRenderComponent::_DeattachRenderObject()
|
||
{
|
||
if (mRenderObject.isvalid())
|
||
{
|
||
n_assert(mActor);
|
||
mRenderObject->Detach();
|
||
}
|
||
|
||
}
|
||
void ParticleRenderComponent::_updateTarget( Graphic::Camera* camera )
|
||
{
|
||
if(mIsBuild)
|
||
{
|
||
mParticleSystem->SetCameraMatrix( camera->GetTransform());
|
||
mParticleSystem->_postProcessParticles();
|
||
UpdateRenderData();
|
||
}
|
||
mCurCamera = camera;
|
||
}
|
||
void ParticleRenderComponent::_SetRenderable(const GPtr<Resources::MeshRes>& meshRes, IndexT index, RenderObjectType::RenderableType* renderable)
|
||
{
|
||
if (meshRes.isvalid())
|
||
{
|
||
SubMesh* subMesh = meshRes->GetSubMesh(index);
|
||
n_assert(subMesh);
|
||
|
||
renderable->SetParticleRenderInfo(index,
|
||
subMesh->firstVertex,
|
||
subMesh->numVertex,
|
||
subMesh->FirstIndex,
|
||
subMesh->numIndex);
|
||
}
|
||
else
|
||
{
|
||
RenderData& renderdata = mRenderDates[index];
|
||
if ( renderdata.mPrimitiveHandle.IsValid())
|
||
{
|
||
const ParticleTargetPtr& target = mParticleSystem->GetTarget();
|
||
renderable->SetParticleRenderInfo(index,
|
||
0, target->GetActiveVertexCount(),
|
||
0, target->GetActiveIndexCount());
|
||
}
|
||
else
|
||
{
|
||
renderable->SetParticleRenderInfo(index, 0, 0, 0, 0);
|
||
}
|
||
}
|
||
}
|
||
void
|
||
ParticleRenderComponent::_UpdateRenderable(IndexT index, SizeT activeVertexCount, SizeT activeIndexCount, signed char sort, RenderObjectType::RenderableType* renderable)
|
||
{
|
||
renderable->SetParticleRenderInfo(index,
|
||
0, activeVertexCount,
|
||
0, activeIndexCount);
|
||
renderable->SetSort(sort);
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void
|
||
ParticleRenderComponent::UpdateRenderData(void)
|
||
{
|
||
for ( IndexT index = 0; index < mRenderDates.Size(); ++index )
|
||
{
|
||
RenderData& renderData = mRenderDates[index];
|
||
RenderObjectType::RenderableType* renderable = mRenderableResUnitList[index].GetRenderableFast<RenderObjectType::RenderableType>();
|
||
|
||
if ( renderData.mPartType == ParticleTarget::Mesh )
|
||
{
|
||
const GPtr<ParticleSystem>& parSystem = GetParticleSystem();
|
||
if ( !parSystem.isvalid() )
|
||
return;
|
||
|
||
const ParticleTargetPtr& target = parSystem->GetTarget();
|
||
const GPtr<ParticleEntityTarget>& entityTarget = target.downcast<ParticleEntityTarget>();
|
||
|
||
if ( !entityTarget->IsNeedToRender() )
|
||
return;
|
||
|
||
GPtr<MeshRes> meshres = mPrimitiveResInfo->GetRes().downcast<MeshRes>();
|
||
|
||
if ( meshres.isvalid() && meshres->GetState() == Resource::Loaded )
|
||
{
|
||
SizeT vertexCount = meshres->GetVertexCount();
|
||
ColorData colorData;
|
||
Math::Color32 color(255,255,255,255);
|
||
|
||
ColorData::Elem* elem = meshres->GetVertexData<ColorData>();
|
||
|
||
if ( elem == NULL )
|
||
{
|
||
colorData.Fill(0, vertexCount, color );
|
||
if( !meshres->SetVertexData<ColorData>(&colorData[0], vertexCount ) )
|
||
return;
|
||
}
|
||
|
||
if ( !renderData.mPrimitiveHandle.IsValid() )
|
||
renderData.mPrimitiveHandle = mPrimitiveResInfo->GetHandle();
|
||
else
|
||
GraphicObjectManager::Instance()->UpdataPrimitiveHandle(meshres);
|
||
|
||
if( renderData.mSubmeshIndex >= meshres->GetSubMeshCount())
|
||
continue;
|
||
|
||
_SetRenderable(meshres, index, renderable);
|
||
}
|
||
|
||
}// end: if ( renderData.mPartType == ParticleTarget::Mesh )
|
||
else
|
||
{
|
||
const ParticleTargetPtr& target = mParticleSystem->GetTarget();
|
||
signed char sort = mParticleSystem->GetSort();
|
||
|
||
if (target.isvalid())
|
||
{
|
||
if (target->IsDirtyPrim())
|
||
{
|
||
renderData.mPrimitiveHandle = mParticleSystem->GetTarget()->GetPrimitiveHandle();
|
||
target->SetDirtyPrim(false);
|
||
}
|
||
_UpdateRenderable(index, target->GetActiveVertexCount(), target->GetActiveIndexCount(), sort, renderable);
|
||
}
|
||
else
|
||
{
|
||
_UpdateRenderable(index, 0, 0, sort, renderable);
|
||
}
|
||
|
||
}//end: if ( renderData.mPartType != ParticleTarget::Mesh )
|
||
|
||
}//end: for ( IndexT index = 0; index < mRenderDates.Size(); ++index )
|
||
if(mParticleSystem->_NeedUpdateBox())
|
||
{
|
||
Math::bbox box;
|
||
box.begin_extend();
|
||
Math::bbox particleBox = mParticleSystem->GetBoundingBox();
|
||
box.extend(particleBox);
|
||
box.end_extend();
|
||
|
||
mRenderObject->SetBoundingBox(box);
|
||
}
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void
|
||
ParticleRenderComponent::_OnFrame()
|
||
{
|
||
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ParticleRenderComponent::SetShaderMask()
|
||
{
|
||
SizeT sub_count = mRenderableResUnitList.Size();
|
||
for ( IndexT index = 0; index < sub_count; ++index )
|
||
{
|
||
Renderable* renderable = mRenderableResUnitList[index].GetRenderable();
|
||
|
||
if (renderable == NULL)
|
||
{
|
||
return;
|
||
}
|
||
const MaterialInstance* material_instance = renderable->GetMaterial();
|
||
{
|
||
const Util::Array< GPtr<MaterialPass> >& passList = material_instance->GetTech()->GetPassList();
|
||
|
||
//<2F><><EFBFBD><EFBFBD>forward pass <20><><EFBFBD>õ<EFBFBD><C3B5><EFBFBD> <20><>
|
||
const GPtr<MaterialPass>& pass = passList[eForward - 1];
|
||
const GPtr<ShaderProgramCompiler::ShaderMarcro>& pMarcro = pass->GetShaderMarcro();
|
||
pMarcro->Reset();
|
||
mParticleSystem->SetShaderMask(pMarcro);
|
||
renderable->SetShaderMask(eForward,pMarcro->GetShaderMask());
|
||
}
|
||
}
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ParticleRenderComponent::GetTargetInfo(ushort& partType,Util::Array<Math::matrix44>& mMats, Util::Array<Math::float4>& mColors)
|
||
{
|
||
const GPtr<ParticleSystem>& parSystem = GetParticleSystem();
|
||
if ( !parSystem.isvalid() )
|
||
return ;
|
||
|
||
const GPtr<Particles::ParticleTarget>& pTarget = parSystem->GetTarget();
|
||
if( !pTarget.isvalid() )
|
||
return ;
|
||
|
||
partType = pTarget->GetTargetType();
|
||
|
||
if ( partType == ParticleTarget::Mesh )
|
||
{
|
||
GPtr<Particles::ParticleEntityTarget> entityTar = pTarget.downcast<ParticleEntityTarget>();
|
||
|
||
mMats.AppendArray( entityTar->GetMatrixList());
|
||
mColors.AppendArray( entityTar->GetColorList());
|
||
}
|
||
else if ( partType == ParticleTarget::Decal )
|
||
{
|
||
GPtr<Particles::ParticleDecalTarget> decalTar = pTarget.downcast<ParticleDecalTarget>();
|
||
|
||
mMats.Append( decalTar->GetDecalRotation());
|
||
mColors.Append( Math::float4(1.0f,1.0f,1.0f,1.0f));
|
||
}
|
||
else
|
||
{
|
||
mMats.Append( Math::matrix44::identity());
|
||
mColors.Append( Math::float4(1.0f,1.0f,1.0f,1.0f));
|
||
}
|
||
}
|
||
|
||
//------------------------------------------------------------------------
|
||
void ParticleRenderComponent::CalculateBBox(Math::bbox& box,const Util::Array<Math::matrix44>& matlist)
|
||
{
|
||
SizeT PosIndex = 0;
|
||
while (PosIndex < matlist.Size())
|
||
{
|
||
Math::float4 curPos = matlist[PosIndex].get_position();
|
||
box.extend(curPos);
|
||
PosIndex++;
|
||
}
|
||
}
|
||
//--------------------------------------------------------------------------------
|
||
void ParticleRenderComponent::RemoveShader( IndexT iSubMesh )
|
||
{
|
||
if ( iSubMesh < 0 )
|
||
{
|
||
return;
|
||
}
|
||
|
||
//whether need to determine the render type is entity target
|
||
if ( iSubMesh >= mRenderableResUnitList.Size() )
|
||
{
|
||
// delete the renderable from graphic system
|
||
mRenderableResUnitList.EraseIndex(iSubMesh);
|
||
}
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void
|
||
ParticleRenderComponent::SetParticleSystem( const GPtr<Particles::ParticleSystem>& parSystem )
|
||
{
|
||
if ( mParticleSystem == parSystem )
|
||
{
|
||
return;
|
||
}
|
||
|
||
if ( mParticleSystem.isvalid() )
|
||
{
|
||
if ( mParticleSystem->IsActive() )
|
||
{
|
||
mParticleSystem->DeActive();
|
||
}
|
||
}
|
||
|
||
mParticleSystem = parSystem;
|
||
|
||
if ( mParticleSystem.isvalid() )
|
||
{
|
||
if ( IsActive() )
|
||
{
|
||
mParticleSystem->Active();
|
||
}
|
||
}
|
||
|
||
OnParticleSystemChange();
|
||
}
|
||
//--------------------------------------------------------------------------------
|
||
void ParticleRenderComponent::SetEmitMeshRes(const Resources::ResourceId& meshID, int techIdx , int emitIdx )
|
||
{
|
||
|
||
const GPtr<ParticleSystem>& parSystem = GetParticleSystem();
|
||
if ( !parSystem.isvalid() )
|
||
return;
|
||
|
||
const GPtr<Particles::ParticleEmitter>& pEmit = parSystem->GetEmitter();
|
||
|
||
if( pEmit.isvalid() && pEmit->IsA( Particles::ModelEmitter::RTTI ) )
|
||
{
|
||
const GPtr<Particles::ModelEmitter>& pModelEmit = pEmit.downcast<Particles::ModelEmitter>();
|
||
pModelEmit->SetMeshName(meshID.AsString());
|
||
}
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void
|
||
ParticleRenderComponent::OnParticleSystemChange()
|
||
{
|
||
if ( mActor )
|
||
{
|
||
GPtr<ParticleComponentChangeMsg> msg = ParticleComponentChangeMsg::Create();
|
||
mActor->SendSync( msg.upcast<Messaging::Message>() );
|
||
}
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ParticleRenderComponent::CopyFrom( const GPtr<Component>& pComponent )
|
||
{
|
||
if( !pComponent.isvalid() )
|
||
return;
|
||
if( !pComponent->GetRtti()->IsDerivedFrom( *(this->GetRtti()) ) )
|
||
return;
|
||
GPtr<ParticleRenderComponent> pSource = pComponent.downcast<ParticleRenderComponent>();
|
||
|
||
SetMeshID(pSource->GetMeshID(), pSource->GetMeshLoadPriority());
|
||
mTemplateName = pSource->GetTemplateID();
|
||
|
||
ParticleSystemPtr newPartSystem = ParticleSystem::Create();
|
||
newPartSystem->CopyFrom(pSource->GetParticleSystem());
|
||
SetParticleSystem(newPartSystem);
|
||
|
||
Super::CopyFrom( pComponent );
|
||
}
|
||
//------------------------------------------------------------------------------
|
||
void ParticleRenderComponent::GetReferenceResourceId(Util::Array<Resources::ReferenceResource>& list) const
|
||
{
|
||
if (mEmitMeshRes.isvalid())
|
||
{
|
||
list.Append(ReferenceResource(mEmitMeshRes->GetResID(), Resources::RR_Unknown));
|
||
}
|
||
|
||
list.Append(ReferenceResource(mTemplateName, Resources::RR_Unknown));
|
||
Super::GetReferenceResourceId(list);
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ParticleRenderComponent::SetMeshID(const Resources::ResourceId& meshID, Resources::Priority priority )
|
||
{
|
||
if( mMeshInfo.meshID != meshID )
|
||
{
|
||
if (mActor && mActor->PriorityDefinition())
|
||
{
|
||
priority = mActor->GetPriority();
|
||
}
|
||
mMeshInfo.meshID = meshID;
|
||
mMeshInfo.priority = priority;
|
||
mMeshInfo.dirty = true;
|
||
}
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void ParticleRenderComponent::SetTemplateID( const Resources::ResourceId& templateID )
|
||
{
|
||
mTemplateName = templateID;
|
||
}
|
||
//------------------------------------------------------------------------
|
||
const Resources::ResourceId& ParticleRenderComponent::GetTemplateID( void ) const
|
||
{
|
||
return mTemplateName;
|
||
}
|
||
|
||
}
|