genesis-3d_engine/Engine/addons/materialmaker/CMakeLists.txt
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

113 lines
3.1 KiB
CMake

#****************************************************************************
# Copyright (c) 2011-2013,WebJet Business Division,CYOU
#
# http://www.genesis-3d.com.cn
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#****************************************************************************
##################################################################################
# Build materialmaker
##################################################################################
#Parser folder
SET ( PARSER_HEADER_FILES
parser/GenesisShaderParser.h
parser/GenesisShaderBison.h
)
#Parser folder
SET ( PARSER_SOURCE_FILES
parser/GenesisShaderFlex.cpp
parser/GenesisShaderFlex.lcc
parser/GenesisShaderBison.cpp
parser/GenesisShaderBison.ycc
parser/GenesisShaderParser.cc
)
# folder
SET ( _HEADER_FILES
stdneb.h
unistd.h
GenesisMaterial.h
GenesisMakeMaterial.h
GenesisMakePass.h
GenesisMakeGPUProgram.h
GenesisMakeTechnique.h
)
# folder
SET ( _SOURCE_FILES
stdneb.cc
GenesisMaterial.cc
GenesisMakeMaterial.cc
GenesisMakePass.cc
GenesisMakeGPUProgram.cc
GenesisMakeTechnique.cc
)
#<-------- Source Group ------------------>
SOURCE_GROUP(
Parser
FILES
${PARSER_HEADER_FILES}
${PARSER_SOURCE_FILES}
)
#<-------- Additional Include Directories ------------------>
INCLUDE_DIRECTORIES(
#TODO:Make this clear and simple
${CMAKE_SOURCE_DIR}/foundation
${CMAKE_SOURCE_DIR}/rendersystem
${CMAKE_SOURCE_DIR}/extincludes/OpenGLES2.0/ARM/include
${CMAKE_SOURCE_DIR}/extincludes
${CMAKE_SOURCE_DIR}/depends/boostWraper
# should remove later
${CMAKE_SOURCE_DIR}/graphicsystem
${CMAKE_SOURCE_DIR}/addons/materialmaker
${CMAKE_SOURCE_DIR}/addons
${CMAKE_SOURCE_DIR}/
)
ADD_LIBRARY(
MaterialMaker
STATIC
#header
${PARSER_HEADER_FILES}
${_HEADER_FILES}
#SOURCE
${PARSER_SOURCE_FILES}
${_SOURCE_FILES}
)
#Organize projects into folders
SET_PROPERTY(TARGET MaterialMaker PROPERTY FOLDER "3.Addons")
#Compile properties
#_MACRO_WEBJET_PROJECT_COMPILE_PROPERTIES( MaterialMaker )
#_MACRO_COPY_T0_BINARY_DIR_AFTER_BUILD( MaterialMaker .lib )
TARGET_LINK_LIBRARIES(
MaterialMaker
#project lib
ShaderCompiler
)