genesis-3d_engine/Engine/ExtIncludes/physX3/windows/geometry/PxGeometry.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

99 lines
2.9 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NX_GEOMETRY
#define PX_PHYSICS_NX_GEOMETRY
/** \addtogroup geomutils
@{
*/
#include "common/PxPhysXCommon.h"
#include "foundation/PxFlags.h"
#include "foundation/PxMath.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
/**
\brief A geometry type.
Used to distinguish the type of a ::PxGeometry object.
*/
struct PxGeometryType
{
enum Enum
{
eSPHERE,
ePLANE,
eCAPSULE,
eBOX,
eCONVEXMESH,
eTRIANGLEMESH,
eHEIGHTFIELD,
//eCYLINDER,
//eCONE,
eGEOMETRY_COUNT, //!< internal use only!
eINVALID = -1, //!< internal use only!
};
};
/**
\brief A geometry object.
A geometry object defines the characteristics of a spatial object, but without any information
about its placement in the world.
\note This is an abstract class. You cannot create instances directly. Create an instance of one of the derived classes instead.
*/
class PxGeometry
{
public:
/**
\brief Returns the type of the geometry.
\return The type of the object.
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometryType::Enum getType() const { return mType; }
protected:
PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometry(PxGeometryType::Enum type) : mType(type) {}
PxGeometryType::Enum mType;
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif