6e8fbca745
match the genesis editor version 1.3.0.653.
93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_DEFAULT_ALLOCATOR_H
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#define PX_DEFAULT_ALLOCATOR_H
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/** \addtogroup extensions
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@{
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*/
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#include "foundation/PxAllocatorCallback.h"
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#include "common/PxPhysXCommon.h"
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#include "foundation/PxAssert.h"
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#include <stdlib.h>
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief default implementation of the allocator interface required by the SDK
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*/
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#if defined(WIN32) || defined (ANDROID)
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#include <malloc.h>
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#endif
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class PxDefaultAllocator : public PxAllocatorCallback
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{
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public:
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void* allocate(size_t size, const char*, const char*, int)
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{
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#if defined(WIN32)
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// on win32 we only have 8-byte alignment guaranteed, but the CRT provides special aligned allocation
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return _aligned_malloc(size, 16);
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#elif defined (ANDROID)
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void *ptr = memalign(16, size);
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PX_ASSERT((reinterpret_cast<size_t>(ptr) & 15)==0);
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return ptr;
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#else
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// on PS3, XBox and Win64 we get 16-byte alignment by default
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void *ptr = ::malloc(size);
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PX_ASSERT((reinterpret_cast<size_t>(ptr) & 15)==0);
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return ptr;
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#endif
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}
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void deallocate(void* ptr)
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{
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#if defined(WIN32)
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_aligned_free(ptr);
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#elif defined (ANDROID)
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free(ptr);
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#else
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::free(ptr);
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#endif
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}
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};
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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