genesis-3d_engine/Engine/ExtIncludes/physX3/windows/PxRigidStatic.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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3.0 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NX_RIGIDSTATIC
#define PX_PHYSICS_NX_RIGIDSTATIC
/** \addtogroup physics
@{
*/
#include "PxPhysX.h"
#include "PxRigidActor.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
/**
\brief PxRigidStatic represents a static rigid body simulation object in the physics SDK.
PxRigidStatic objects are static rigid physics entities. They shall be used to define solid objects which are fixed in the world.
<h3>Creation</h3>
Instances of this class are created by calling #PxPhysics::createRigidStatic() and deleted with #release().
<h3>Visualizations</h3>
\li #PxVisualizationParameter::eACTOR_AXES
@see PxRigidActor PxPhysics.createRigidStatic release()
*/
class PxRigidStatic : public PxRigidActor
{
public:
virtual const char* getConcreteTypeName() const { return "PxRigidStatic"; }
protected:
PxRigidStatic(PxRefResolver& v) : PxRigidActor(v) {}
PX_INLINE PxRigidStatic() : PxRigidActor() {}
virtual ~PxRigidStatic() {}
virtual bool isKindOf(const char* name) const { return !strcmp("PxRigidStatic", name) || PxRigidActor::isKindOf(name); }
};
PX_INLINE PxRigidStatic* PxActor::isRigidStatic() { return is<PxRigidStatic>(); }
PX_INLINE const PxRigidStatic* PxActor::isRigidStatic() const { return is<PxRigidStatic>(); }
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif