155 lines
7.4 KiB
C#
155 lines
7.4 KiB
C#
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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using ScriptRuntime;
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namespace ScriptRuntime
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{
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public partial class SoundSource : Component
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{
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// - internal call declare
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_Play(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_Stop(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_Pause(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_SoundSource_IsPlaying(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_SoundSource_IsPaused(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_SoundSource_GetLoop(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetLoop(SoundSource self, bool bLoop);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_SoundSource_GetVolume(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetVolume(SoundSource self, float volume);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_SoundSource_GetMute(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetMute(SoundSource self, bool mute);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_SoundSource_Is3D(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_Set3D(SoundSource self, bool is3D);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static UInt32 ICall_SoundSource_GetLength(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_SoundSource_GetPitch(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetPitch(SoundSource self, float pitch);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_SoundSource_GetDopplerLevel(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetDopplerLevel(SoundSource self, float level);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_SoundSource_GetSpread(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetSpread(SoundSource self, float spread);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_SoundSource_GetPriority(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetPriority(SoundSource self, int priority);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_SoundSource_GetMinDistance(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetMinDistance(SoundSource self, float minDistance);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_SoundSource_GetMaxDistance(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetMaxDistance(SoundSource self, float maxDistance);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_SoundSource_GetPan(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetPan(SoundSource self, float pan);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static UInt32 ICall_SoundSource_GetPosition(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetPosition(SoundSource self, UInt32 position);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_SoundSource_GetAutoPlay(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetAutoPlay(SoundSource self, bool setPlay);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_SoundSource_GetLoadPriority(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_SoundSource_GetIgnoreEffect(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetIgnoreEffect(SoundSource self, bool IgnoreEffect);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_SoundSource_GetRolloffMode(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetRolloffMode(SoundSource self, int rolloffMode);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static bool ICall_SoundSource_IsAllLoaded(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static String ICall_SoundSource_GetName(SoundSource self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_SoundSource_SetName(SoundSource self, String pMonoString, int loadpriority);
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}
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}
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