129 lines
3.6 KiB
C#
129 lines
3.6 KiB
C#
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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using ScriptRuntime;
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namespace ScriptRuntime
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{
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/// <summary>
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/// 回声过滤器组件
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/// 主要用于声音特效
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/// 要使过滤器生效,必须有声音组件
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/// </summary>
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public partial class SoundEchoFilterComponent : Component
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{
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public static readonly System.Type thisType = typeof(SoundEchoFilterComponent);
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private SoundEchoFilterComponent(DummyClass__ dummy)
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{
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}
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/// <summary>
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/// 回声过滤器组件的构造函数
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/// </summary>
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public SoundEchoFilterComponent()
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{
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ICall_SoundEchoFilterComponent_Bind(this);
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}
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/// <summary>
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/// 获取与设置声音延迟间隔
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/// </summary>
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public float Delay
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{
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get
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{
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return ICall_SoundEchoFilterComponent_GetDelay(this);
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}
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set
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{
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ICall_SoundEchoFilterComponent_SetDelay(this, value);
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}
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}
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/// <summary>
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/// 获取与设置回声延迟间隔
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/// </summary>
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public float LRDelay
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{
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get
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{
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return ICall_SoundEchoFilterComponent_GetLRDelay(this);
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}
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set
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{
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ICall_SoundEchoFilterComponent_SetLRDelay(this, value);
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}
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}
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/// <summary>
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/// 获取与设置回声阻尼
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/// </summary>
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public float Damping
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{
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get
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{
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return ICall_SoundEchoFilterComponent_GetDamping(this);
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}
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set
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{
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ICall_SoundEchoFilterComponent_SetDamping(this, value);
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}
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}
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/// <summary>
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/// 获取与设置回声反馈强度
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/// </summary>
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public float FeedBack
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{
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get
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{
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return ICall_SoundEchoFilterComponent_GetFeedBack(this);
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}
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set
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{
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ICall_SoundEchoFilterComponent_SetFeedBack(this, value);
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}
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}
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/// <summary>
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/// 获取与设置回声传播强度
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/// </summary>
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public float Spread
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{
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get
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{
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return ICall_SoundEchoFilterComponent_GetSpread(this);
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}
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set
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{
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ICall_SoundEchoFilterComponent_SetSpread(this, value);
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}
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}
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}
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}
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