99 lines
4.8 KiB
C#
99 lines
4.8 KiB
C#
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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using ScriptRuntime;
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namespace ScriptRuntime
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{
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public partial class LightComponent : Component
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{
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// - internal call declare
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_Bind(LightComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static int ICall_LightComponent_GetLightType(LightComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_SetLightType(LightComponent self, int lightType);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_GetPosition(LightComponent self, out Vector3 outPos);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_SetPosition(LightComponent self, ref Vector3 pos);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_GetDirection(LightComponent self, out Vector3 dir);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_SetDirection(LightComponent self, ref Vector3 dir);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_GetColorF(LightComponent self, out ColorF color);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_SetColorF(LightComponent self, ref ColorF color);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_LightComponent_GetIntensity(LightComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_SetIntensity(LightComponent self, float intensity);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_LightComponent_GetRange(LightComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_SetRange(LightComponent self, float range);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_LightComponent_GetDistanceFallOff(LightComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_SetDistanceFallOff(LightComponent self, float falloff);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_LightComponent_GetSpotInnerAngle(LightComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_SetSpotInnerAngle(LightComponent self, float innerAngle);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_LightComponent_GetSpotOuterAngle(LightComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_SetSpotOuterAngle(LightComponent self, float outerAngle);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static float ICall_LightComponent_GetSpotExponent(LightComponent self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_LightComponent_SetSpotExponent(LightComponent self, float exponent);
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}
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}
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