102 lines
3.5 KiB
C++
102 lines
3.5 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __GLESTypes_H__
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#define __GLESTypes_H__
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#include "core/types.h"
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#include "base/RenderDeviceTypes.h"
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#include "base/RenderResource.h"
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#include "base/VertexComponent.h"
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#include "base/IndexBuffer.h"
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#include "base/Texture.h"
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#include "OpenGLES.h"
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#include "util/string.h"
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namespace GLES
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{
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struct Attribute
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{
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IndexT location;
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GLenum type;
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SizeT size;
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};
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struct Uniform
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{
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Util::String name;
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IndexT location;
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GLenum type;
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SizeT size;
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};
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class GLESTypes
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{
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public:
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/// convert Engine pixel format to OpenGL Internal pixel format
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static GLenum AsGLESInternalPixelFormat(RenderBase::PixelFormat::Code p);
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static RenderBase::PixelFormat::Code AsGenesisPixelFormatFromInternal(GLenum f);
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/// convert Engine pixel format to OpenGL pixel format type
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static GLenum AsGLESPixelDataType(RenderBase::PixelFormat::Code p);
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/// convert Engine pixel format to OpenGL Origin pixel format
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static GLenum AsGLESOriginPixelFormat(RenderBase::PixelFormat::Code p);
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//convert Nebula3 resource usage/access flag pair into OpenGL usage flags
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static GLenum AsGLESUsage(RenderBase::RenderResource::Usage usage, RenderBase::RenderResource::Access access);
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static GLenum AsGLESUsage(RenderBase::BufferData::Usage usage);
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static GLenum IndexTypeAsGLESFormat(RenderBase::IndexBufferData::IndexType indexType);
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static GLenum AsGLESTextureType(RenderBase::Texture::Type t);
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static GLenum AsGLESTextureType(const Util::String& type);
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static GLenum AsGLESBasicType(RenderBase::VertexComponent::Format format);
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static GLenum AsGLESPrimitiveType(RenderBase::PrimitiveTopology::Code t);
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static GLuint AsGLESMultiSampleType(RenderBase::AntiAliasQuality::Code c);
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static Util::String AsGlesAttributeName(const RenderBase::VertexComponent::SemanticName& sem);
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static RenderBase::VertexComponent::Semantic AsSematic(const char* glesAttribute);
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/**
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* mapping state
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*/
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static GLenum AsGLESBlendFactor(RenderBase::BlendFactor factor);
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static GLenum AsGLESBlendOperation(RenderBase::BlendOperation blendop);
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static GLenum AsGLESCompareFunction(RenderBase::CompareFunction func);
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static GLenum AsGLESStencilOperation(RenderBase::StencilOperation so);
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static GLint AsGLESSTextureAddress(RenderBase::TextureAddressMode mode);
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};
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}
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#endif |