genesis-3d_engine/Engine/foundation/io/zipfs/ziparchive.cc
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

406 lines
12 KiB
C++

/****************************************************************************
Copyright (c) 2006, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "stdneb.h"
#include "io/zipfs/ziparchive.h"
#include "io/zipfs/zipfileentry.h"
#include "io/zipfs/zipdirentry.h"
#include "io/assignregistry.h"
namespace IO
{
__ImplementClass(IO::ZipArchive, 'ZPAR', IO::ArchiveBase);
using namespace Util;
//------------------------------------------------------------------------------
/**
*/
ZipArchive::ZipArchive() :
zipFileHandle(0)
{
// empty
}
//------------------------------------------------------------------------------
/**
*/
ZipArchive::~ZipArchive()
{
if (this->IsValid())
{
this->Discard();
}
}
//------------------------------------------------------------------------------
/**
This opens the zip archive and reads the table of content as a
tree of ZipDirEntry and ZipFileEntry objects.
*/
bool
ZipArchive::Setup(const URI& zipFileURI)
{
n_assert(!this->IsValid());
n_assert(0 == this->zipFileHandle);
n_warning(zipFileURI.AsString().AsCharPtr());
if (ArchiveBase::Setup(zipFileURI))
{
// extract the root location of the zip archive
this->rootPath = this->uri.LocalPath().ExtractDirName();
n_warning( this->rootPath.AsCharPtr());
// open the zip file
URI absPath = AssignRegistry::Instance()->ResolveAssigns(this->uri);
String localPath = absPath.LocalPath();
#if WIN32
// localPath.Append(".zip");
#endif
n_warning( localPath.AsCharPtr());
this->zipFileHandle = unzOpen(localPath.AsCharPtr());
if (0 == this->zipFileHandle)
{
return false;
}
// read the table of contents
this->ParseTableOfContents();
return true;
}
else
{
return false;
}
}
//------------------------------------------------------------------------------
/**
This closes the zip archive, releasing the table of contents and
closing the zip file.
*/
void
ZipArchive::Discard()
{
n_assert(this->IsValid());
unzClose(this->zipFileHandle);
this->zipFileHandle = 0;
ArchiveBase::Discard();
}
//------------------------------------------------------------------------------
/**
Internal method which parses the table of contents of the into a tree
of ZipDirEntry and ZipFileEntry objects.
*/
void
ZipArchive::ParseTableOfContents()
{
n_assert(this->IsValid());
// for each entry of the zip file...
int walkRes = unzGoToFirstFile(this->zipFileHandle);
if (UNZ_OK == walkRes) do
{
// get info about current file
char curFileName[512];
int fileInfoRes = unzGetCurrentFileInfo(this->zipFileHandle,
0,
curFileName,
sizeof(curFileName),
0, 0, 0, 0);
n_assert(UNZ_OK == fileInfoRes);
this->AddEntry(curFileName);
walkRes = unzGoToNextFile(this->zipFileHandle);
}
while (UNZ_OK == walkRes);
if (UNZ_END_OF_LIST_OF_FILE != walkRes)
{
n_error("ZipArchive: error in parsing zip file '%s'!\n", this->uri.AsString().AsCharPtr());
}
}
//------------------------------------------------------------------------------
/**
This will create a new ZipFileEntry or ZipDirEntry object and sort it into
the entry tree. Missing ZipDirEntry objects in the path will be created as
needed.
*/
void
ZipArchive::AddEntry(const String& path)
{
n_assert(path.IsValid());
// first check if the path end with a slash, if
// yes it's a directory
bool isDirectory = false;
char lastChar = path[path.Length() - 1];
if ((lastChar == '/') || (lastChar == '\\'))
{
isDirectory = true;
}
// tokenize the path into directory and filename components
Array<String> pathTokens;
path.Tokenize("/\\", pathTokens);
ZipDirEntry* dirEntry = &(this->rootEntry);
if (pathTokens.Size() > 1)
{
// find directory, create missing directory entries on the way
IndexT i;
for (i = 0; i < (pathTokens.Size() - 1); i++)
{
StringAtom curToken = pathTokens[i];
ZipDirEntry* childDirEntry = dirEntry->FindDirEntry(curToken);
if (0 == childDirEntry)
{
// need to create new dir entry
childDirEntry = dirEntry->AddDirEntry(curToken);
}
dirEntry = childDirEntry;
}
}
// create final entry and add to last dir entry
StringAtom finalName(pathTokens.Back());
if (isDirectory)
{
dirEntry->AddDirEntry(finalName);
}
else
{
ZipFileEntry* finalFileEntry = dirEntry->AddFileEntry(finalName);
finalFileEntry->Setup(finalName, this->zipFileHandle, &this->archiveCritSect);
}
}
//------------------------------------------------------------------------------
/**
Test if an absolute path points into the zip archive and
return a locale path into the zip archive. This will not test, whether
the file or directory inside the zip archive actually exists, only
if the path points INTO the zip archive by checking against
the location directory of the zip archive.
*/
String
ZipArchive::ConvertToPathInArchive(const Util::String& absPath) const
{
// test if the absolute path starts with our root path
IndexT rootPathIndex = absPath.FindStringIndex(this->rootPath, 0);
if (0 == rootPathIndex)
{
// strip the root path from the absolute path
String localPath = absPath;
localPath.SubstituteString(this->rootPath, "");
return localPath;
}
// path doesn't point into this archive
return "";
}
//------------------------------------------------------------------------------
/**
*/
const ZipFileEntry*
ZipArchive::FindFileEntry(const String& pathInZipArchive) const
{
// convert to local path into zip archive and split into components,
// fail if string doesn't point into archive
Array<String> pathTokens;
if (0 == pathInZipArchive.Tokenize("/\\", pathTokens))
{
return 0;
}
// n_warning(pathInZipArchive.AsCharPtr());
// walk directory entries
const ZipDirEntry* dirEntry = &this->rootEntry;
if (pathTokens.Size() > 1)
{
IndexT i;
#if WIN32
for (i = 1; i < (pathTokens.Size() - 1); i++)
{
ZipDirEntry* subDirEntry = dirEntry->FindDirEntry(pathTokens[i]);
if (0 != subDirEntry)
{
dirEntry = subDirEntry;
}
else
{
// missing subdirectory
return 0;
}
}
#else
for (i = 1; i < (pathTokens.Size() - 1); i++)
{
ZipDirEntry* subDirEntry = dirEntry->FindDirEntry(pathTokens[i]);
if (0 != subDirEntry)
{
dirEntry = subDirEntry;
}
else
{
// missing subdirectory
n_warning("zip file missing dic");
n_warning(pathTokens[i].AsCharPtr());
return 0;
}
}
#endif
}
// find the final file entry
const ZipFileEntry* fileEntry = dirEntry->FindFileEntry(pathTokens.Back());
return fileEntry;
}
//------------------------------------------------------------------------------
/**
*/
ZipFileEntry*
ZipArchive::FindFileEntry(const String& pathInZipArchive)
{
const ZipArchive *a = static_cast<const ZipArchive*>(this);
return const_cast<ZipFileEntry*>(a->FindFileEntry(pathInZipArchive));
}
//------------------------------------------------------------------------------
/**
*/
const ZipDirEntry*
ZipArchive::FindDirEntry(const String& pathInZipArchive) const
{
// convert to local path into zip archive and split into components,
// fail if string doesn't point into archive
Array<String> pathTokens;
if (0 == pathInZipArchive.Tokenize("/\\", pathTokens))
{
return 0;
}
// walk directory entries
const ZipDirEntry* dirEntry = &(this->rootEntry);
IndexT i;
for (i = 0; i < pathTokens.Size(); i++)
{
ZipDirEntry* subDirEntry = dirEntry->FindDirEntry(pathTokens[i]);
if (0 != subDirEntry)
{
dirEntry = subDirEntry;
}
else
{
// missing subdirectory
return 0;
}
}
return dirEntry;
}
//------------------------------------------------------------------------------
/**
*/
Array<String>
ZipArchive::ListFiles(const String& dirPathInZipArchive, const String& pattern) const
{
Array<String> result;
const ZipDirEntry* dirEntry = this->FindDirEntry(dirPathInZipArchive);
if (0 != dirEntry)
{
const Array<ZipFileEntry>& files = dirEntry->GetFileEntries();
String fileName;
IndexT i;
for (i = 0; i < files.Size(); i++)
{
fileName = files[i].GetName().Value();
if (String::MatchPattern(fileName, pattern))
{
result.Append(fileName);
}
}
}
return result;
}
//------------------------------------------------------------------------------
/**
*/
Array<String>
ZipArchive::ListDirectories(const String& dirPathInZipArchive, const String& pattern) const
{
Array<String> result;
const ZipDirEntry* dirEntry = this->FindDirEntry(dirPathInZipArchive);
if (0 != dirEntry)
{
const Array<ZipDirEntry>& subDirs = dirEntry->GetDirEntries();
String subDirName;
IndexT i;
for (i = 0; i < subDirs.Size(); i++)
{
subDirName = subDirs[i].GetName().Value();
if (String::MatchPattern(subDirName, pattern))
{
result.Append(subDirName);
}
}
}
return result;
}
//------------------------------------------------------------------------------
/**
This method takes a normal "file:" scheme URI and convertes it into
a "zip:" scheme URI which points to the file in this zip archive. This
is used by the IoServer for transparent file access into zip archives.
*/
URI
ZipArchive::ConvertToArchiveURI(const URI& fileURI) const
{
n_assert(fileURI.LocalPath().IsValid());
// localize path into archive, fail hard if URI doesn't point into archive
String localPath = this->ConvertToPathInArchive(fileURI.LocalPath());
if (!localPath.IsValid())
{
n_error("ZipArchive::ConvertToZipURI(): file '%s' doesn't point into this zip archive (%s)!\n",
fileURI.AsString().AsCharPtr(), this->uri.AsString().AsCharPtr());
}
URI zipURI = this->uri;
zipURI.SetScheme("zip");
String query;
query.Append("file=");
query.Append(localPath);
zipURI.SetQuery(query);
return zipURI;
}
} // namespace IO