genesis-3d_engine/Engine/foundation/http/httpclient.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

99 lines
3.3 KiB
Objective-C

/****************************************************************************
Copyright (c) 2009, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
//------------------------------------------------------------------------------
/**
@class Http::HttpClient
Use a HTTP client to send HTTP requests to a HTTP server, and
receive and decode HTTP responses. The HttpClient class
is generally blocking. For non-blocking behaviour it's best
to wrap the HttpClient into a thread.
*/
#include "core/config.h"
// HttpClient not implemented on the Wii
#if __NEBULA3_HTTP_FILESYSTEM__
#include "core/refcounted.h"
#include "net/tcpclient.h"
#include "http/httpstatus.h"
#include "http/httpmethod.h"
#include "io/uri.h"
#include "io/stream.h"
//------------------------------------------------------------------------------
namespace Http
{
class HttpClient : public Core::RefCounted
{
__DeclareClass(HttpClient);
public:
/// constructor
HttpClient();
/// destructor
virtual ~HttpClient();
/// set the user-agent to use for HTTP requests
void SetUserAgent(const Util::String& userAgent);
/// get the user-agent
const Util::String& GetUserAgent() const;
/// establish a connection to a HTTP server
bool Connect(const IO::URI& uri);
/// disconnect from the server
void Disconnect();
/// return true if currently connected
bool IsConnected() const;
/// send request and write result to provided response content stream
HttpStatus::Code SendRequest(HttpMethod::Code requestMethod, const IO::URI& uri, const GPtr<IO::Stream>& responseContentStream);
private:
Util::String userAgent;
GPtr<Net::TcpClient> tcpClient;
};
//------------------------------------------------------------------------------
/**
*/
inline void
HttpClient::SetUserAgent(const Util::String& agent)
{
this->userAgent = agent;
}
//------------------------------------------------------------------------------
/**
*/
inline const Util::String&
HttpClient::GetUserAgent() const
{
return this->userAgent;
}
} // namespace Http
//------------------------------------------------------------------------------
#endif // __WII__