genesis-3d_engine/Engine/app/scriptbind/scriptbind_input.cc
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

411 lines
16 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "stdneb.h"
#include "input/inputmouse.h"
#include "input/inputkeyboard.h"
#include "input/inputserver.h"
#include "input/inputkey.h"
#include "app/inputfeature/inputfeature.h"
#include "scriptfeature/inc/script_instance.h"
#include "scriptfeature/mono_script.h"
#include "scriptfeature/inc/script_utility.h"
#if defined __ANDROID__
#include "input/android/androidinputserver.h"
#include "input/inputtouchscreen.h"
#elif defined __OSX__
#include "input/OSX/OSXinputserver.h"
#include "input/inputtouchscreen.h"
#endif
namespace App
{
void ICallReg_ScriptRuntime_Input( void );
//------------------------------------------------------------------------
static mono_bool ICall_Input_KeyDown( int iKeyCode)
{
#ifdef __OSX__
return 0;
#endif
#ifdef __ANDROID__
return 0;
#endif
const GPtr<Input::InputKeyboard>& keyboard = App::InputFeature::Instance()->GetInputServer()->GetDefaultKeyboard();
return (mono_bool)keyboard->KeyDown((Input::InputKey::Code)iKeyCode);
}
//------------------------------------------------------------------------
static mono_bool ICall_Input_KeyUp( int iKeyCode)
{
#ifdef __OSX__
return 0;
#endif
#ifdef __ANDROID__
return 0;
#endif
const GPtr<Input::InputKeyboard>& keyboard = App::InputFeature::Instance()->GetInputServer()->GetDefaultKeyboard();
return (mono_bool)keyboard->KeyUp((Input::InputKey::Code)iKeyCode);
}
//------------------------------------------------------------------------
static mono_bool ICall_Input_KeyPressed( int iKeyCode)
{
#ifdef __OSX__
return 0;
#endif
#ifdef __ANDROID__
return 0;
#endif
const GPtr<Input::InputKeyboard>& keyboard = App::InputFeature::Instance()->GetInputServer()->GetDefaultKeyboard();
return (mono_bool)keyboard->KeyPressed((Input::InputKey::Code)iKeyCode);
}
//------------------------------------------------------------------------
static mono_bool ICall_Input_MouseButtonDown( int iBtn)
{
#ifdef __OSX__
return 0;
#endif
#ifdef __ANDROID__
return 0;
#endif
const GPtr< Input::InputMouse> mouse = App::InputFeature::Instance()->GetInputServer()->GetDefaultMouse();
return (mono_bool)mouse->ButtonDown( (Input::InputMouseButton::Code)iBtn );
}
//------------------------------------------------------------------------
static mono_bool ICall_Input_MouseButtonPressed( int iBtn)
{
#ifdef __OSX__
return 0;
#endif
#ifdef __ANDROID__
return 0;
#endif
const GPtr< Input::InputMouse> mouse = App::InputFeature::Instance()->GetInputServer()->GetDefaultMouse();
return (mono_bool)mouse->ButtonPressed( (Input::InputMouseButton::Code)iBtn );
}
//------------------------------------------------------------------------
static mono_bool ICall_Input_MouseButtonUp( int iBtn)
{
#ifdef __OSX__
return 0;
#endif
#ifdef __ANDROID__
return 0;
#endif
const GPtr< Input::InputMouse> mouse = App::InputFeature::Instance()->GetInputServer()->GetDefaultMouse();
return (mono_bool)mouse->ButtonUp( (Input::InputMouseButton::Code)iBtn );
}
//------------------------------------------------------------------------
static void ICall_Input_GetScreenPosition(Math::float2& outFloat2)
{
#ifdef __OSX__
outFloat2.set(0,0);
return;
#endif
#ifdef __ANDROID__
outFloat2.set(0,0);
return;
#endif
const GPtr< Input::InputMouse> mouse = App::InputFeature::Instance()->GetInputServer()->GetDefaultMouse();
outFloat2 = mouse->GetScreenPosition();
}
//------------------------------------------------------------------------
static void ICall_Input_MouseGetMovement( Math::float2& outFloat2 )
{
#ifdef __OSX__
outFloat2.set(0,0);
return;
#endif
#ifdef __ANDROID__
outFloat2.set(0,0);
return;
#endif
const GPtr< Input::InputMouse> mouse = App::InputFeature::Instance()->GetInputServer()->GetDefaultMouse();
outFloat2 = mouse->GetMovement();
}
//------------------------------------------------------------------------
static mono_bool ICall_Input_MouseWheelForward()
{
#ifdef __OSX__
return 0;
#endif
#ifdef __ANDROID__
return 0;
#endif
const GPtr< Input::InputMouse> mouse = App::InputFeature::Instance()->GetInputServer()->GetDefaultMouse();
return (mono_bool)mouse->WheelForward();
}
//------------------------------------------------------------------------
static mono_bool ICall_Input_MouseWheelBack()
{
#ifdef __OSX__
return 0;
#endif
#ifdef __ANDROID__
return 0;
#endif
const GPtr< Input::InputMouse> mouse = App::InputFeature::Instance()->GetInputServer()->GetDefaultMouse();
return (mono_bool)mouse->WheelBackward();
}
//------------------------------------------------------------------------
static int ICall_Input_GetScreenTouchCount()
{
#ifdef __ANDROID__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<AndroidInput::AndroidInputServer>()->GetDefaultTouchScreen();
return touchScreen->GetTouchCount();
#elif defined __OSX__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<OSXInput::OSXInputServer>()->GetDefaultTouchScreen();
return touchScreen->GetTouchCount();
#else
//n_warning("No Implemention on WIN32 ver.\n");
return 0;
#endif
}
static int ICall_Input_GetScreenTouchID(int index)
{
#ifdef __ANDROID__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<AndroidInput::AndroidInputServer>()->GetDefaultTouchScreen();
return touchScreen->GetTouchID(index);
#elif defined __OSX__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<OSXInput::OSXInputServer>()->GetDefaultTouchScreen();
return touchScreen->GetTouchID(index);
#else
//n_warning("No Implemention on WIN32 ver.\n");
return 0;
#endif
}
static bool ICall_Input_IsFingerDown(int index)
{
#ifdef __ANDROID__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<AndroidInput::AndroidInputServer>()->GetDefaultTouchScreen();
return touchScreen->FingerDown(index);
#elif defined __OSX__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<OSXInput::OSXInputServer>()->GetDefaultTouchScreen();
return touchScreen->FingerDown(index);
#else
//n_warning("No Implemention on WIN32 ver.\n");
return false;
#endif
}
static bool ICall_Input_IsFingerPressing(int index)
{
#if __ANDROID__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<AndroidInput::AndroidInputServer>()->GetDefaultTouchScreen();
return touchScreen->FingerPressing(index);
#elif defined __OSX__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<OSXInput::OSXInputServer>()->GetDefaultTouchScreen();
return touchScreen->FingerPressing(index);
#else
//n_warning("No Implemention on WIN32 ver.\n");
return false;
#endif
}
static bool ICall_Input_IsFingerUp(int index)
{
#if __ANDROID__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<AndroidInput::AndroidInputServer>()->GetDefaultTouchScreen();
return touchScreen->FingerUp(index);
#elif defined __OSX__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<OSXInput::OSXInputServer>()->GetDefaultTouchScreen();
return touchScreen->FingerUp(index);
#else
//n_warning("No Implemention on WIN32 ver.\n");
return false;
#endif
}
static void ICall_Input_GetScreenTouchMovement(int index, Math::float2& moveMent)
{
#if __ANDROID__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<AndroidInput::AndroidInputServer>()->GetDefaultTouchScreen();
moveMent = touchScreen->GetMovement(index);
#elif defined __OSX__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<OSXInput::OSXInputServer>()->GetDefaultTouchScreen();
moveMent = touchScreen->GetMovement(index);
#else
//n_warning("No Implemention on WIN32 ver.\n");
moveMent.set(0, 0);
#endif
}
static void ICall_Input_GetScreenTouchScreenPos(int index, Math::float2& screenPos)
{
#if __ANDROID__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<AndroidInput::AndroidInputServer>()->GetDefaultTouchScreen();
screenPos = touchScreen->GetScreenPosition(index);
#elif defined __OSX__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<OSXInput::OSXInputServer>()->GetDefaultTouchScreen();
screenPos = touchScreen->GetScreenPosition(index);
#else
//n_warning("No Implemention on WIN32 ver.\n");
screenPos.set(0, 0);
#endif
}
static void ICall_Input_GetScreenTouchPixelPos(int index, Math::float2& pixelPos)
{
#if __ANDROID__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<AndroidInput::AndroidInputServer>()->GetDefaultTouchScreen();
pixelPos = touchScreen->GetPixelPosition(index);
#elif defined __OSX__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<OSXInput::OSXInputServer>()->GetDefaultTouchScreen();
pixelPos = touchScreen->GetPixelPosition(index);
#else
n_warning("No Implemention on WIN32 ver.\n");
#endif
}
static int ICall_Input_GetCurrentKeyEventCount()
{
#ifdef __OSX__
return 0;
#endif
#if __ANDROID__
return 0;
#endif
const GPtr<Input::InputKeyboard>& keyboard = App::InputFeature::Instance()->GetInputServer()->GetDefaultKeyboard();
return keyboard->GetCurrentEventCount();
}
static void ICall_Input_GetCurrentKeyEvent(int index, int& code, int& event)
{
#ifdef __OSX__
code = 0;
event = 0;
return;
#endif
#if __ANDROID__
code = 0;
event = 0;
return;
#endif
const GPtr<Input::InputKeyboard>& keyboard = App::InputFeature::Instance()->GetInputServer()->GetDefaultKeyboard();
Input::KeyEvent ke = keyboard->GetCurrentEvent(index);
code = (int)ke.key;
event = (int)ke.event;
}
static int ICall_Input_GetCurrentMouseButtonEventCount()
{
#ifdef __OSX__
return 0;
#endif
#if __ANDROID__
return 0;
#endif
const GPtr< Input::InputMouse> mouse = App::InputFeature::Instance()->GetInputServer()->GetDefaultMouse();
return mouse->GetCurrentEventCount();
}
static void ICall_Input_GetCurrentMouseButtonEvent(int index, int& code, int& event)
{
#ifdef __OSX__
return;
#endif
#if __ANDROID__
return;
#endif
const GPtr< Input::InputMouse>& mouse = App::InputFeature::Instance()->GetInputServer()->GetDefaultMouse();
Input::MouseButtonEvent mbe = mouse->GetCurrentEvent(index);
code = mbe.button;
event = mbe.event;
}
static int ICall_Input_GetCurrentTouchEventCount()
{
#ifdef __ANDROID__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<AndroidInput::AndroidInputServer>()->GetDefaultTouchScreen();
return touchScreen->GetCurrentEventCount();
#elif defined __OSX__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<OSXInput::OSXInputServer>()->GetDefaultTouchScreen();
return touchScreen->GetCurrentEventCount();
#else
//n_warning("No Implemention on WIN32 ver.\n");
return 0;
#endif
}
static void ICall_Input_GetCurrentTouchEvent(int index, int& id, int& event)
{
#ifdef __ANDROID__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<AndroidInput::AndroidInputServer>()->GetDefaultTouchScreen();
Input::TouchEvent te = touchScreen->GetCurrentEvent(index);
id = te.id;
event = te.event;
#elif defined __OSX__
const GPtr< Input::InputTouchScreen>& touchScreen = App::InputFeature::Instance()->GetInputServer().downcast<OSXInput::OSXInputServer>()->GetDefaultTouchScreen();
Input::TouchEvent te = touchScreen->GetCurrentEvent(index);
id = te.id;
event = te.event;
#else
//n_warning("No Implemention on WIN32 ver.\n");
id = -1;
event = 0;
return;
#endif
}
//------------------------------------------------------------------------
void ICallReg_ScriptRuntime_Input( void )
{
static const InternalCallDetail s_cScriptBindInternalCallDetail[] = {
{ "ScriptRuntime.Input::ICall_Input_KeyDown" , (void*)&ICall_Input_KeyDown },
{ "ScriptRuntime.Input::ICall_Input_KeyUp" , (void*)&ICall_Input_KeyUp },
{ "ScriptRuntime.Input::ICall_Input_KeyPressed" , (void*)&ICall_Input_KeyPressed},
{ "ScriptRuntime.Input::ICall_Input_MouseButtonDown" , (void*)&ICall_Input_MouseButtonDown},
{ "ScriptRuntime.Input::ICall_Input_MouseButtonPressed" , (void*)&ICall_Input_MouseButtonPressed},
{ "ScriptRuntime.Input::ICall_Input_MouseButtonUp" , (void*)&ICall_Input_MouseButtonUp},
{ "ScriptRuntime.Input::ICall_Input_GetScreenPosition" , (void*)&ICall_Input_GetScreenPosition},
{ "ScriptRuntime.Input::ICall_Input_MouseWheelBack" , (void*)&ICall_Input_MouseWheelBack},
{ "ScriptRuntime.Input::ICall_Input_MouseWheelForward" , (void*)&ICall_Input_MouseWheelForward},
{ "ScriptRuntime.Input::ICall_Input_MouseGetMovement" , (void*)&ICall_Input_MouseGetMovement},
{ "ScriptRuntime.Input::ICall_Input_GetScreenTouchCount" , (void*)&ICall_Input_GetScreenTouchCount},
{ "ScriptRuntime.Input::ICall_Input_GetScreenTouchID" , (void*)&ICall_Input_GetScreenTouchID},
{ "ScriptRuntime.Input::ICall_Input_GetScreenTouchMovement" , (void*)&ICall_Input_GetScreenTouchMovement},
{ "ScriptRuntime.Input::ICall_Input_GetScreenTouchScreenPos" , (void*)&ICall_Input_GetScreenTouchScreenPos},
{ "ScriptRuntime.Input::ICall_Input_GetScreenTouchPixelPos" , (void*)&ICall_Input_GetScreenTouchPixelPos},
{ "ScriptRuntime.Input::ICall_Input_IsFingerDown" , (void*)&ICall_Input_IsFingerDown},
{ "ScriptRuntime.Input::ICall_Input_IsFingerPressing" , (void*)&ICall_Input_IsFingerPressing},
{ "ScriptRuntime.Input::ICall_Input_IsFingerUp" , (void*)&ICall_Input_IsFingerUp},
{ "ScriptRuntime.Input::ICall_Input_GetCurrentKeyEventCount" , (void*)&ICall_Input_GetCurrentKeyEventCount},
{ "ScriptRuntime.Input::ICall_Input_GetCurrentKeyEvent" , (void*)&ICall_Input_GetCurrentKeyEvent},
{ "ScriptRuntime.Input::ICall_Input_GetCurrentMouseButtonEventCount" , (void*)&ICall_Input_GetCurrentMouseButtonEventCount},
{ "ScriptRuntime.Input::ICall_Input_GetCurrentMouseButtonEvent" , (void*)&ICall_Input_GetCurrentMouseButtonEvent},
{ "ScriptRuntime.Input::ICall_Input_GetCurrentTouchEventCount" , (void*)&ICall_Input_GetCurrentTouchEventCount},
{ "ScriptRuntime.Input::ICall_Input_GetCurrentTouchEvent" , (void*)&ICall_Input_GetCurrentTouchEvent},
};
int size = sizeof(s_cScriptBindInternalCallDetail)/sizeof(InternalCallDetail);
for( int ii=0; ii<size; ii++ )
{
mono_add_internal_call( s_cScriptBindInternalCallDetail[ii].__pScriptFunName,
s_cScriptBindInternalCallDetail[ii].__pCppFunPtr );
}
}
}