70 lines
3.9 KiB
C++
70 lines
3.9 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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namespace App
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{
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static void ICall_Scene_Release( MonoObject* self);
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static int ICall_Scene_GetActorCount( MonoObject* self);
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static MonoObject* ICall_Scene_GetActor( MonoObject* self, int index);
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static MonoObject* ICall_Scene_FindActorByFastID( MonoObject* self, App::Actor::FastId fastID);
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static MonoObject* ICall_Scene_FindActorByTag( MonoObject* self, uint fastID);
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static MonoArray* ICall_Scene_FindActorsByTag( MonoObject* pMonoObj, uint index );
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static mono_bool ICall_Scene_AddActor( MonoObject* self, MonoObject* pActor);
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static mono_bool ICall_Scene_RemoveActor( MonoObject* self, MonoObject* pActor);
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static MonoObject* ICall_Scene_FindActorByGuid( MonoObject* self, MonoArray* guid);
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static MonoObject* ICall_Scene_FindActorByName( MonoObject* self, MonoString* name);
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//********************************* Register func to mono ********************************************
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void ICallReg_ScriptRuntime_Scene( void )
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{
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static const InternalCallDetail s_cScriptBindInternalCallDetail[] = {
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{ "ScriptRuntime.Scene::ICall_Scene_Release", (void*)&ICall_Scene_Release},
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{ "ScriptRuntime.Scene::ICall_Scene_GetActorCount", (void*)&ICall_Scene_GetActorCount},
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{ "ScriptRuntime.Scene::ICall_Scene_GetActor", (void*)&ICall_Scene_GetActor},
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{ "ScriptRuntime.Scene::ICall_Scene_FindActorByFastID", (void*)&ICall_Scene_FindActorByFastID},
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{ "ScriptRuntime.Scene::ICall_Scene_AddActor", (void*)&ICall_Scene_AddActor},
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{ "ScriptRuntime.Scene::ICall_Scene_RemoveActor", (void*)&ICall_Scene_RemoveActor},
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{ "ScriptRuntime.Scene::ICall_Scene_FindActorByGuid", (void*)&ICall_Scene_FindActorByGuid},
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{ "ScriptRuntime.Scene::ICall_Scene_FindActorByTag", (void*)&ICall_Scene_FindActorByTag},
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{ "ScriptRuntime.Scene::ICall_Scene_FindActorsByTag", (void*)&ICall_Scene_FindActorsByTag},
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{ "ScriptRuntime.Scene::ICall_Scene_FindActorByName", (void*) &ICall_Scene_FindActorByName},
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};
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int size = sizeof(s_cScriptBindInternalCallDetail) / sizeof(InternalCallDetail);
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for (int ii = 0; ii < size; ++ii)
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{
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mono_add_internal_call(s_cScriptBindInternalCallDetail[ii].__pScriptFunName,
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s_cScriptBindInternalCallDetail[ii].__pCppFunPtr);
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}
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}
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}
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