138 lines
8.9 KiB
C++
138 lines
8.9 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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namespace App
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{
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static void ICall_CameraComponent_Bind( MonoObject* self);
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static float ICall_CameraComponent_GetFov( MonoObject* self);
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static float ICall_CameraComponent_GetAspect( MonoObject* self);
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static float ICall_CameraComponent_GetZNear( MonoObject* self);
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static float ICall_CameraComponent_GetZFar( MonoObject* self);
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static int ICall_CameraComponent_GetViewType( MonoObject* self);
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static mono_bool ICall_CameraComponent_SetProj( MonoObject* self, float fovOrHeight, float zNear, float zFar, int viewType);
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static void ICall_CameraComponent_SetZNear( MonoObject* self, float zNear);
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static void ICall_CameraComponent_SetZFar( MonoObject* self, float zFar);
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static float ICall_CameraComponent_GetNearWidth( MonoObject* pMonoObj );
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static float ICall_CameraComponent_GetNearHeight( MonoObject* pMonoObj );
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static float ICall_CameraComponent_GetFarWidth( MonoObject* pMonoObj );
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static float ICall_CameraComponent_GetFarHeight( MonoObject* pMonoObj );
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static void ICall_CameraComponent_GetView( MonoObject* self, Math::matrix44& view);
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static void ICall_CameraComponent_GetProj( MonoObject* self, Math::matrix44& proj);
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static void ICall_CameraComponent_GetViewProj( MonoObject* self, Math::matrix44& viewProj);
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static void ICall_CameraComponent_SetupPerspectiveFovRH( MonoObject* pMonoObj ,float fov, float aspect, float zNear, float zFar);
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static void ICall_CameraComponent_SetupPerspectiveFovRHEx( MonoObject* pMonoObj ,float fov, float aspect, float zNear, float zFar,const Math::float4& clipPlane_, mono_bool reflection);
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static void ICall_CameraComponent_SetRenderToTexture(MonoObject* pMonoObj ,MonoObject* pRenderToTexture);
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static void ICall_CameraComponent_SetRenderDepth( MonoObject* pMonoObj,mono_bool bRenderDepth);
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static mono_bool ICall_CameraComponent_GetRenderDepth( MonoObject* pMonoObj );
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static void ICall_CameraComponent_SetRenderNormal( MonoObject* pMonoObj,mono_bool bRenderNormal);
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static mono_bool ICall_CameraComponent_GetRenderNormal( MonoObject* pMonoObj );
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static void ICall_CameraComponent_GetViewTransForm( MonoObject* pMonoObj,Math::matrix44& out );
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static void ICall_CameraComponent_SetCustomise( MonoObject* pMonoObj ,mono_bool customise );
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static mono_bool ICall_CameraComponent_IsCustomise( MonoObject* pMonoObj );
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static void ICall_CameraComponent_SetCullMask(MonoObject* pMonoObj ,uint32 mask);
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static uint32 ICall_CameraComponent_GetCullMask( MonoObject* pMonoObj );
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static void ICall_CameraComponent_SetUseBeforeDrawEvent(MonoObject* pMonoObj, bool enable);
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static bool ICall_CameraComponent_GetUseBeforeDrawEvent(MonoObject* pMonoObj);
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static void ICall_CameraComponent_SetRenderShadowMap(MonoObject* pMonoObj, bool enable);
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static bool ICall_CameraComponent_GetRenderShadowMap(MonoObject* pMonoObj);
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//********************************* Register func to mono ********************************************
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void ICallReg_ScriptRuntime_CameraComponent( void )
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{
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static const InternalCallDetail s_cScriptBindInternalCallDetail[] = {
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_Bind", (void*)&ICall_CameraComponent_Bind},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetFov", (void*)&ICall_CameraComponent_GetFov},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetAspect", (void*)&ICall_CameraComponent_GetAspect},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetZNear", (void*)&ICall_CameraComponent_GetZNear},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetZFar", (void*)&ICall_CameraComponent_GetZFar},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetViewType", (void*)&ICall_CameraComponent_GetViewType},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_SetProj", (void*)&ICall_CameraComponent_SetProj},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_SetZNear", (void*)&ICall_CameraComponent_SetZNear},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_SetZFar", (void*)&ICall_CameraComponent_SetZFar},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetNearWidth", (void*)&ICall_CameraComponent_GetNearWidth},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetNearHeight", (void*)&ICall_CameraComponent_GetNearHeight},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetFarWidth", (void*)&ICall_CameraComponent_GetFarWidth},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetFarHeight", (void*)&ICall_CameraComponent_GetFarHeight},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetView", (void*)&ICall_CameraComponent_GetView},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetProj", (void*)&ICall_CameraComponent_GetProj},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetViewProj", (void*)&ICall_CameraComponent_GetViewProj},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_SetupPerspectiveFovRH", (void*)&ICall_CameraComponent_SetupPerspectiveFovRH},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_SetupPerspectiveFovRHEx", (void*)&ICall_CameraComponent_SetupPerspectiveFovRHEx},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_SetRenderToTexture", (void*)&ICall_CameraComponent_SetRenderToTexture},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_SetRenderDepth", (void*)&ICall_CameraComponent_SetRenderDepth},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetRenderDepth", (void*)&ICall_CameraComponent_GetRenderDepth},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_SetRenderNormal", (void*)&ICall_CameraComponent_SetRenderNormal},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetRenderNormal", (void*)&ICall_CameraComponent_GetRenderNormal},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetViewTransForm", (void*)&ICall_CameraComponent_GetViewTransForm},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_SetCustomise", (void*)&ICall_CameraComponent_SetCustomise},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_IsCustomise", (void*)&ICall_CameraComponent_IsCustomise},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_SetCullMask", (void*)&ICall_CameraComponent_SetCullMask},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetCullMask", (void*)&ICall_CameraComponent_GetCullMask},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_SetUseBeforeDrawEvent", (void*)&ICall_CameraComponent_SetUseBeforeDrawEvent},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetUseBeforeDrawEvent", (void*)&ICall_CameraComponent_GetUseBeforeDrawEvent},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_SetRenderShadowMap", (void*)&ICall_CameraComponent_SetRenderShadowMap},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_GetRenderShadowMap", (void*)&ICall_CameraComponent_GetRenderShadowMap},
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{ "ScriptRuntime.CameraComponent::ICall_CameraComponent_SetLightLitTexture", (void*)&ICall_CameraComponent_SetLightLitTexture},
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};
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int size = sizeof(s_cScriptBindInternalCallDetail) / sizeof(InternalCallDetail);
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for (int ii = 0; ii < size; ++ii)
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{
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mono_add_internal_call(s_cScriptBindInternalCallDetail[ii].__pScriptFunName,
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s_cScriptBindInternalCallDetail[ii].__pCppFunPtr);
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}
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}
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}
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