110 lines
7.5 KiB
C++
110 lines
7.5 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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namespace App
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{
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static void ICall_AnimationComponent_SetAnimationID( MonoObject* self, MonoString* id);
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static bool ICall_AnimationComponent_ContainAnimationID( MonoObject* pMonoObj, MonoString* pMonoString );
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static bool ICall_AnimationComponent_AnimationIDLoaded( MonoObject* pMonoObj, MonoString* pMonoString );
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static void ICall_AnimationComponent_CrossFading( MonoObject* self, MonoString* name, int type, float time);
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static void ICall_AnimationComponent_PlayAnimation( MonoObject* self, MonoString* name);
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static void ICall_AnimationComponent_StopAnimation( MonoObject* self, MonoString* name, float time);
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static void ICall_AnimationComponent_BlendingAnimation( MonoObject* self, MonoString* name, float weight, float time);
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static void ICall_AnimationComponent_SetAnimationSpeed( MonoObject* self, MonoString* name, float speed);
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static void ICall_AnimationComponent_SetAnimationWrapMode( MonoObject* self, MonoString* name, int wrapMode);
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static void ICall_AnimationComponent_SetAnimationLayer( MonoObject* self, MonoString* name, int layer);
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static void ICall_AnimationComponent_AddAffectedNodes( MonoObject* self, MonoString* animName, MonoString* nodeName, mono_bool recursive);
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static void ICall_AnimationComponent_RemoveAffectedNodes( MonoObject* self, MonoString* animName, MonoString* nodeName);
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static void ICall_AnimationComponent_RemoveAffectedNodes_2( MonoObject* self, MonoString* animName, MonoString* nodeName, mono_bool recursive);
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static void ICall_AnimationComponent_AddAttachedActor( MonoObject* pMonoObj, MonoObject* pActor, MonoString* pMonoString);
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static void ICall_AnimationComponent_RemoveAttachedActor( MonoObject* pMonoObj, MonoObject* pActor);
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static mono_bool ICall_AnimationComponent_IsAnimationPlaying( MonoObject* self, MonoString* name);
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static float ICall_AnimationComponent_GetCurAnimCurrentFrame(MonoObject* self);
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static float ICall_AnimationComponent_GetCurrentFrame(MonoObject* self, MonoString* name);
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static int ICall_AnimationComponent_GetAnimFrameCount(MonoObject* self, MonoString* name);
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static int ICall_AnimationComponent_GetCurrentAnimFrameCount(MonoObject* self);
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static MonoString* ICall_AnimationComponent_GetCurrentAnimation(MonoObject* self);
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static mono_bool ICall_AnimationComponent_GetNodeTransform(MonoObject* self, MonoString* name, Math::matrix44& matrix);
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static int ICall_AnimationComponent_GetWrapMode(MonoObject* self, MonoString* name);
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//********************************* Register func to mono ********************************************
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void ICallReg_ScriptRuntime_AnimationComponent( void )
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{
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static const InternalCallDetail s_cScriptBindInternalCallDetail[] = {
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_SetAnimationID", (void*)&ICall_AnimationComponent_SetAnimationID},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_ContainAnimationID", (void*)&ICall_AnimationComponent_ContainAnimationID},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_AnimationIDLoaded", (void*)&ICall_AnimationComponent_AnimationIDLoaded},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_CrossFading", (void*)&ICall_AnimationComponent_CrossFading},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_PlayAnimation", (void*)&ICall_AnimationComponent_PlayAnimation},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_StopAnimation", (void*)&ICall_AnimationComponent_StopAnimation},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_BlendingAnimation", (void*)&ICall_AnimationComponent_BlendingAnimation},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_SetAnimationSpeed", (void*)&ICall_AnimationComponent_SetAnimationSpeed},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_SetAnimationWrapMode", (void*)&ICall_AnimationComponent_SetAnimationWrapMode},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_SetAnimationLayer", (void*)&ICall_AnimationComponent_SetAnimationLayer},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_AddAffectedNodes", (void*)&ICall_AnimationComponent_AddAffectedNodes},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_RemoveAffectedNodes", (void*)&ICall_AnimationComponent_RemoveAffectedNodes},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_RemoveAffectedNodes_2", (void*)&ICall_AnimationComponent_RemoveAffectedNodes_2},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_AddAttachedActor", (void*)&ICall_AnimationComponent_AddAttachedActor},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_RemoveAttachedActor", (void*)&ICall_AnimationComponent_RemoveAttachedActor},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_IsAnimationPlaying", (void*)&ICall_AnimationComponent_IsAnimationPlaying},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_GetCurAnimCurrentFrame", (void*)&ICall_AnimationComponent_GetCurAnimCurrentFrame},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_GetCurrentFrame", (void*)&ICall_AnimationComponent_GetCurrentFrame},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_GetAnimFrameCount", (void*)&ICall_AnimationComponent_GetAnimFrameCount},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_GetCurrentAnimFrameCount",(void*)&ICall_AnimationComponent_GetCurrentAnimFrameCount},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_GetCurrentAnimation", (void*)&ICall_AnimationComponent_GetCurrentAnimation},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_GetNodeTransform", (void*)&ICall_AnimationComponent_GetNodeTransform},
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{ "ScriptRuntime.AnimationComponent::ICall_AnimationComponent_GetWrapMode", (void*)&ICall_AnimationComponent_GetWrapMode},
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};
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int size = sizeof(s_cScriptBindInternalCallDetail) / sizeof(InternalCallDetail);
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for (int ii = 0; ii < size; ++ii)
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{
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mono_add_internal_call(s_cScriptBindInternalCallDetail[ii].__pScriptFunName,
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s_cScriptBindInternalCallDetail[ii].__pCppFunPtr);
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}
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}
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}
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