genesis-3d_engine/Engine/addons/particles/affectors/particleRandomiserAffector.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

143 lines
4.9 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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****************************************************************************/
#ifndef __PARTICLE_RANDOMISER_AFFECTOR_H__
#define __PARTICLE_RANDOMISER_AFFECTOR_H__
#include "particles/particle_fwd_decl.h"
#include "particles/particleaffector.h"
namespace Particles
{
class RandomiserAffector: public ParticleAffector
{
__DeclareSubClass( RandomiserAffector, ParticleAffector);
public:
static const Math::float3 DEFAULT_MAX_DEVIATION;
static const Math::scalar DEFAULT_TIME_STEP;
static const bool DEFAULT_RANDOM_DIRECTION;
public:
RandomiserAffector();
virtual ~RandomiserAffector(){};
Math::scalar GetMaxDeviationX(void) const;
void SetMaxDeviationX(const Math::scalar maxDeviationX);
Math::scalar GetMaxDeviationY(void) const;
void SetMaxDeviationY(const Math::scalar maxDeviationZ);
Math::scalar GetMaxDeviationZ(void) const;
void SetMaxDeviationZ(const Math::scalar maxDeviationZ);
Math::scalar GetTimeStep(void) const;
void SetTimeStep(const Math::scalar timeStep);
bool IsRandomDirection(void) const;
void SetRandomDirection(bool randomDirection);
virtual void _preProcessParticles();
virtual void _affect(Particle* particle);
virtual void _postProcessParticles();
protected:
Math::scalar mMaxDeviationX;
Math::scalar mMaxDeviationY;
Math::scalar mMaxDeviationZ;
Math::scalar mTimeSinceLastUpdate;
Math::scalar mTimeStep;
bool mRandomDirection;
bool mUpdate;
public:
// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
virtual Serialization::SVersion GetVersion() const;
// @ISerialization::Load
virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
// @ISerialization::Save
virtual void Save( Serialization::SerializeWriter* pWriter ) const;
// copy
virtual void CopyFrom( const ParticleAffectorPtr& affector );
};
//-----------------------------------------------------------------------
inline Math::scalar RandomiserAffector::GetMaxDeviationX(void) const
{
return mMaxDeviationX;
}
//-----------------------------------------------------------------------
inline void RandomiserAffector::SetMaxDeviationX(Math::scalar maxDeviationX)
{
mMaxDeviationX = maxDeviationX;
}
//-----------------------------------------------------------------------
inline Math::scalar RandomiserAffector::GetMaxDeviationY(void) const
{
return mMaxDeviationY;
}
//-----------------------------------------------------------------------
inline void RandomiserAffector::SetMaxDeviationY(Math::scalar maxDeviationY)
{
mMaxDeviationY = maxDeviationY;
}
//-----------------------------------------------------------------------
inline Math::scalar RandomiserAffector::GetMaxDeviationZ(void) const
{
return mMaxDeviationZ;
}
//-----------------------------------------------------------------------
inline void RandomiserAffector::SetMaxDeviationZ(Math::scalar maxDeviationZ)
{
mMaxDeviationZ = maxDeviationZ;
}
//-----------------------------------------------------------------------
inline Math::scalar RandomiserAffector::GetTimeStep(void) const
{
return mTimeStep;
}
//-----------------------------------------------------------------------
inline void RandomiserAffector::SetTimeStep(Math::scalar timeStep)
{
mTimeStep = timeStep;
mTimeSinceLastUpdate = timeStep;
}
//-----------------------------------------------------------------------
inline bool RandomiserAffector::IsRandomDirection(void) const
{
return mRandomDirection;
}
//-----------------------------------------------------------------------
inline void RandomiserAffector::SetRandomDirection(bool randomDirection)
{
mRandomDirection = randomDirection;
}
}
#endif