genesis-3d_engine/Engine/addons/particles/affectors/particleLinearForceAffector.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

132 lines
4.6 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __PARTICLE_LINEARFORCE_AFFECTOR_H__
#define __PARTICLE_LINEARFORCE_AFFECTOR_H__
#include "particles/particle_fwd_decl.h"
#include "particles/particleaffector.h"
namespace Particles
{
class LinearForceAffector: public ParticleAffector
{
__DeclareSubClass( LinearForceAffector, ParticleAffector);
public:
enum ForceApplication
{
FA_AVERAGE,
FA_ADD
};
public:
LinearForceAffector();
virtual ~LinearForceAffector(){};
const SpaceCoordType& GetSpaceCoordType(void) const;
void SetSpaceCoordType(const SpaceCoordType& sct);
ForceApplication GetForceApplication(void) const;
void SetForceApplication(ForceApplication forceApplication);
void SetForceApplication(ushort forceApplication);
virtual void _affect(Particle* particle);
virtual void _preProcessParticles(void);
inline Math::scalar GetTimeStep(void) const;
inline void SetTimeStep(Math::scalar timeStep);
virtual Math::MinMaxCurve* getMinMaxCurve(ParticleCurveType pct);
virtual void SwitchParticleType(bool _isMobile);
void SetShaderParam();
void InitShaderParam();
void SetShaderMask(const GPtr<ShaderProgramCompiler::ShaderMarcro>& pMarcro);
protected:
Math::float3 mScaledVector;
ForceApplication mForceApplication;
Math::scalar mTimeSinceLastUpdate;
Math::scalar mTimeStep;
SpaceCoordType mSpaceCoord;
Math::MinMaxCurve mForceVectorX;
Math::MinMaxCurve mForceVectorY;
Math::MinMaxCurve mForceVectorZ;
Math::float3 mShaderParam;
public:
// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
virtual Serialization::SVersion GetVersion() const;
// @ISerialization::Load
virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
// @ISerialization::Save
virtual void Save( Serialization::SerializeWriter* pWriter ) const;
// copy
virtual void CopyFrom( const ParticleAffectorPtr& affector );
};
//-----------------------------------------------------------------------
inline LinearForceAffector::ForceApplication LinearForceAffector::GetForceApplication(void) const
{
return mForceApplication;
}
//-----------------------------------------------------------------------
inline void LinearForceAffector::SetForceApplication(LinearForceAffector::ForceApplication forceApplication)
{
mForceApplication = forceApplication;
}
//-----------------------------------------------------------------------
inline void LinearForceAffector::SetForceApplication(ushort forceApplication)
{
mForceApplication = (LinearForceAffector::ForceApplication)forceApplication;
}
//-----------------------------------------------------------------------
inline Math::scalar LinearForceAffector::GetTimeStep(void) const
{
return mTimeStep;
}
//-----------------------------------------------------------------------
inline void LinearForceAffector::SetTimeStep(Math::scalar timeStep)
{
mTimeStep = timeStep;
mTimeSinceLastUpdate = timeStep;
}
//--------------------------------------------------------------------------------
inline const SpaceCoordType& LinearForceAffector::GetSpaceCoordType(void) const
{
return mSpaceCoord;
}
//--------------------------------------------------------------------------------
inline void LinearForceAffector::SetSpaceCoordType(const SpaceCoordType& sct)
{
mSpaceCoord = sct;
}
}
#endif