genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_WidgetUserData.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

87 lines
2.2 KiB
C++

/*!
@file
@author Albert Semenov
@date 11/2007
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_WIDGET_USER_DATA_H__
#define __MYGUI_WIDGET_USER_DATA_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Any.h"
namespace MyGUI
{
/** UserData is parent of Widget class. Used to store any user data and strings inside widget */
class MYGUI_EXPORT UserData
{
public:
UserData();
virtual ~UserData();
/** Set user string */
void setUserString(const std::string& _key, const std::string& _value);
/** Get user string or "" if not found */
const std::string& getUserString(const std::string& _key) const;
/** Get map of all user strings */
const MapString& getUserStrings() const;
/** Delete user string */
bool clearUserString(const std::string& _key);
/** Return true if user string with such key exist */
bool isUserString(const std::string& _key) const;
/** Delete all user strings */
void clearUserStrings();
/** Set any user data to store inside widget */
void setUserData(Any _data);
/** Get user data and cast it to ValueType */
template <typename ValueType>
ValueType* getUserData(bool _throw = true)
{
return mUserData.castType<ValueType>(_throw);
}
/*internal:*/
void _setInternalData(Any _data);
template <typename ValueType>
ValueType* _getInternalData(bool _throw = true)
{
return mInternalData.castType<ValueType>(_throw);
}
private:
// пользовательские данные
MapString mMapUserString;
Any mUserData;
// для внутренниего использования
Any mInternalData;
};
} // namespace MyGUI
#endif // __MYGUI_WIDGET_USER_DATA_H__