genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_LanguageManager.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

108 lines
3.1 KiB
C++

/*!
@file
@author Albert Semenov
@date 09/2008
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_LANGUAGE_MANAGER_H__
#define __MYGUI_LANGUAGE_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_XmlDocument.h"
#include "MyGUI_Delegate.h"
#include "MyGUI_Types.h"
#include "MyGUI_BackwardCompatibility.h"
namespace MyGUI
{
class MYGUI_EXPORT LanguageManager :
public Singleton<LanguageManager>,
public MemberObsolete<LanguageManager>
{
public:
LanguageManager();
void initialise();
void shutdown();
/** Set current language for replacing #{} tags */
void setCurrentLanguage(const std::string& _name);
/** Get current language */
const std::string& getCurrentLanguage() const;
/** Replace all tags #{tagname} in _line with appropriate string dependent
on current language or keep #{tagname} if 'tagname' not found found */
UString replaceTags(const UString& _line);
/** Get tag value */
UString getTag(const UString& _tag);
/** Add user tag */
void addUserTag(const UString& _tag, const UString& _replace);
/** Delete all user tags */
void clearUserTags();
/** Load user tags */
bool loadUserTags(const std::string& _file);
/** Event : Change current language.\n
signature : void method(const std::string& _language);
@param _language Current language.
*/
delegates::CMultiDelegate1<const std::string&>
eventChangeLanguage;
/** Event : Request tag.\n
signature : void method(const MyGUI::UString& _tag, MyGUI::UString& _result);
@param _tag Tag than should be translated.
@param _result String that should be placed instead specified tag.
@note If this event is empty and _tag not found - "#{_tag}" used by default.
*/
delegates::CDelegate2<const UString&, UString&>
eventRequestTag;
private:
void _load(xml::ElementPtr _node, const std::string& _file, Version _version);
bool loadLanguage(const std::string& _file, bool _user = false);
void _loadLanguage(IDataStream* _stream, bool _user);
void _loadLanguageXML(IDataStream* _stream, bool _user);
UString replaceTagsPass(const UString& _line, bool& _replaceResult);
private:
typedef std::map<UString, UString> MapLanguageString;
MapLanguageString mMapLanguage;
MapLanguageString mUserMapLanguage;
std::string mCurrentLanguageName;
typedef std::map<std::string, VectorString> MapListString;
MapListString mMapFile;
bool mIsInitialise;
};
} // namespace MyGUI
#endif // __MYGUI_LANGUAGE_MANAGER_H__