genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_ILayerNode.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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/*!
@file
@author Albert Semenov
@date 02/2008
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_I_LAYER_NODE_H__
#define __MYGUI_I_LAYER_NODE_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Enumerator.h"
#include "MyGUI_IObject.h"
#include "MyGUI_IRenderTarget.h"
namespace MyGUI
{
class ILayer;
class ILayerItem;
class ILayerNode;
class RenderItem;
typedef std::vector<ILayerNode*> VectorILayerNode;
typedef Enumerator<VectorILayerNode> EnumeratorILayerNode;
class MYGUI_EXPORT ILayerNode :
public IObject
{
MYGUI_RTTI_DERIVED( ILayerNode )
public:
virtual ~ILayerNode() { }
// леер, которому мы принадлежим
virtual ILayer* getLayer() const = 0;
// возвращает отца или nullptr
virtual ILayerNode* getParent() const = 0;
// создаем дочерний нод
virtual ILayerNode* createChildItemNode() = 0;
// удаляем дочерний нод
virtual void destroyChildItemNode(ILayerNode* _node) = 0;
// поднимаем дочерний нод
virtual void upChildItemNode(ILayerNode* _node) = 0;
// список детей
virtual EnumeratorILayerNode getEnumerator() const = 0;
// добавляем айтем к ноду
virtual void attachLayerItem(ILayerItem* _item) = 0;
// удаляем айтем из нода
virtual void detachLayerItem(ILayerItem* _root) = 0;
// добавляет саб айтем и возвращает рендер айтем
virtual RenderItem* addToRenderItem(ITexture* _texture, bool _firstQueue, bool _separate) = 0;
// необходимо обновление нода
virtual void outOfDate(RenderItem* _item) = 0;
// возвращает виджет по позиции
virtual ILayerItem* getLayerItemByPoint(int _left, int _top) const = 0;
// рисует леер
virtual void renderToTarget(IRenderTarget* _target, bool _update) = 0;
virtual void resizeView(const IntSize& _viewSize) = 0;
};
} // namespace MyGUI
#endif // __MYGUI_I_LAYER_NODE_H__